Great deck, I love it. Your decision for Cobalt Spellkin was really good, he gives mostly the spell needed. Started from Platin 10 and two hours later its Platin 3. Top.
Edit: Now after playing another hour -> Diamond 10.
Will continue the next days.
2
It thins the deck and builds the board a bit when drawn through Southsea Deckhand, offering advantageous trades. I'm sure the 3 pirates can be replaced with a combination of Fire Fly and/or the 1-mana DH demons.
2
Thanks! No longer is a turn 5 Voidlord game over.
2
Those saddened by the recent nerfs to odd-Demon Hunter and/or are on the quest for a 1000 wins might want to give this version a go:
https://www.hearthpwn.com/decks/1342949-79-post-nerf-legend-odd-demon-hunter
1
How is Mecha'thun too slow? You have to kill one 6 health minion and then a slow string of jades as you Hemet through your deck?
2
Any views on how (if?) mechwarper, experimenter and snip-snap work together? 1 or 0 mana?
2
Hi! I like the body on board. I don't rely on the draw as both the quest and Underbelly Angler give a lot of opportunities to fill your hand with murlocs.
4
Sadly, Activision is taking Blizzard into a more profit minded direction. It is noticeable in their other titles too of which I play WoW and on occasion HotS. You'd think hiring 5 extra guys is nothing for a billion $ company, but why then fire those 100 WoW gm's in Ireland, was it? With the stock price almost cut in half since October, they'll be tightening belts throughout the company.
7
money
1
Same problem as the last three posters, for a few weeks now.
1
No. Never disenchant. You don't know what will be good/fun tomorrow or next year. Disenchanting is an inefficient use of your resources.