Since warrior is losing Shieldmaiden, here's an alternate turn 6 play. Grants board presence and can save you in a pinch. Enemy minions knocking down your health? Alert that f'in forge.
If you think about it, Shaman is missing a 5-drop. Belchers and Loatheb will be gone when WoG hits. I think this might be the link that Shaman needs to complete its curve. It doesn't have overload so you can summon Fire Elemental the following turn. On turn 6, you deal seven damage to the board in total, and summon a 6/5 and a 4/2 to boot.
With Tuskarr Totemic, Master of Evolution, and Thing From Below to help your earlier curve, Shaman might actually be top tier this time.
Control Warriors don't play Varian primarily because he brings you closer to fatigue and messes up your battlecries. Alexstrasza, Shieldmaiden, and BGH's battlecries, among others, play a huge part in CW's game. The 10-mana cost is a secondary consideration and is, frankly, not much of a drawback considering that CWs play long drawn out games.
N'zoth is different. He (It?) doesn't have Varian's drawbacks and he synergizes well with minions that you naturally and usually play, i.e., Sylvanas. In fact, since Shieldmaidens are rotating out, there'll be room for Cairne as a replacement 6-drop. Just having those 2 minions (Syvanas and Cairne) resurrected by N'zoth is potentially game ending.
At first glance this card looks really terrible; if we consider the current meta this is a bad version of Twisting Nether, as most of you said.
I think however this card could workin with C'Thun: you probably want to play lots of minions that enhance your big boy (plus Brann Bronzebeard and maybe some healing cards like Earthen Ring Farseer to face aggro decks), so your hand could not be as full as it is right now while playing current Warlock archetypes. It may infact helps in the late game find C'Thun that, with BGH/silence nerfs, after a board clear will probably win you the game. DOOM! could have some potential, just wait for more cards to be released before judging too hard (it may also fit another Old God's mechanic, who knows?).
Edit: corrected a typo
Agreed. At the very least, this will allow you to spend resources in the early/mid game to buff C'thun (CT) without worrying about your hand size, i.e., tapping yourself to death. (Based on what had been revealed so far, most of the CT buffing minions are early to midgame-ish. It all probably goes downhill from turn 6 onwards, if what we see now is any indication of what we'll see in the other cards.) If you've been focusing on board control using low-mid cost minions, your hand is most probably depleted by turn 9, even with all the tapping.
This is the perfect pre CT play as it: (a) draws cards, allowing you to find CT, and (b) clears the board, giving you a better chance of hitting the enemy hero with CT bolts.
It's either a 4/5 or a 4/10 for 4 mana. That's good value in both cases. Prior the release of shredder, Chillwind Yeti, which is also a 4/5, was the primary 4-drop.
I'm actually concerned about balance here. I was originally thinking of having it summon 4 Armorsmiths but that seemed OP. Three seems like the perfect number. What do you guys think?
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Since warrior is losing Shieldmaiden, here's an alternate turn 6 play. Grants board presence and can save you in a pinch. Enemy minions knocking down your health? Alert that f'in forge.
Flavor text: "Every smith, get in here!"
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We found Dr. 8.
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Always Huffer.
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If you think about it, Shaman is missing a 5-drop. Belchers and Loatheb will be gone when WoG hits. I think this might be the link that Shaman needs to complete its curve. It doesn't have overload so you can summon Fire Elemental the following turn. On turn 6, you deal seven damage to the board in total, and summon a 6/5 and a 4/2 to boot.
With Tuskarr Totemic, Master of Evolution, and Thing From Below to help your earlier curve, Shaman might actually be top tier this time.
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Don't spray too much. You don't want to find out why.
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Can't wait for Grommash Heavenscream and Queen Krush.
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Let's go full-on reverse mode and give it a woman's voice too.
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Control Warriors don't play Varian primarily because he brings you closer to fatigue and messes up your battlecries. Alexstrasza, Shieldmaiden, and BGH's battlecries, among others, play a huge part in CW's game. The 10-mana cost is a secondary consideration and is, frankly, not much of a drawback considering that CWs play long drawn out games.
N'zoth is different. He (It?) doesn't have Varian's drawbacks and he synergizes well with minions that you naturally and usually play, i.e., Sylvanas. In fact, since Shieldmaidens are rotating out, there'll be room for Cairne as a replacement 6-drop. Just having those 2 minions (Syvanas and Cairne) resurrected by N'zoth is potentially game ending.
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For a second, the hunter in me wondered where its face is.
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It's either a 4/5 or a 4/10 for 4 mana. That's good value in both cases. Prior the release of shredder, Chillwind Yeti, which is also a 4/5, was the primary 4-drop.
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I'm actually concerned about balance here. I was originally thinking of having it summon 4 Armorsmiths but that seemed OP. Three seems like the perfect number. What do you guys think?
Grumnus is a master forger in the Great Forge.
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