• 0

    posted a message on Weekly Card Design Competition #4.12 - Discussion Topic
    Quote from DoctorWhoops >>

     

    Any help on wording, balance or tips would be helpful! Which one do you think I should submit? Personally leaning to either Mind Transfer (but it's hard to balance) or Inseparable Duo (also tough to balance).

     I like Mind Transfer a lot. The game really is hard to balance, and you should base it around Mind Control. Is a random friendly minion worth the 4 mana discount? Maybe it is too good? The fact that this is a Warlock card means that you can sacrifice really small minions when playing zoolock, but this card doesn't feet that archetype as much as it does fit others. Anyway, the idea behind it is good.
    I don't like the Loudmouth that much and it probably shouldn't be neutral. The Duo is a nice idea, but has a problem. If you manage to draw a 2 card combo you get a turn 6 10/12, if you don't.. it won't do anything. 
    Would appreciate it if you checked the 3 cards I submitted as well (page 5), have a good day!
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #4.12 - Discussion Topic
    Quote from yebaba >>

    I''ve some ideas here. Cost/Stats are definitely not final (Though suggestions are always welcome). I'll rebalance whichever concept you guys like the most :)

     I like the Satyr, combining the Choose One and the Cost in a nice way. 
    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition #4.12 - Discussion Topic

    Hey, I would like to get some feedback on those, would appreciate it if you read the explanations:

    1.Corrupt Hunter: Hunters have no good card draw. What they do have are beasts, a lot of them are token beasts (like those you get from Infested Wolf). The idea of this card is to let you trade them away for cards, similar to Cult Master. Is this card too strong/weak?

    2. Demonbobulation: Again, this card is about sacrificing tokens, this time for bigger boys. Do you think the minion you transform should be targeted?

    3. Reckless Strike: Last one is a warrior board clear. I'm not sure about it's balance but I based it off Excavated Evil and Shieldmaiden. We can see that 5 armor is about 1.5-2 mana. We can also see that a 3 damage board clear for both sides is 5 mana (taking the effect as neutral). Since you can't always use Reckless Strike, you need both a weapon and 6 armor, I made it's cost 2 (although it can sometime be a stronger clear).

    Thank you so much for your time!

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #4.12 - Discussion Topic
    Quote from TheDuckOfDestiny >>

    Hows this? It will keep you alive and have minions to play, at the small price of just your entire deck.

    Too good? OP? Or is it a perfect snowflake that no one can ever touch again

     You can't pay the cost when you are trying to summon him for the second time.
    Posted in: Fan Creations
  • 4

    posted a message on Weekly Card Design Competition #4.11 [SUBMISSION]

    Another card that can be added to the discard zoolock card pool.

    Can be played with Soulfire for a turn 4 play (maybe after a turn 3 Darkshire Councilman), as a late game play alongside Doomguard, or any other combination you will find.

    The idea is to give value to cards you discard, yet it costs 3 mana to gain that ability+ you need a specific card. Might be powerful in some games, and a 3 mana 3/3 at the others.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #4.11 - Discussion Topic

    Fixed the Gravedigger Warlock and made a new card I would like to get feedback about. I don't think it is viable but I do think the idea behind it is cool. What do you guys think?

    Also, if I want the Dual Mage to activate after every spell cast, should it be "whenever" instead of "after"? or maybe "After every targeted spell you cast this turn..."

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #4.11 - Discussion Topic
    Quote from nurgling13 >>
    Quote from benGAMER1 >>

    Hey, I would be very happy to get some feedback on those 2 (also, I would like to know which one do you prefer):

     Is the left one supposed to be a Battlecry? That needs to be fixed, first. Submitted like that would get you disqualified. I also think it is very weak. A card that lets you summon low-cost minions you discard for a single turn is very weak. Low-cost minions are what you are least likely to discard, for one thing. You are probably going to get the low-cost minions in your hand out before anything else. I think this needs a major buff to be viable. The second card is too long. Card text should never be longer than 4 lines. Your card is guaranteed not to win if you have more than 4 lines of text. I think the problem is that it's just too complex. You have to make it a simpler effect if you want something like this. If you can make a simpler effect similar to this card, I think I would prefer that one, but I think they both need a major overhaul.
     I wasn't sure about the second card myself, I guess I will get rid of it.
    As for the first card, you are right, I forgot to add Battlecry to it. I can get what you are trying to say as for never getting to discard low-cost cards as a zoolock, I will see what I can do to improve it maybe.
    Thank you very much!
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #4.11 - Discussion Topic

    Hey, I would be very happy to get some feedback on those 2 (also, I would like to know which one do you prefer):

    Posted in: Fan Creations
  • 11

    posted a message on Weekly Card Design Competition #4.10 [SUBMISSION]

    Stats are the same as of an Azure Drake, but lacking the spell damage. Instead, this card gives you the choice of which card to draw out of 3 options, while discarding one of them.

    Posted in: Fan Creations
  • 7

    posted a message on Weekly Card Design Competition #4.09 [SUBMISSION]

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #4.08 [SUBMISSION]

     

     Voice when being summoned: "Totems...? Spells...?"
     Voice when being summoned (if the Battlecry gets activated): "Totems...? Spells...? Why not both!"

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #4.07 - Discussion Topic

    This is the first time I made a custom card for a design competition and I wanted to hear some feedback about it. 

    Of course if you have something negative to say I would also be happy to hear, if you give it as helpful criticism.

     

     

    Posted in: Fan Creations
  • 4

    posted a message on Weekly Card Design Competition #4.07 [SUBMISSION]

    A lot of people started making Silence themed Priest cards after the most OP card in the history of Hearthstone, Purify, was added to the game.

    Maybe with enough cards (and love) Silence Priest will be a thing... or at least something.

     

    Posted in: Fan Creations
  • 0

    posted a message on Cancer Crusher Paladin

    Any place for Tuskarr Jouster in this deck?

    Posted in: Cancer Crusher Paladin
  • 2

    posted a message on [LEGEND]SteveFrench's Midrange Hunter 3.1

    I'm playing this deck and it is very good. I did some small changes:

    Hunter's Mark

    +Freezing Trap

    Flare

    Houndmaster

    King's Elekk

    Bear Trap

    King's Elekk

    Webspinner

    Unleash the Hounds

    I play this deck a lot and I think it is better with 2 Hunter's Mark and 1 King's Elekk for the extra removal (and this deck doesn't lack 2 drops).

    The trap change is just my personal preference.

    Flare over Webspinner is because I think the turn 1 play isn't that important, if you are second you can coin out a 2 drop (since you will usually have 2 in your hand). On the other hand, I face a lot of secret palis and mages which Flare counters (and a bunch of hunters as well). Since it draws a card it is not a very punishing topdeck either (better thank webspinner).

    I find 2 copies of Unleash unnecessary, 1 is more than enough in most of the matchups while 2 Houndmasters helped me a lot. The buff they give is amazing and can turn the board state to be favored to you.

    Posted in: [LEGEND]SteveFrench's Midrange Hunter 3.1
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