• 2

    posted a message on New Neutral Card Revealed - Generous Mummy

    portal, generous mummy, treachery, two SN1P-SN4P for free infinitely, Zilliax  ... BOI!
       4                    1 (3-2)                   3                0 (3-2-1)                                   2 (5-2-1)

    So you play 2 SN1P-SN4P while buffing one to oblivion and the other 2-3 times so you can kill the mummy afterwards since it has reborn, but the firs time, with the zilliax, to restore tu full hp

    Standalone card 1/5
    Combo card 5/5

    Posted in: News
  • 0

    posted a message on New Card Revealed - Desert Obelisk

    I can see only the slightest glimmer of hope for this crap with a card like this in Wild with the card that makes a 1/1 copy, brann and Drakkari, you can make copies of this, then on a banish turn, set them all and the drakkari for 10 damage each...

    THE PROBLEM is that you can do "basically" the same with Ragnaros for much better results while playing an actual good card that doesn't need dumb ass set up like this to work and , agian, deals more damage... yet that combo doesn't shine at all for being too convoluted.

    I mean, how on earth did they print such garbage? the problem is that, by itself, is absolutely hideous. They should have given it stealth, so when it attacks, it loses stealth, but guarantees at least one use instead of free meal

    Posted in: News
  • 0

    posted a message on New Card - Recurring Villain

    YoudYbw wring...kinda. Prelate keeps all buffs, including the vattlecry, this means with something like Silver VanfuarV, you can die, shuffle and re-play  itself. With one more spot for a deathrattle you play Recurring Villain and, if the order mashes out correctly (prelate-silver-villain) or villaiy-silver, you get an infinite undertakah that leaves an 8/5 every time it dies. With wild Umbra, you fill the board . Think I'm wrong? Check hysteria channel, they did a stupid combo with that but goblin bomb over Villain

     

    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Minion - Immortal Prelate

    you can force a silence with cube. Cubing your buffed or normal prelate sends it ot your deck and stores 2 in board. They WILL have to silence that shit right away, or risk you getting more prelates to buff with board buff or the 3/4 guy, but since you cube'd it, now you have your 2 prelates in deck, plus 2 inside the cube, while you can have up to 2 spellbreakers only (and who runs  2 of them?) Owls? they suck ass, only included in odd decks since there is no other odd silence

    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Minion - Immortal Prelate

    you can force the enemy to silence with cube. They will like to silence the cube, or risk adding more potential ever-increasing minions in your deck

    Posted in: Card Discussion
  • 0

    posted a message on Clockwork Automaton

    Raza and Shadow Reaper
    you can cube it with Priest, then copy (the new card), hit it with HP, copy the other, hit that too, circle of healing twice and hit face twice. 2x2x2x2x2x2 = 64 per shot. Sure, it takes 2 turns, but no one will want to kill the first Cube considering you can get the two clockworks and deal 8 per shot, and if they silence it, you can try it again since it's not legendary. AND you may play actual Velen later to boost it even further if one or two survive for 16dmg per shot. 

    Wild Druid
    Aviana + Kun => Mayordomo + clockwork + cube + faceless + deathwing and hero power for 128! 

    Hunter with Baku
    clockwork and cube, next turn, double "Play death" and hero power for 48dmg.


    Posted in: Clockwork Automaton
  • 0

    posted a message on New Neutral Minion - Clockwork Automaton

    I don't know if you see it guys but...
    Aviana + Kun => Mayordomo + Clockwork + Cube + Faceless + Deathwing for 128 damage!

    Posted in: Card Discussion
  • 0

    posted a message on New Priest Card Reveal - Coffin Crasher

    of the Feast

    Posted in: News
  • -1

    posted a message on New Priest Card Reveal - Coffin Crasher

    https://hearthstone.gamepedia.com/Voidcaller
    https://hearthstone.gamepedia.com/Krul_the_Unshackled

    It's a tongue twister. It is and isn't. Not what the voidcaller says, but what Krul says & does

    Posted in: News
  • 0

    posted a message on New Neutral Minion - Violet Wurm

    I don't see why many say this is only arena card. 8 mana 7/7 is bad, yes, but this is a beast+deeathrattle, fill the board. How many times can you clear a big fucking minion, and clear the board at the same time? Also, if the grubs are beasts, which more likely, are, since grubs are lessser worms, like this worm = beast, this will mean insta hyena food. Perfect to topdeck, perfect to empty board, gets value with 3 grubs (7 mana 5/7+3 1/1, 8 mana 7/7 + 3 1/1) and becomes better the worse you are in the board state...
    Oh, and it's probably the best for the void thing tavern brawl? Not really, it is bugged tho, we don't know.

    Posted in: Card Discussion
  • 1

    posted a message on Bonemare Is The New Dr.7?

    Bonemare is OP.  Better blessing of kings and a 5/5 body. the buff values 4, the 5/5 body around 4.5, then it's 8.5 mana for 7,

    Posted in: Card Discussion
  • 0

    posted a message on New Card Reveal - Keening Banshee

    This card is absolute garbage... Not really. It is not like Fel Reaver, where your opponent can control how to mill you, this card is under your control and it can make favourable trades or go face, but the problem is that the stats are balanced: Since you can not play a card without getting heavily punished, you need this card to deal damage and die as soon as possible, as so, it should have way more damage with less health to balance it out, like 7/3, similar to the shade, with 1 less health but not the danger of getting 7dmg, or 6/3 Windfury. Horrible stats, sure, but if it survives, it can deal a huge amount of damage, and this card must be removed as quickly as possible, in that case, you dont get milled.

    Posted in: Card Discussion
  • -5

    posted a message on Darkbomb

    This card is a stupid way to say: "The mages are better than warlocks". Ok, 4 damage isnt fair (even when the flamespitter deals 4 damage at 2 cost, its random ok, but its such a BIG damage by "no cost"), but they could do something like: If it kills the enemy, summon an imp 1/1 or heal 1 or 2 or deal 3-4 damage, I dont know how they could see this, but its totally unfair the same damage, with less effect at the same price just because...the warlocks cant freeze, cant they?

    Posted in: Darkbomb
  • To post a comment, please login or register a new account.