• 4

    posted a message on Al'Akir the Windlord

    Taunt is the only thing keeping this guy balanced.

    Posted in: Al'Akir the Windlord
  • 6

    posted a message on Al'Akir the Windlord

    Plus Rockbiter and you're up to 22 damage

    Posted in: Al'Akir the Windlord
  • 4

    posted a message on Millhouse Manastorm

    I've been experimenting with Millhouse in a couple decks. So far, it seems like your best bet is to play him on turn 1 or 2. That early on, most of your opponents spells are relatively useless.

    So I'm trying to play Millhouse like a trap; I bait my opponent into blowing all their nice spells early. If Millhouse dies, they wasted cards to take out a 2‑gem mob that I don't care about. Even if they blow fireballs, I can at least rest assured that they weren't buffed with any spell power.

    Anyway, I'm still not sure I will ever use him seriously, but it's definitely an interesting card.

    Posted in: Millhouse Manastorm
  • 11

    posted a message on Kidnapper

    Yeah; doesn't seem very balanced. You're basically getting a Sap, but it's far from free. Cards like Scarlet Crusader or Wolfrider have a Cost matching their Attack AND come with useful attributes like Divine Shield and Charge, respectively. This card, despite being epic, comes with no lasting attribute and requires a combo with 4 remaining mana crystals to get full benefit. Ugh.

    How would I fix this card? Glad you asked! Just change the combo text to read "Remove a minion and place it in your hand." Now that would feel more like a kidnapping.

    Posted in: Kidnapper
  • 7

    posted a message on Molten Giant

    This is correct. It's also worth noting that armor is not considered.

    (edited for typo)

    Posted in: Molten Giant
  • 1

    posted a message on Mountain Giant

    Costs 3 mana crystals in a best case scenario. Maybe I can put this in my Priest deck? But no.

    Posted in: Mountain Giant
  • -16

    posted a message on Sea Giant

    I wish these giants had Taunt or something useful in addition to their odd cost mechanics. As it stands, they always seem like too much of a liability to actually include in a deck. Can anyone offer a reason not to disenchant giants?

    Posted in: Sea Giant
  • 1

    posted a message on Coldlight Oracle

    Seems like this would only be nice when your opponent has a 9 or 10 card hand.

    Posted in: Coldlight Oracle
  • 2

    posted a message on Ethereal Arcanist

    Does this minion gain +2/+2 for each secret you control, or just once regardless of number of secrets?

    Posted in: Ethereal Arcanist
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