• 1

    posted a message on Twist - What a shame ...

    it's good to see that you're not personally facing many quest decks, but i'll have to refer to the HSReplay class winrates to illustrate a broader spectrum of the overall meta. As you can see, Quest Druid and Quest DH are topping out at over 55% winrate with Quest Shaman and Combo mage trailing behind them. Warlock on the other hand is sitting at the very bottom at a 36.3%, which is pretty abysmal and frankly shocking considering that not even DK is struggling that badly despite having the smallest card pool by far. My assumption is that Implock would not stand a chance if you were to run into the main questline decks that are dominating the meta, especially if they were being piloted properly. 

     

    twist meta 6-30-23

     

     

    Posted in: Twist Format
  • 2

    posted a message on Rivendare, Warrider

    “They hated him because he spoke the truth”

    Posted in: Rivendare, Warrider
  • 4

    posted a message on Shaman needs nerfed yesterday

    Ive been playing standard for years, through the release of DH, the Galakrond Shaman fiasco, that one Topsy Turvy Priest deck during Boomsday, and when Switcheroo used to swap minions’ attack as well as health, among many others. But i still don’t think i have ever seen something as ridiculous as a turn 2 11/11 with taunt. They essentially turned standard into wild.

    Posted in: Standard Format
  • 1

    posted a message on OTK/Combo Decks Getting Out of Hand

    To be honest i might need a refresher on what qualifies as control in this game nowadays. If i were playing a deck that starts making big board based plays starting at turn 5 plus (Evolve Shaman, Big Demon Hunter, Thief Rogue to a certain extent), what would be the best term to define those sort of strategies? I dont see them as control to any extent, but i dont know if midrange would be the word as they don’t exactly have the capability to play aggressively

    Posted in: General Discussion
  • 3

    posted a message on Hearthstone Lich King Mini Set - Return to Naxxramas - Launch Tuesday 14th Feb

    Do you ever get the feeling that the people who think up these allegedly broken wild interactions don’t actually play wild at all

    Posted in: News
  • 1

    posted a message on OTK/Combo Decks Getting Out of Hand

    Am i the only one that’s had enough of these uncounterable insane damage from hand OTK-style decks that seem to be so prevalent on ladder at the moment? Quest DH was thankfully knocked out of the running but i’m seeing four main offenders in diamond as of late:

    1. Arcane Bolt Mage

    2. Frost DK

    3. Phylactery Warlock

    4. Shockspitter Hunter (to a lesser extent after nerfs)


    The mage list reminds me of Shockspitter Hunter in that it plays like a semi-aggro deck with lots of early board presence and then all of a sudden by turn 7 or 8 they’ve got a hand full of cheap massive damage to smite down your entire health pool. Facing both of the decks puts you in a situation where you’re fighting for board control and racing against a very short clock at the same time, which at the risk of sounding controversial i’m going to classify as an unpleasant experience.

    On the other hand the Frost lists as well as phylactery lists have this unbelievable ability to stall and discount their combo pieces to the point where once again, you are being cut down from damn near full or full HP  by turn 7 with nothing to do except sit there and watch them pull more face damage out of thin air. The new warlock DR legendary to me is particularly ridiculous as it multiplies the damage from the mines expotentially, as if the combo wasn’t lethal enough as it is.

    My problem here isn’t that OTK/combo decks are a thing, my issue is the fact that they can routinely close out entire games by turn 7 or 8. I mean you can’t even throw something like Mutanus or Theotar out to disrupt their hand because they hit lethal so early on. Is it too antiquated to think that a massive OTK should pop off maybe closer to, oh i don’t know, turn 10 perhaps??? (not fatigue)

     

     

     

     

     

    Posted in: General Discussion
  • 11

    posted a message on Heroic Brawliseum is This Week's Tavern Brawl

    Looks like they’re locking a new Death Knight skin behind a requirement to win (not play) 3 games of this brawl. New low for the devs this time around

    Posted in: News
  • 2

    posted a message on New BIG Demon Hunter!

    Ive tried to make him work. Not enough minions to make him worth it. The more minions you draw before him the more dead the card is

    Posted in: New BIG Demon Hunter!
  • 1

    posted a message on 25.2.2 Patch Notes - Buffs and Nerfs in Constructed and Battlegrounds

    So true. Wait until rotation and watch these cards get their nerfs reverted in short order. Just to make anyone who dusted astalor feel extra stupid

    Posted in: News
  • 3

    posted a message on 25.2.2 Patch Notes - Buffs and Nerfs in Constructed and Battlegrounds

    There’s a multitude of legendaries in this game with no reason to run them but were also never competitive/useless from day one. You had your fun, now take your 400 dust and craft another broken deck

    Posted in: News
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