• 0

    posted a message on [s16] Legendary Aggro Paladin

    Thanks for making this deck, man. Decided to play tempo priest to counter it and beat 4 of these in a row.

    Posted in: [s16] Legendary Aggro Paladin
  • 0

    posted a message on Rank 1 Legend (EU) Control Demon Lock

    Alright, thanks for the heads up. I think i'll keep power overwhelming because it can buff low attack minions like ysera into BGH range, create ridiculously favorable trades and help push for lethal. As a result of taking out qbusive sargeant, the deck loses a body so I ended up subbing zombie chow in for mortal coil. As for jaraxxus, I still dont think the off chance that you are able to summon him with voidcaller AND taunt him up warrents his inclution in the deck over the extremely versitile sylvannas. Because of the lack of giants I felt as this deck suffered a lot against control and that's the main reason I made the changes that I did. I was sick of being plastered by druids and out performed by paladins.

    Posted in: Rank 1 Legend (EU) Control Demon Lock
  • 0

    posted a message on Rank 1 Legend (EU) Control Demon Lock

    Awesome deck man, but I took a few liberties and made some changes.

     

    After a glance at the deck,  I saw potential for sylvannas in the list. After play-testing about 6-7 games with it (good results but something left to be desired) I decided to replace jaraxxus with sylvannas. I switched out Jaraxxus because in my experience he was not a great voidcaller target. I found that because of his 3 attack,  he is just not threatening enough and often gets ignored. Therfore,  I fit in sylvannas in his place because of the awesome synergy with mortal coil, darkbomb, and last but not least, shadowflame.

    The second change that I made was putting in power overwhelming for abusive sergeant. This change was made for the synergy with the cheap imps that pop out of Imp Gang Boss and Implosion. The awesome synergy with shadowflame and sylvannas is nothing to scoff at either.

    After these two changes, I just felt that without jaraxxus, this deck didn't have enough finishing power. So I promptly cut 1 mortal coil and put in Ragnaros. So far, Ragnaros has been great for filling that niche and finishing out the long games.

    Awesome deck man,  I thank you for the updated concept of control demonlock! I look forward to your feedback on the changes I made!

    BTW I'm experimenting with zombie chow in the place of my single mortal coil, but this deck doesn't pack as much punch as handlock in terms of finishing power. I'm on the fence about adding the possibility of healing my opponent for 5 to the deck.

    Posted in: Rank 1 Legend (EU) Control Demon Lock
  • 2

    posted a message on [UPDATE] Rank 9 -> legend in 24 hours

    Your statement that 3 drops do not impact the late game enough is incorrect. MC Tech, BGH and Shade can impact the late game dramatically in a variety of matchups. Against control,  Shade can easily trade up with minions like sludge belchers and larger in slow match such as handlock and warrior while on the other hand can be ramped out early against aggro and pick off a high value target like a knife juggler. BGH can kill high priority minions like Dr. Boom and Ragnaros with ease and IMO is an auto-include in any druid deck these days because druid lacks hard removeal (I personally run two). Bgh also has the ability to trade up with it's substantial 4 attack and can be played naked against aggro without any woes. Mind control tech is a superstar against Zoo and Paladin and even has an impact in heavy control matches where Dr. Boom is played. Sometimes, these little 3 drops can outvalue 7+ drops by a longshot and IMO belong in every druid deck. The exclusion of them seriously vexed me and I just wanted to explain my position to you on why they should be included in the deck

    Posted in: [UPDATE] Rank 9 -> legend in 24 hours
  • 2

    posted a message on Wall Mage (Grinder Mage Variant)

    Yes,  but ysera is by far the best option to finish out long control matchups. 1. Sneeds 2. Rag 3. Alex

    Posted in: Wall Mage (Grinder Mage Variant)
  • 4

    posted a message on [UPDATE] Rank 9 -> legend in 24 hours

    No bgh, no mind control tech, no shade or druid of the flame, and no poison seed starfall synergy, no zombie chows and no sludge belchers. How this deck survives against aggro is a mystery to me. Even with the absurd amount of healing, I feel like this deck will fall to many of the meta decks atm. Aggro decks have evolved to include 15+ damage of burst as well as continuous damage so I feel as if one you get around to playing your big threats it's already too late. Finding a way to fit more early game minions (chow, decent 3 drops etc.) would make this deck much more effective with the heavy ramp style. I would recommend removing at least 2 of the 7+ drops as well as an ancient of lore for starters and play around with the inclusion of only 1 healing touch or no tree of life. The deck is great fun but could use improvement is my analysis of it's effectiveness.

    Posted in: [UPDATE] Rank 9 -> legend in 24 hours
  • 0

    posted a message on [Legend] Mech Shaman 100% win rate from Rank 3 to Legend

    I've been thinking about replacing doomhammer with Ragnaros because I usually end up using rockbiter to remove strong minions and doomhammer without rockbiter is pretty "meh". On the other hand,  rag can get value as soon as it's dropped. If it hits face,  you have enough burst from your hand to finish them. Here's the changes I made:

    -1 doomhammer, -1 earth shock, +1 Ragnaros, +1 Lava burst

    I'm still testing these changes and it's working quite well but I want your opinion on it. 

     

    Posted in: [Legend] Mech Shaman 100% win rate from Rank 3 to Legend
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Having trouble against huntards and zoo?

    Play Patron!

    Having trouble against Patron?

    Play tempowaker!

     

    Having trouble against tempowaker?

    Play control mage, druid or warrior!

    Having trouble against Control?

    Play midrange shaman or paladin!

    Having trouble against midrange?

    Play zoo or tempowaker!

    And the vicious cycle continues...

     

     

     

     

    Posted in: General Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Play ramp druid or paladin and proceed to counter everything.

    Posted in: General Discussion
  • 0

    posted a message on Dr. Boom

    Everyone still uses sylvanna, hope boom gets the same treatment sylvanna did. Not OP but balanced. I would still play boom of he costed 8 mana or boom bots did 1-3 instead. 

    Posted in: Dr. Boom
  • 0

    posted a message on Dr. Boom

    Then he wouldn't be countered by mc tech which is no good. I think the boom bots being 1-3 would be sufficient. But keep in mind this is blizzard, so he won't get nerfed until 6 months from now.

    Posted in: Dr. Boom
  • 0

    posted a message on Budget-y Enrage Warrior

    Love the curve and the idea

    Posted in: Budget-y Enrage Warrior
  • 0

    posted a message on Patron Warrior

    Im on a budget so I had to substitute Alex for KT and rag for a piloted sky golem. Works decently but having Alex would make it way better.

     

    Edit: spell breaker for faceless because i feel like silence is essential in the current meta with all the druids.

    Posted in: Patron Warrior
  • 0

    posted a message on MelodicSoul's Post Undertaker nerf Paladin Deck

    Those decks are rare in the current meta. I played about 20 games today (rank 5) and saw only 3 aggro decks, 2 hunters and a rogue. Saw a shaman, but it was a midrange list. seems as if aggro has declined a bit since the undertaker nerf so chows aren't needed any longer.

    Posted in: MelodicSoul's Post Undertaker nerf Paladin Deck
  • 0

    posted a message on [Spark] Pyromaniac Secrets (S2)

    Piloted Sky Golem, Sylvannas, Cairne, any strong independent 6 drop but I would recommend Sylvannas. I'm not the creator of the deck but I know a bit about hearthstone.

    Posted in: [Spark] Pyromaniac Secrets (S2)
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