Quote from CypherBenkes >>I have heard for a while now that Casual mode is abused by people who grind for gold, and wanted to suggest this. I don't know if this idea has been suggested before, cutting the gold earned from 10 to 5, but I feel this is an adequate approach that corrects the gold abuse that should not have existed in Casual in the first place.
Coming from this thread, I thought about how Casual isn't a mode that is being used properly. It's literally just a killing floor for netdeckers that play for the sole purpose of earning gold. Casual was never intended for this purpose. While I've never encountered this behavior (the last time I played Casual was before Blackrock Mountain was released), I understand and agree that it's a problem. There are many ways to correct Casual and bring it back to what it once was/used to be for many people: A test environment for the experimental and an environment that is meant to serve as mostly free of hassle, for people to play and otherwise.
I don't know if it has been suggested yet, but cutting the gold earned from Casual wins in half (from 10 to 5) will heavily diminish the gold abuse present in the Casual mode of today. Think about it. You would now have to win upwards of 6 games to earn 10 gold. This would not only bring the abuse down, it would also make it so people who hate having their gold total ending with a 5 instead of a 0 could correct their total and calm their OCD down quite a lot.
Honestly, from a new player experience when Old Gods came out before the new quests made it easier to accrue gold; halving the gold from 10 to 5 wouldve been awful for the experience and I would've felt that quite the high entry barrier to even getting enough gold to make a viable deck to win in ranked. Those incremental gold rewards really helped me grow and encouraged me to keep playing even when I was face with losing streaks from overpowered decks being played in casual. Also seeing crazy cards in casual helped me look into what i might want to craft if it destroyed me so soundly.
I don't agree at all with gold reductions since you need every bit of dust and gold coming into this game to be F2P for as long as you can. I play every single day and even after my quest is done because its rewarding to grow the skills and also get that ten gold payoff.
If people farm casual I just try to make sure i'm not contributing to the problem and if I am testing out a tier deck that I intend to take to ranked for some reason I will concede at the end of the game so that the casual player gets rewarded. Especially if they are using almost all basic cards.
Just be better people
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they should ban fucking assholes not understanding rag fire festival brawl. they don't deserve to play HS
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Fun deck and solid...having a lot of fun. Shared the curator 1 yr ago or thing, replaced it with lay on hands and work quite well. Thanks for the video :-)
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Why why the hell when I get vicious fleeding in arena I never get windfury - then when finally at 4th round in a raw that I choose windshield my finger trembles and I do not choose wind fury????
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If well designed neutrals means versatile, surviving metas, being played by different heroes all over again throughout the seasons & won matches just sticking on board, being buffed or thrown at the very last sec making a difference, then my answer is
squire / thalnos / acolythe
although...5 minutes of silence in memory of the One Leper Gnome pre-nerf, double leper gnome + kill command + hero got me a golden hunter once upon a time..
;-)
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good guide, ty!
you unstucked me from bloody 15/10 rank :-)
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what about bloody OTK priest thinking HOURS @ turn 1/2/3 for their bloody superstar combo planned 10 turns in advance?!?
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Thanks Oberon, it worked. Kinda lucky with meteor, didn't craft it yet but often get it from spells. Once got 3 in a raw...
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