• 4

    posted a message on Hemet, Jungle Hunter
    Quote from Stygian_Fire >>

    Pretty sure it's just a coconut

     Of course it is. That's the joke.
    Posted in: Hemet, Jungle Hunter
  • 4

    posted a message on Hemet, Jungle Hunter

    On  a side note:

    Did anyone of you guys notice that he has the Mark of Nurgle on his right shoulder coconut?

    I'm not sure how I should feel about this...

    Posted in: Hemet, Jungle Hunter
  • 3

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Wow, the new season is barely half a day old and I've gotten my fair share of losses for this week.

    I play Reno-Mage.
    Out of 8 matches: 4 Zoo, 3 Fuckface-Shaman (one even with FUCKING DOUBLE Doomhammer) and one fucking Cartoon-Lock. This meta has become a fucking bad joke.

    I'm not a very good player nor very bad player and since I started playing about a year ago, I normally get to rank 13 or so at best.
    But since Old Gods, I am struggling to even get past 18-19. Am I alone with this?

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!
    Quote from Tahladnas >>
    Quote from Tahladnas >>
    Quote from Maukiepaukie >>
    Quote from Tahladnas >>
    Quote from Maukiepaukie >>
    Quote from The6thDangerZone >>
    Quote from Cowsay >>

    Those fucking aggro-shaman decks that have incredible draw luck. Last game I died at turn 5. Fuck, why would anyone want to play those pesky face-decks. They are so goddamn boring to play and play against.

     Because they're fun to play and they beat people who can't beat aggro.
     How are they fun to play? Every turn is clear cut and braindead, no thought involved. How do you enjoy a card game without having to think? Also, my warrior for example is very capable of beating aggro but you can't beat bullshit like turn 1 tunnel trog, turn 2 totem golem turn three coin tuskarr into manatide/totem golem. If the deck took any skill, I could understand people playing it for any other reason than being shit at the game and wanting to feel good.
     All decks require thinking, every turn requires decision making. The turn one of aggro shaman is not any more braindead than the turn one of control warrior or control priest.
    Control players choose to be on the reactive side, which means there is a layer of thinking that involves the question "how do i deal with this threat". It is your choice to be in this position, so don't blame the aggresive player for putting threats faster than you because you choose to have a higher curve.
    Aggro decks has a layer of thinking that doesn't exist in control deck, which is "what threat should i drop", and "does he have the AoE clear". Turn one tunnel trogg is not any more automated than turn 7 flamestrike or turn 8 twisting nether or turn 5 brawl.
    You say my turn 2 Totem Golem is braindead? Well so is your play to remove it with Shadow Word: Pain.
    So let's stop ptetending that a turn 10 armor up+justicar+tank up is any more sophisticated than a turn 7 doomhammer+rockbiter+rockbiter.
    I need to think of how to kill you, you need to think of how to stay alive. If i achieve my goal easier than you, it is because my deck is superior and/or my playskills are better.  Or maybe it is RNG, but that could've worked in yoir favor too.
     Did I ever say control warrior isn't braindead? Because it is. The only control warrior matchup that requires thought is the mirror (or perhaps vs a N'zoth deck/priest). But don't pretend shaman takes skill. I've played it to rank 3 and quit because it was too boring. It's easy af. Nothing more than playing your minions on curve, making favourable trades and bursting your opponent down with skillhammer and spells in the lategame.
    And yes, shadow word pain is just as skillfull as totem golem. There are very few times where the first turns actually take skill. Skill comes in lategame when you play a control deck, when you play aggro shaman it never comes in. ''Aggro decks has a layer of thinking that doesn't exist in control deck, which is "what threat should i drop", and "does he have the AoE clear'' because control decks don't have to think about what minion to drop, playing around clears and not overextending, right?
    If you pretend aggro shaman takes skill you're delusional. This comes from a guy who's played pretty much every deck. The only decks I can think of that are easier than aggro shaman are C'Thun druid and aggro warrior. I see your comment as nothing more than an excuse to feel good about playing a cancer deck.
    There is no need to find an excuse to feel good playing any deck. As long as i win i feel good, doesn't matter cancer, aids, autism, homosexual, polio, yellow fever, erectile dysfunction, herpes, or whatever.
    As for skill, hearthstone has a very minimal skill cap, regardless of deck choice.
     Are you fuckiong serious. First secret pally then aggro shaman? Do you even have a sense of shame?
     I play whatever is competitive. No shame in that.
    At least i don't have to frequent this thread like some noobs who can't seem to win any games. Look through the thread, you will find some frequent whiners who QQ about literally everything. Makes you wonder if they even know how to play this game. 
     I just wanted to quote this already ridiculous huge post so  it gets even bigger.
     
     
     
    :^)
    Posted in: General Discussion
  • 3

    posted a message on Yogg-Saron, Hope's End

    First The Boogeymonster and then this.
    FML.

    Posted in: Yogg-Saron, Hope's End
  • -6

    posted a message on Emperor Thaurissan

    This and increasing his mana cost to 7.
    I think that his current low mana cost of 6 is justified by the need to spend real world Shekels to buy the adventure in order to acquire him in the first place. So kinda p2w.

    Once BRM will rotate out next year, this could be a fair and logical treatment of a card that used to be exclusive to a specific player base.

    Posted in: Emperor Thaurissan
  • 3

    posted a message on Faceless Summoner

    ...

     

     

     

     

    that's the joke. 

    Posted in: Faceless Summoner
  • 2

    posted a message on Crowd Favorite

    Different universe but this guy reminds me of the typical pre-heresy Emperor's Children Legionnaire.

    That fucking self-satisfied, smug look on his face reflects the Peacocks of the Third Legion perfectly. Also Pauldrons.

    Posted in: Crowd Favorite
  • 3

    posted a message on Burst Rogue 2.0 - Legend Grinder - Budget Included

    There is no replacement.
    Dude, it's 200 dust. Just craft it. Seriously.

    Posted in: Burst Rogue 2.0 - Legend Grinder - Budget Included
  • 12

    posted a message on [S17] TGT Midrange Totem Shaman

    Can someone please tell me that I'm not the only one who thinks that this deck is actually pretty damn bad, even in the current meta and EVEN including some actually good TGT cards?

    I played like 20+ matches with a winchance below room temperature (C°). I am struggling every game to get past turn 5 without the enemy having a fuckton of buffed minions on the board all the while I was struggling to get 2 totems and a minion on the board and have them survive the next turn. Which I found was impossible if your opponent didn't have the worst draw in Hearthstone history.

    Thunder Bluff Valiant might be a strong card but it is extremely slow. And even worse in this deck where your only chance of survival is hoping that your Chow/Creeper/Golem will surive the opponents turn to get some value out of them.

    Posted in: [S17] TGT Midrange Totem Shaman
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