Quote from Khaostheory1980 >>This will sound salty but it doesn't stop it from being true.
Very few people play a deck that requires thought. Most people play decks that just require you to play whatever is highlighted in their hand. Da Undatakah doesn't fit that bill.
Once the rotation occurs and a few of the crutches are gone it might find a place.
So, since you are feeling yourself better than other players. What 120 IQ deck do you play?
Are you implying that he's wrong? He's not saying that he's better: he's just pointing about the sad truth of today's meta, in which even non-SMOrc players are nearly forced to go Aggro, Combo or Tank Up!
1
How about making genn and baku start in your hand like quests, then having an on play effect and changing their mana costs.
Something like this:
1
Ok, ill start from the mulligan. I would have definitely kept lights justice and maybe the 4 drop, considering your good chance at getting a 3 and that you have the coin. I don't like keeping the secret either though, and against priest or warrior I would seriously consider keeping the stormwind depending on the rest of my hand.
Turns 1-4 I would have done the same thing.
Turn 5 I would have kept the equality and just played hero power, glowtron, bomber, in the opposite order, setting up for a spikeridge steed/sea giant t6.
T6 I would have played sea giant and the 1 drop, which from a results orientated perspective would be worse as it plays into meteor way worse. I think its a better on average play though. Next turn you can probably protect it and start jamming face. Its a hard call.
T7 I am definitely getting this sea giant in play. Sound the bells gets better and better as time goes on and an 8/8 becomes less important later on. I like sound the bells for trading up purposes that take people by surprise, and I think this is a bad use for it. (I wouldn't have hit his shield off in this line)
T8 Im just wondering why you hate cheap 8/8s at this point. Getting a bigger minion first is huge.
From then on there's nothing I would do differently that would have mattered, he just has insane mage cards and you have lost to top-deck flamestrike.
T11-12 I think hitting face with the weapon and trying to make him get scared and clear your stuff is better than taking the 7 face damage and keeping the board the same. Hope for something he has to clear, i.e. a taunt or big minion to survive and maybe finish him that way. Hitting the Wurm is pointless.
To conclude:
I think you should have tempoed harder in turns 5-6-7. You were running out of cards faster and needed to close out sooner than him. This game was played fine overall though, he just had meteor and flamestrike, possibly two of the best arena cards ever printed, in the first ten turns. Don't beat yourself up over this game.
1
Its super easy, if you are a half decent arena player you should have no trouble. Just play and mulligan as if its arena.
7
Just play a deck that wins or loses by turn 5 then? Something like odd hunter? I don't understand your problem really.
Edit: or is your issue that that isn't also the highest win rate deck right now? In which case that's just a personal narcissistic issue that you think the game should forever revolve around your preferred playstyle. Which is fine I guess, but I doubt it will change.
2
The trick is that the immortal prelate keeps ANY enchantment, including previous deatrattles the undatakah has gained as a part of his battlecry. This means that when you are playing it every turn you gain all the previous battlecries deathrattles (from every time you have played him before this game) and 3 additional deathrattles on top. While this rarely matters in this meta it gives you a significant source (one game I had somewhere between 30 and 40 armour gained each time he died) of life gain that I can struggle to put in the deck in any other way. Shirvalla is nice burst heal but not enough often against other control decks.
2
Not needed, add another time out or a blackwald pixie.
1
Easy peasy, made an OTK deck out of it. This was actually the first game after the last challenge I did so this is at rank 5 1 star now.
# 2x (0) Snowflipper Penguin
# 2x (1) Candleshot
# 2x (1) Hunter's Mark
# 2x (2) Explosive Trap
# 2x (2) Freezing Trap
# 2x (2) Snake Trap
# 1x (2) Venomstrike Trap
# 2x (2) Wandering Monster
# 2x (3) Stitched Tracker
# 2x (4) Dire Frenzy
# 2x (4) Flanking Strike
# 2x (4) Witchwood Piper
# 2x (5) Lesser Emerald Spellstone
# 1x (5) Subject 9
# 2x (5) Tundra Rhino
# 1x (6) Deathstalker Rexxar
# 1x (10) Emeriss
#
AAECAR8EncwChtMC1uwCp4IDDY0BxwOHBMkEuwXiygLTzQLd0gLf0gLj0gLh4wKm8ALJ+AIA
https://imgur.com/a/O9Mq1na
1
Rank floor (5 0 stars) for this game, rank 4 1 star when I started the challenge :P
2
I would say righteous protectors would fill a similar role but you also need the cards in hand, so probably one acolyte of pain and one righteous protector. I think Shirvallah is really good though and you will suffer from not having it quite a bit. Kangor is really good in any aggro/face matchup, it often heals you for at least 4 and makes them waste damage on killing it.
The deck needs some optimising overall so try some stuff out. The only truly core cards to the idea are the buffs, immortal prelates, plated beetles and the undahtakah. The board clears and standard control tools are core to control paladin but there are other ways to build it.
2
Replacing him? Definitely not a core card, I just like the heal and removal. More draw (not deathrattle based) or extra healing would be fine, could try something like Tirion or Acolyte of pain, they may be even better.