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    posted a message on Expansion blues

     

    For the first time right after a HS expansion I am not excited to play the game. I mean, HS comes and goes - but this is the first time I've felt this way right after an expansion, which is off.

    I can't put my finger on a specific thing, but I think six issues feel like the key ones for me:

    1. Three full expansions per year as opposed to adventures. That is a lot of grinding, even if you buy pre-purchase packs (like I usually do). I don't mind spending money on HS (I don't have time to play more than a few games per day and I like to play several decks), but I have a certain treshold which seems like it's a lot less than what Blizz wants.

    2. Heavy weighting of legendary and epic cards as staples make the grind even more noticable.

    3. Class balance has been in shambles ever since standard was introduced as a format. Adjustments to class balance always target (at least in part) cards from the core sets, while new more unbalanced cards are introduced to collect.

    4. Games have gotten very similar, A lot of classes have very similar decks as their most competitive archetype and the standard card-pool is too limited to stray far from the powerhouse combos and still stay competitive.

    5. Almost all non-curvy decks rely on big "SMACK!" rounds or repeated chances of highrolling. I'm not saying non-random is always good. Pirate warrior was probably the least random deck we've ever seen in HS, and it felt rather dreary to face 6 of them in a row on rank 5.

    6. Wild format feels uncompetitive and like a casual mode with stars. With less than stellar support for blizzard it is also noticable that the playerbase plays less well (doesn't necessarily apply to you specifically, dear wild-gamer, so don't take offense) there.

    I understand that this is a simple game at heart, made for big shiny clashes and wacky moments. Problem is that the wackiness is now almost all that is left. It's either T5 twig->medivih->infestation, highroll a tirions on evolve, keleseth round 2, barnes round 4, raza OTK or a 20 attack board of murlocs on T6 or bust. There is a lot of fun entertainment, but it often feels like you're not playing a game as much as rolling a dice.

    Anyone else with the expansion blues, or is it just me?

     

    Posted in: General Discussion
  • 8

    posted a message on Why Paladin is at rock bottom and How we got here

     

    Murloc pally isn't bad, it's one of the best decks in the game.

    Sure, pretty much nobody plays it - but that's another issue entirely.

    Posted in: Paladin
  • 1

    posted a message on 30 Card decks holding HS back?

     

    More cards will almost always make decks worse. Think of it this way, when you add cards you are effectively making cycling harder, and cycling is the most powerful thing you can do in HS.

    And of course, some will think "but I can have these powerful cards in my deck and it will have more strength". But that's the wrong way of thinking about it. If your decks needs more cards to gain enough power to be competitive, then its efficiency is too low. You already know this intuitively from 30-card decks... if you consistently do not draw the cards you need, then its efficiency is spread to thin. 

    Even in MTG, where you lose the game when you run out of cards, you'll very rarely see decks go over the minimum.

     

    Posted in: General Discussion
  • 1

    posted a message on The difficulty of balancing
    Quote from PileOfCheese >>

    >much in here is opinion based, if I am wrong in any aspect, please tell me.

    I've seen so many people say blizzard sucks at balancing, nerfing cards, etc. etc. I too feel that way sometimes but let me just say this; Balancing cards is incredibly difficult. You can compare it to predicting the meta when a set isn't even released. lets look at some examples from the past; people tought Dr. Boom was a meh card, in WotOG ive heard people speculate Cho'gall to be the busted AF, when  blizzard said they might have made lyra the sunshard to strong people laughed at their faces, noone tought shadowreaper anduin or prince keleseth would be busted, we were all looking at uther of the ebon blade, rotface and valeera the hollow. 

    Of course it sucks that there has never been perfect balance, but there is a reason this happened; because balancing cards with a sample size of an office building and only a handful of people is more difficult than speaking in hindsight after millions of people have played with the cards and thousands of minds are speculating, thinking of combinations and making decks. 

