No way to generate tokens and you are using savage roar and power of the wild. Also healing touch has been power creeped for a while now. These are just a few problems with this deck... there are a lot more.
Legendaries should could 800 dust. Either that or they should DE to 800 dust instead of 400. The fact that you need to dust 4 legends to get the 1 that you want is ridiculous. On average a legend comes out of every 20 packs, so that is 80 packs just for the legendary you want (unless you get lucky and pull it).
I dont care about the dust because I dont have Tess, but it is 100% a nerf. For example against mage you cannot use fireball anymore as it has a chance of killing your Tess.
don't know how tarim is tier 2... it is probably the best legendary in the game and it is in the same tier as cairne. I mean it is a staple in any paladin deck besides odd which it can't be played in
What does everyone think the worst card design ever is? In my opinion poorly designed cards are either: Super RNG based, blatantly over-powered, design-limiting, game-breaking or unfun to play against.
With this in mind, I think the worst designed card ever is shudderwock because it is extremely limiting to future card design. It is unfun to play against, and it broke the game with the 20 minute battlecry.
Some other horrible card designs are drakonid operative (overpowered as hell), jade idol (game-breaking / overpowered), yogg-saron (RNG).
On the other hand some of the best designed cards in my opinion are N'zoth and all of the death knights.
the solution to this problem is that blizzard is just HoF all of the good classic cards. Eventually all of the good cards will be gone and we will be left with crap in the classic set.
THEY SHOULD NOT BE ALLOWED TO GET GIANTS OUT ON TURN 3... THIS MANA CHEATING IS BULLSHIT. FIRST THEY HAD 9 DROPS OUT ON TURN 5 AND NOW THEY HAVE 10 DROPS OUT ON TURN 3!!. IT SEEMS WARLOCK IS ALWAYS THE PROBLEM CLASS WITH THEIR HERO POWER. I SUGGEST MAKING THE HERO POWER DEAL 3 DAMAGE OR MAKE THE GIANTS 12 MANA.
0
tracer was not good even before you nerfed her. 6 mana 4/2 charge is not good, there is a neutral better than that. 6 mana 3/2 charge is even worse.
0
No way to generate tokens and you are using savage roar and power of the wild. Also healing touch has been power creeped for a while now. These are just a few problems with this deck... there are a lot more.
1
Legendaries should could 800 dust. Either that or they should DE to 800 dust instead of 400. The fact that you need to dust 4 legends to get the 1 that you want is ridiculous. On average a legend comes out of every 20 packs, so that is 80 packs just for the legendary you want (unless you get lucky and pull it).
0
hunter has tracking
0
just play burn mage so u can blast them away with fireballs to the face
2
shaman has hagatha and warrior isn't for females
0
I dont care about the dust because I dont have Tess, but it is 100% a nerf. For example against mage you cannot use fireball anymore as it has a chance of killing your Tess.
1
don't know how tarim is tier 2... it is probably the best legendary in the game and it is in the same tier as cairne. I mean it is a staple in any paladin deck besides odd which it can't be played in
0
you don't need geist, the only card that it is good against is taunt druid which you have polymorph for anyway
3
What does everyone think the worst card design ever is? In my opinion poorly designed cards are either: Super RNG based, blatantly over-powered, design-limiting, game-breaking or unfun to play against.
With this in mind, I think the worst designed card ever is shudderwock because it is extremely limiting to future card design. It is unfun to play against, and it broke the game with the 20 minute battlecry.
Some other horrible card designs are drakonid operative (overpowered as hell), jade idol (game-breaking / overpowered), yogg-saron (RNG).
On the other hand some of the best designed cards in my opinion are N'zoth and all of the death knights.
0
the solution to this problem is that blizzard is just HoF all of the good classic cards. Eventually all of the good cards will be gone and we will be left with crap in the classic set.
0
0
THEY SHOULD NOT BE ALLOWED TO GET GIANTS OUT ON TURN 3... THIS MANA CHEATING IS BULLSHIT. FIRST THEY HAD 9 DROPS OUT ON TURN 5 AND NOW THEY HAVE 10 DROPS OUT ON TURN 3!!. IT SEEMS WARLOCK IS ALWAYS THE PROBLEM CLASS WITH THEIR HERO POWER. I SUGGEST MAKING THE HERO POWER DEAL 3 DAMAGE OR MAKE THE GIANTS 12 MANA.
0
it is not a good enough nerf. It is draw 3 (5 mana) and play 6 mana worth of minions. So it is 11 mana worth of stuff for 5 mana with this nerf.
0
so basically u want it to be yugioh