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    posted a message on The Three Competing Resources: Tempo, Card Advantage, and Hero Life by Sar
    Quote from HS_Sar »

     As for board position vs. tempo, one could argue (at least with the definition of tempo used in this article) that they're the same thing. 

    That's exactly what I was worried about.

    The give and take relationship of card advantage and tempo in garfeildian systems is a fascinating and tremendously important subject especially this early in the life cycle of a game. An article simply stating that having more cards in hand leads to more minions in play...not so much.

    Quote from HS_Sar »

    If you have a large minion on the board and the opponent has a small minion, you could choose to attack the enemy hero.  This gives you an advantage in hero life...However,  you lose the ability to reduce the opponent's tempo and card advantage. 

    So it's not that your own life total is a resource, but your opponents is?   

    Quote from HS_Sar »

    recognize at the moment that the full article has not been published; I think it will become a little more clear later on why this definition was chosen.

    Thank you so much for interacting with me on this, I'm looking forward to the rest of the article..

    Posted in: General Discussion
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