If they are really unwilling to adjust the core set as needed, and only resolve it by nerfing, HOFing and releasing new cards - then it really needs to be rotated out ASAP.
That said, I still think Wild is more balanced than the standard format and the games are more intriguing. You also have much more room for funky variations and even substandard decks can be semi-viable.
Lul, Wild is wildly imbalanced, just the players who play there can't build really cancerous deck because they're bad and still think Dr. Boom is OP. I'm pretty sure good deckbuilder can come up with something better than Giants Hunter.
Thanks for your insightful analysis about everybody else being idiots. Very original.
Since the class has such a weak core set, it needs power cards to be relevant in standard. This trickles down to wild, making it slowly grow in power more than any other class. I think it is obvious that the evergreen set needs to be rotated.
That said, I still think Wild is more balanced than the standard format and the games are more intriguing. You also have much more room for funky variations and even substandard decks can be semi-viable.
The games are easier though, it is obvious that the competitive crowd is mostly sticking to standard.
Right, we should neuter the entire game in terms of a class's backbone set of cards being played quite often. Let's nerf everything into the ground, because at least one person with a shitefest thread should have their one wish granted to them.
You and your ilk are some of the saddest saps I've seen around. No wonder people talk shit about nerf threads and the miserable people that create them.
Stop playing the game. You clearly want it in a worse condition, and I think you're in the wrong part of town.
You clearly missed the joke he was commenting on Blizzards reasoning for the last nerfs and how of they applied that reasoning to all classic and basic cards what he thinks would get hit and why. This thread is not aslong for more nerfs at all.
I think it's decent now. More variety is good. There is still to much cheese (broken win conditions, insane tempo cards) and matches where what you do won't matter much.
Use your own damn brain you don't have to net deck everything. Even if you are netdecking try to change atleast something. Don't be THAT guy.
Most of the broken combos are very expensive now, and competitive decks do need them. When we assume players of comparable skill, the powerlevel difference in win conditions is steep in standard right now. There aren't that many cards in standard. When the skill difference is palpable, then yes... you can do quite a bit with an inferior deck, but don't pretend this is the norm for all MUs.
Yes, there is room for experimentation and people should certainly tweak their decks around a bit, but don't soapbox the "don't netdeck" argument so lightly.
Warrior looks to be absolute garbage now, perhaps one of the worst class states ever in HS history.
Tempo warrior is absolute trash, the basic mage deck right after starting a new user with an added counterspell is heaps better.
Fatigue warrior is good in very specific metas as counters to very specific decks, that's about it.
I guess it's okay. I love the warrior class, but they shit on the fun aspect of it and just made curvestone crap like dragon warrior and pirate warrior. At least now it can rot in peace.
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Played with Velen earlier today, superstrong deck.
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If they are really unwilling to adjust the core set as needed, and only resolve it by nerfing, HOFing and releasing new cards - then it really needs to be rotated out ASAP.
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Priest just keeps getting better.
Since the class has such a weak core set, it needs power cards to be relevant in standard. This trickles down to wild, making it slowly grow in power more than any other class. I think it is obvious that the evergreen set needs to be rotated.
That said, I still think Wild is more balanced than the standard format and the games are more intriguing. You also have much more room for funky variations and even substandard decks can be semi-viable.
The games are easier though, it is obvious that the competitive crowd is mostly sticking to standard.
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Van Cleef.
Which I had incidentally crafted the day before.
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I just keep it all, even if i means I miss out on some top deck.
Cards can be cool in a brawl, they might be fun to play or they might suddenly rise as really good cards (like Keleseth).
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I had forgotten about cardbacks.
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I think it's decent now. More variety is good. There is still to much cheese (broken win conditions, insane tempo cards) and matches where what you do won't matter much.
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In hunter vs hunter, the lower curve tends to win.
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Since it is golden, it is a safe DE.
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Warrior looks to be absolute garbage now, perhaps one of the worst class states ever in HS history.
Tempo warrior is absolute trash, the basic mage deck right after starting a new user with an added counterspell is heaps better.
Fatigue warrior is good in very specific metas as counters to very specific decks, that's about it.
I guess it's okay. I love the warrior class, but they shit on the fun aspect of it and just made curvestone crap like dragon warrior and pirate warrior. At least now it can rot in peace.