Playable , anti-zoo
Too expensive as a tech card against zoo.
4
I said "still" in the way of I never liked it and it doesn't get better :-D
22
Best card of the set so far. Beyond broken , control paladin is back. This plus thekal is crazy , but best part of it is the contrary to a win more type of card. This you play when you are loosing and if you are winning just dont play it. Insane card im hyped up again.
19
It reminds me an old friend Deathlord
14
ooo nice dirty rat, anticombo! and anti agro.
11
Haven't we seen something like this ?
So this card is combination of Dollmaster Dorian and Goblin Prank (how often have you seen those two?).
It is 8 mana 5/7 with no immediate impact on board. IT gives your opponent information about your draw. I guess best case scenario you pull something big out of it to get back on board, or draw insane deathrattle card.But are there any good deathrattle for warlock? Void Analyst is not even close to justify playing Betrug.
I don't see any way to combo it with Mecha'thun because you still get normal version in your hand.
This with The Soularium? Lets say you play it on 8 than The Soularium if you draw some good late minion it sucks you get rush that die and don't have mana to play so will discard what you got in hand. If you want to wait till next turn, you pay 8 mana and do nothing. Both scenarios sucks badly.
It sucks if you topdeck small minion. Of course if your opponent has no board it does nothing apart showing what was your draw - if opponent have no board you are probably winning anyway
Maybe we can use some kind of silence effect to stick minion to a board, but wouldn't it be better to silence your opponent threat.
It is a demon so perhaps there are some combos you can use with it, but as for this moment I don't think this card is any good. Would it be good in wild? I don't know much about this format.
21
No treants no Hand no Attackpower....now its healing apperently cant they just finish with 1 random theme for Druid?!
14
I hate it already
10
What a crazy card for Odd Pally in Wild. omg. It'll be even harder to clear those pesky 1-1s now...
8
Insane for Wild Odd Pally. Probably nothing for Standard tho
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Hey, I would like to get some feedback on those, would appreciate it if you read the explanations:
1.Corrupt Hunter: Hunters have no good card draw. What they do have are beasts, a lot of them are token beasts (like those you get from Infested Wolf). The idea of this card is to let you trade them away for cards, similar to Cult Master. Is this card too strong/weak?
2. Demonbobulation: Again, this card is about sacrificing tokens, this time for bigger boys. Do you think the minion you transform should be targeted?
3. Reckless Strike: Last one is a warrior board clear. I'm not sure about it's balance but I based it off Excavated Evil and Shieldmaiden. We can see that 5 armor is about 1.5-2 mana. We can also see that a 3 damage board clear for both sides is 5 mana (taking the effect as neutral). Since you can't always use Reckless Strike, you need both a weapon and 6 armor, I made it's cost 2 (although it can sometime be a stronger clear).
Thank you so much for your time!
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Hearthstone veterans be like:
"The nightmares... no... NO... THEY ARE BACK! HIDE YOUR RANKS!"
4
Another card that can be added to the discard zoolock card pool.
Can be played with Soulfire for a turn 4 play (maybe after a turn 3 Darkshire Councilman), as a late game play alongside Doomguard, or any other combination you will find.
The idea is to give value to cards you discard, yet it costs 3 mana to gain that ability+ you need a specific card. Might be powerful in some games, and a 3 mana 3/3 at the others.
11
Stats are the same as of an Azure Drake, but lacking the spell damage. Instead, this card gives you the choice of which card to draw out of 3 options, while discarding one of them.
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A lot of people started making Silence themed Priest cards after the most OP card in the history of Hearthstone, Purify, was added to the game.
Maybe with enough cards (and love) Silence Priest will be a thing... or at least something.
2
I'm playing this deck and it is very good. I did some small changes:
+ Hunter's Mark
+Freezing Trap
+ Flare
+ Houndmaster
- King's Elekk
- Bear Trap
- King's Elekk
- Webspinner
- Unleash the Hounds
I play this deck a lot and I think it is better with 2 Hunter's Mark and 1 King's Elekk for the extra removal (and this deck doesn't lack 2 drops).
The trap change is just my personal preference.
Flare over Webspinner is because I think the turn 1 play isn't that important, if you are second you can coin out a 2 drop (since you will usually have 2 in your hand). On the other hand, I face a lot of secret palis and mages which Flare counters (and a bunch of hunters as well). Since it draws a card it is not a very punishing topdeck either (better thank webspinner).
I find 2 copies of Unleash unnecessary, 1 is more than enough in most of the matchups while 2 Houndmasters helped me a lot. The buff they give is amazing and can turn the board state to be favored to you.
2
In my last 10 games I encountered 2 combo priests actually, (and only 1 dragon priest) so the info from King's Elekk was useful. It revealed a Lightwell for me.
4
Dreadscale dislikes them, that attention wh0re.