There's no functional difference between "STOP" and "PREVENT," though. If you STOP your opponent by killing their minion that's on the board, you're PREVENTING your opponent from attacking with them later. Or using the minion's activated effect. Which is, presumably, why they played the minion in the first place. If you STOP them from attacking your face by using your taunts, you're PREVENTING them from doing what they want ("hitting your face"). If you PREVENT them from drawing 5 cards, you STOP them from ... playing those cards.
Look, I'm with you in that I don't like uninteractive effects. Back in my Magic days, if it was clear that someone was playing a Counterspell deck, I just wouldn't play with them until they picked a new deck. It's not fun. But this guy? He has counterplay. The counterplay boils down to "run a deck that can afford to lose 5 cards." And I don't know about you, but most of my decks operate that way. Sure, it's a bummer if cards get burned, especially cards I like. But in the vast majority of games, you never draw your 25th card at all, let alone your 30th, so they might as well have been burned/Ticketed anyway, for all the value they offered in that game.
And if your game plan revolves around dragging your opponent to fatigue, then I've got news for you: Tickatus is the counterplay to YOUR plan.
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I've had 2 friends that had leftover 80 gold quests, so I got 160 gold and a pack for each quest! Looks like that's why they removed them for the time being; every quest finished grants you a pack, and play a friend counts as a finished quest. Anyway, in one of those packs I got Jungle Giants, so that was the best play a friend I've had! 80 gold, pack and a legendary in that pack.