I think they need to make a decent murloc for tier 4. That's a big issue. Tripling murlocs on tier 3 feels really bad because there isn't anything worth it on tier 4 so you have to tier up too early to get anything worth tripling into.
- bvonderh
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Member for 8 years and 11 days
Last active Mon, Feb, 24 2020 17:45:18 -
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serotoninronin posted a message on Murlocs buff needed but how?Posted in: Battlegrounds -
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RaptorWithWings posted a message on When Clones Attack! is This Week's Tavern BrawlPosted in: NewsThere are basically 2 types of Tavern Brawls.
1: Get a deck of random cards where only one player just happens to get the right combination of cards.
2: Use the same exact deck everyone else is using that abuses the gimmick.
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Twitchy posted a message on When Clones Attack! is This Week's Tavern BrawlPosted in: NewsHow to design a Tavern Brawl
1 > Think of a pretty interesting mechanic
2 > Make the interesting mechanic completely pointless because giving random decks just turns the Brawl into an RNG fest
Ps. If you just want your pack asap, Priest is probably the way to go. Slight chance of hitting some decent deathrattles.
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FreshJive posted a message on Standard Meta Update w/ IksarHSPosted in: NewsYog revert incoming? Make it happen Blizz!
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Nutshell posted a message on Brawl of Gaudiness is This Week's Tavern BrawlPosted in: NewsAnother RNG Fiesta. One player draws the nuts, the other barely gets stats on the board (and i was on both sides).
One win and out for the week.
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Euthanasia posted a message on Galakrond's Awakening Adventure - Chapter 2 GuidePosted in: NewsDefeated all Phase 2 bosses (and 5 bosses in Phase 1) with Shudderwock shaman with +- 25 fixed cards and +-5 variable (against dragons, low attack minions etc.). This adventure is the easiest one.
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Guigss posted a message on Winged Guardian Powerful?Posted in: Card DiscussionTaunt that can't be targeted is really anoying, especially when it has 16 health due to Predatory Instincts
I personally hate ressurect mechanics, so Witching Hour doesn't help either -
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roxasxionXIII posted a message on High Winrate Legend Metabreacker Wisp DeckPosted in: High Winrate Legend Metabreacker Wisp Deckwhat's the sense of this thing
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TheArcanist236 posted a message on New Warrior Card - Risky SkipperPosted in: Card DiscussionWhy. No. Pirate. Tag. My OCD is driving me crazy right now.
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Biccus posted a message on New Warrior Card - Risky SkipperPosted in: Card DiscussionNo Pirate?
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Risky Skipper missing a pirate tag is the only reason I believed the leaks were real when we saw this guy before it was formally announced.
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I would say absolutely if you intend to play for a long time. Having a few cool wild decks you really enjoy is the cheapest way to play, and the safest if you ever take an extended time away or anything like that.
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Come on man. You can hardly demand an "adult response" after your own comment. Be fair here.
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I mean, given that Gul'dan is quite possibly the strongest standalone card in the game's history, that feels a little unfair.
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Man, those Crushing Walls will feel nice coming back if you jam it. I'm into it.
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Man, I thought this wording was a poor, quickly put out fan translation of the card until the official translation came about. This feels super unprofessional and terribly worded. I really hope it gets fixed up before release.
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I wouldn't even call it poor wording. There's really only one way to read the card, but it may be difficult for people to whom english is not a first language. You are right in that it allows the hero to attack again, not Gonk.
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Reread the card. It says "it" which refers to the subject being the hero, not this dude.
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I stroooooognly disagree with this. Having a decent number of wild decks is leaps and bounds cheaper than maintaining a standard collection. Now, there are downsides to that, like having to deal with a LOT of wild-only garbage and annoying problems, but it's for sure cheaper and has its own perks.
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A fun, good, new brawl? What is this, 2016?
Man, I'm really happy to see this after the past few weeks of really disappointing brawls.