they didn't silent nerf anything
you just didn't know
10
they didn't silent nerf anything
you just didn't know
26
Plot twist: Blizzard's reading this thread to know what to nerf.
8
15
Whoa y'all made me log in just to downvote this shit
4
It's not about the winrates but more about hit or miss decks. What's the point of having a 50% winrate deck which always get a win with lucky draws and always loses if not?
5
Dude, you're playing wild. What in the actual fuck did you expect?
12
Because I shouldn’t get pounded by 10 attack Stonetusk Boars and 15 attack Leroy Jenkins on turn 7.
5
Inb4 people cry about this nerf and blame Priest as they usually do in every nerf patch lmao
14
What? Are you serious? It fits perfectly, dude. Hearthstone's art IS and HAS ALWAYS BEEN cartoonish, for God's sake...
4
Quote from mostdeadlygeist >>It's definitely better than people are giving it credit for, but it should have a tiny stat increase since it's an epic class card. 2/3 or something. I think people just get mad when they don't guess the correct card. It reveals a lot of information since it shows 3 cards in their deck, and let's you know what they have in hand to give you a heads up.
Problem is, in the current meta full of netdecks, you definitely do not need this card to know what's in your opponent deck. You know it all on turn 2. I would have preferred ten times more the glimmeroot mechanic, without the completely useless additional infos on the opponent's deck. Truth is, most of the time picking the right card is a complete shot in the dark.
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8
I picked Druid with Jade Idol and the passive treasure that makes you draw 3 times per turn.
I shall try the same strategy with Heroic too
3
Unleash the Beast is pretty solid
2
I'm not crying, you're crying
5
Daily reminder that 3 mana Conjurer's Calling shouldn't exist
2
Lost 3 games in a row in Casual, got emoted "Well Played" after conceding 3 times in a row.
What the fuck dude. What the fuck.
Moreover: fucking nerf Conjurer's Calling, stupid card at 3 mana
2
Yeah sure, you've played 15 games in less than half an hour.
C'mon son
-1
They buffed all the classes: it would have been unfair to do so with just some of them. Moreover, Hunter and Warrior are "broken", right? That's why they improved terrible to no used cards like Beryllium Nullifier and Flark's Boom-Zooka.
4
While I agree with you, the same reasoning could be made with Sn1p-Sn4p: moving forward, it will limit mechs and mana cost reduction design space. It's a double-edge blade argument.
For example, from now on you won't be able to pull off the Mecha'thun Priest combo anymore (at least without something like an Emperor Thaurissan turn with 3 pieces in hand): yeah, it's not a very solid deck in Wild, but it's still a shame.To be honest, I don't even want to look like I'm complaining since I'm totally ok with this; it's just that... Experimenter did nothing wrong (yet) Kappa
Edit: it's late here and I got really dumb at counting lol please forgive me
3
They solved the problem, although not in the way I'd have preferred: Reckless Experimenter is a very cool card with neat synergy with stuff like Voodoo Doll and Devilsaur Egg.
It's a shame they ruined this card just to make another one not invincible, but in the end what really matters is that they fixed it.
Oh well, I'll console myself with another 400 dust after this week's refunds
5
Dude, it's a regular Mech Hunter with a little Crazed Alchemist package: this deck is between tier 2 and 1.
If you're finding so much trouble, maybe it's not the deck that is 🤮🤮🤮