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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Jobs where you can always be wrong and keep your job: weatherman, Hearthstone balancer. 

    Seriously, when every. single. balance patch actually makes the game worse, that's a special kind of incompetence.

    Posted in: General Discussion
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Death Knight

    Death Knight

    Death Knight

    Rogue

    Death Knight 

    Rogue 

    Death Knight

    Well done.  I've said there are too many classes in the game and they infringe on each others' design space.  That problem has been solved by cutting down to two classes.  If you thought the other nine classes are still getting cards, check your eyes since they're really just Rogue cards.

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Replacing unplayable meta with unplayable meta.  Play 785 random cards Rogue is back, and adding play cards without any thought Warlock because moron in charge of balancing buffs cards that should never be buffed.

    Posted in: General Discussion
  • 4

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    This mini-set is a "best of" all of of the failures of the past year.  Between printing cards literally everyone said were more trouble than they were worth at first sight (Windfury in Paladin), to ensuring a Paladin deck that requires zero thought puts the class to a new highest win rate ever seen outside of emergency in-day nerfs, to another infinite ramp/infinite armor/infinite draw Druid deck.  I'm sure they'll adjust the cost of one card from each deck by 1 and call it a day.  And probably nerf some more Mage, Shaman, and Hunter cards for no reason alongside it.

    And here I thought "play 74 random cards" Rogue and Tree Druid, literally the most boring deck that has ever existed made for an unplayable game. 

    Posted in: General Discussion
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from Arcengal >>

    HS devs: We felt Sludges weren't taking off so we buffed the package a little.

    Warlock: Now has a consistent turn 5 kill combo.

    HS devs: We felt the Excavate Rogue package wasn't working out so we changed it.

    Rogue: Now one of the most frustrating decks in the world and also has a 3 mana 3/6 charge that wins the game if your opponent doesn't kill it instantly.

     Rogue is the worst.  It's common sense for design that any deck that generates wide-range RNG cannot be good or it ruins the integrity of the game.  But the balance team is thoroughly incompetent so here's where we are.

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Glad drooling idiot Paladin escaped nerfs again.  Wouldn't want the 40 IQ peasants who don't spend money on the game to have to find a new deck that plays itself to win 70% of the time.

    Posted in: General Discussion
  • 3

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    How does this get through concept, basic QA, and testing with them coming to the conclusion of "Wow, this will be a ton of fun! People will love this!"?  Like the team doesn't have one function that aligns with 90% of the player base and can say "No, this is a bad idea"?

    The same thing applies to that stupid Naga.  After Naga Mage was a plague that was twice nerfed, they make something that is better and twice the solitaire.  

    Posted in: General Discussion
  • 1

    posted a message on Way to nerf the Azerite snake without killing it

    Killing it is fine.  They really need better QA.  Everyone said this card was terrible design, not at all a fun concept, and probably busted.  Everyone was right.

    Posted in: General Discussion
  • 1

    posted a message on What is the worst class from a design perspective?

    I hate Priest the most, but Rogue still plays Prep and Shadowstep in every deck.  Same thing with Druid playing Nourish and Innervate.  What other classes have design constrained so much because of 10 year old cards they just can't get rid of because they can't think of anything better for them to do?

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    They need to redo the ladder system.  The dumpster is pathetic these days.  You used to be at 1k and it was understood that it's a place to play meme decks.  Now there's 3 million people at legend and you have dipshits playing arcane Hunter at 5k with their brand new legend card back that can't admit they're terrible at the game and queue up big Demon Hunter or Imp Warlock like a normal, well-adjusted person.

    Posted in: General Discussion
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