I wish these giants had Taunt or something useful in addition to their odd cost mechanics. As it stands, they always seem like too much of a liability to actually include in a deck. Can anyone offer a reason not to disenchant giants?
nono taunt is still not enough. giants needs charge in order to be balanced
Given the changes we've seen since my original post during the first month after launch and considering the thoughtful discussion that resulted here, I'd say it's clear that charge should be a minimum addition. Something also like Windfury or even a separate mechanic to reward their use.
For example, we should probably have a Gigantism mechanic whereby cards with Gigantism have all their effects doubled for each giant in play. /sarcasm
Seriously though, it's kind of comical to see my comment now from nearly two years ago. And for those who might need or appreciate closure, yes, I have long since seen and understand the value of giants, as they are, in decks designed to use them. Cheers!
I wish these giants had Taunt or something useful in addition to their odd cost mechanics. As it stands, they always seem like too much of a liability to actually include in a deck. Can anyone offer a reason not to disenchant giants?
0
/sarcasm
0
What does the Power Chord card do?
4
Taunt is the only thing keeping this guy balanced.
6
Plus Rockbiter and you're up to 22 damage
7
This is correct. It's also worth noting that armor is not considered.
(edited for typo)
-16
I wish these giants had Taunt or something useful in addition to their odd cost mechanics. As it stands, they always seem like too much of a liability to actually include in a deck. Can anyone offer a reason not to disenchant giants?
1
Seems like this would only be nice when your opponent has a 9 or 10 card hand.
2
Does this minion gain +2/+2 for each secret you control, or just once regardless of number of secrets?