Sorry to hear. Played a couple of quick games today, scoring 13-5 (73%). Quest mage can be tricky as they mess up your board. Are you fighting for control or just going face? Use your hero power (and health) as a resource to keep your minions safe. Also, try keeping Albatross in your opening hand as I see you're struggling with Mage, Warlock and Priest (Reno).
It thins the deck and builds the board a bit when drawn through Southsea Deckhand, offering advantageous trades. I'm sure the 3 pirates can be replaced with a combination of Fire Fly and/or the 1-mana DH demons.
Sorry to hear. I played a few more games this afternoon and still hovering around 75%. There's not a clear deck it loses against; 3/10 losses are vs Mage, but then again so are 24% of my games. Maybe just some misfortune on your part. Like any aggro deck, starting with a hand full of 5/7 mana cards is not a good thing.
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Sorry to hear. Played a couple of quick games today, scoring 13-5 (73%). Quest mage can be tricky as they mess up your board. Are you fighting for control or just going face? Use your hero power (and health) as a resource to keep your minions safe. Also, try keeping Albatross in your opening hand as I see you're struggling with Mage, Warlock and Priest (Reno).
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I could be wrong, but with the MMR changes I don't think rank matters as much anymore? What decks are you facing mostly?
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Let me know how it works out for you!
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Hi, see above.
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It thins the deck and builds the board a bit when drawn through Southsea Deckhand, offering advantageous trades. I'm sure the 3 pirates can be replaced with a combination of Fire Fly and/or the 1-mana DH demons.
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Happy to hear! Thanks for the kind words.
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Sorry to hear. I played a few more games this afternoon and still hovering around 75%. There's not a clear deck it loses against; 3/10 losses are vs Mage, but then again so are 24% of my games. Maybe just some misfortune on your part. Like any aggro deck, starting with a hand full of 5/7 mana cards is not a good thing.
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Congratulations. Glad to hear my deck helped!
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Thanks! No longer is a turn 5 Voidlord game over.
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Yea, that was a mistake on my part. It should have been 2 Glacial Shards there. You can still get Mana Burn off the Cobalt, but I wouldn't run it.
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Fixed, thanks! I put in Mana Burn by accident.
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Those saddened by the recent nerfs to odd-Demon Hunter and/or are on the quest for a 1000 wins might want to give this version a go:
https://www.hearthpwn.com/decks/1342949-79-post-nerf-legend-odd-demon-hunter
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Just played this for a bit and the deck is shit (Rank 5 Wild). Everything runs either Geist or Dirty Rat and you struggle keeping up with aggro.
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How is Mecha'thun too slow? You have to kill one 6 health minion and then a slow string of jades as you Hemet through your deck?
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Any views on how (if?) mechwarper, experimenter and snip-snap work together? 1 or 0 mana?