     People who guess at the cards do so without the possibility of having tested them, that can't be compared to game development.
    I've participated in a game project, albeit on a far smaller scale. We used the QA team for player input, then we had development, then the QA team did testing on test-servers using known player setups, for tricky content we had a beta period for selected players, then we phased the content in and then we monitored it closely after release for necessary adjustments. We also had one over-arching principle "no content released shall replace more than it adds" (this was an MMO-style game, so what this basically means is that if we say... released a new weapon that would presumably replace a former weapon because it's somehow better, then getting it would have to add as much content as the weapon it replaced).
    No, we certainly didn't catch everything - but we did manage to avoid glaring mistakes. I'd say HS has managed some slip-ups that really shouldn't have passed a thorough development process, unless their goal was to push sales on the latest release by deliberately over-the-top power-creep.
    Posted in: General Discussion
  • 1

    posted a message on What is your mostly played class and why?

    Warrior, control.

    Have about 800 wins with that. Even well into the latest expansions before nerf, as it was exceptional against aggro still.

    Sadly they made warrior into an aggro shit-fest and then nerfed war-axe to get rid of the aggro shit-fest, so in the end it was a pretty bitter experience.

    Posted in: Standard Format
  • 1

    posted a message on Will Blizzard modify the 3 Ooze's or Harrison Jones?

     

    And allow these cards to enter the meta without good counters?

    That would be a horrible idea.

    Posted in: General Discussion
  • 2

    posted a message on Have you pre-ordered Kobolds & Catacombs?

     

    No, not yet. I'm pondering to stop playing HS. It has gotten notably more expensive. No, it won't put you on the street or anything, but it's looking like about 100 euros per expansion will be the price to stay competitive with the amount of decks I like to have vs how much I have time to play, and at that point I have to start asking if it really delivers that much enjoyment... especially considering that a lot of the aspects I loved the most about the game have diminished (very few tactical decisions left).

     

    Posted in: General Discussion
  • 1

    posted a message on Tirion 4 times in a row

     

    Met Tirion 4 games in a row. None of the opponents were paladins.

    It's not a complaint about "my bad luck", I even won 3 of those games because the BS was fairly equally distributed.

    But I do feel that it takes away from the unique feel of class legendaries when they're just strewn about in random summons / discovers / evolves. A lot of games also just feel like they were interesting, then a broken combo of a legendary from outside your class makes you  unable to lose the game even if you tried or vice versa.

    I feel like random effects should exclude class cards from (outside your class) appearing, unless the theme is specifically about nabbing them (burgle).

    Disagree / agree?

     

    Posted in: General Discussion
  • 1

    posted a message on Wild Lies
    Quote from Fanderay87 >>

    Actually, I don't understand the point of the topic. Wild is still a competitive format as Standard is and that's the reason why is full of meta decks. Quite obvious, isn't it?

    But there are two huge differences between Standard and Wild: first of all, in Wild there are more meta decks than in Standard, and that's a good thing. Secondly, but far more important, Wild is fantastic for all the people, like me, that don't like to copy/paste and play with the same meta deck for an entire month but prefer to have fun with their collection and try new ideas.

    In the end, I think that the real fun in every CCG is build your deck and try to improve it. I will always prefer win 1 game out of 10 with my own deck than win 9 games out of 10 with a meta deck. And this is why I will always recommend Wild.

     Yes, this.
    It's also much easier to make variations of powerful decks in wild. Making it easier to play that favorite card which is just fun, without completely crippling your deck.


    Posted in: Wild Format
  • 1

    posted a message on Alley Armorsmith or Shieldmaiden??
    Quote from Virshuam >>
    Quote from hillandder >>

    Shieldmaiden is a lot better than Alley, in Wild have too much priests, you get your minion stolen or destroyed without giving you any armor.

    That said Wild have better options than this two, Justicar for example.

    Against priest you do not really care about armor, so not a big deal.. 
     You do these days...
    Posted in: Warrior
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