It always hurt to read someone dusting the entire rotating cards, but do what you think its best.
- bNy
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Headfirst posted a message on Rise of Shadows Official Launch Times Announced!Posted in: News -
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Nathanandhishat posted a message on Sherazin, Corpse FlowerPosted in: Sherazin, Corpse FlowerAfter playing with this card for a bit (around 50 games) in Quest Rogue, I've gotta say it's actually pretty good. It's an excellent mirror-breaker, as it can trade into any opposing 5/5's and come straight back. Reviving it in Quest Rogue is no problem at all, and I've been able to consistently do it twice per game, sometimes even more. It's great against Taunt Warrior and Quest Mage too, as they can fully clear your board, but they can't get rid of this. Sure it's weak toHex and Polymorph, but those cards are naturally bad against Quest Rogue anyway so he'll likely still be a 5/5 when the dust settles from that. I should mention that this card's value goes down very quickly after turn 4, and the sooner you can get him out and start eating up your opponent's resources the better, so foregoing the quest for a turn to make an aggressive Sherazin play isn't even a bad idea. Overall solid card, and I'm glad to see an innovative new mechanic performing well.
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Whateverwithu posted a message on Sherazin, Corpse FlowerPosted in: Sherazin, Corpse FlowerI crafted it and I'm playing it because it's fun. Maybe it's not too competitive but at least it's different. Not to mention it's not as hard to activate as much as people might think. I've done it more than once a game on several occasions.
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Admiral_alex posted a message on Shaman Only(LEGEND) to Legend(Bloodulust/Deathlords)Posted in: Shaman Only(LEGEND) to Legend(Bloodulust/Deathlords)I prefer Kobold Geomancer for matchup with Patron Warrior. In this case you have guaranteed 3 damage from Kobold + Lightning Storm.
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Wiehoff posted a message on INDIGO's Control Warrior Rank 1 Legend EuPosted in: INDIGO's Control Warrior Rank 1 Legend EuNo, the reasons you put is why Ysera is better. I'm guessing he doesn't own Ysera (like me) and is trying to justify why he uses him.
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Kelpper posted a message on [Top 25 EU] Steef Midrange ShamanPosted in: [Top 25 EU] Steef Midrange Shamaninteresting Deck, just wondering why no fireguard destroyers, they seem so powerful for their cost
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SirFunchalot posted a message on [S14 Top 100 Legend] Majordomo Grinder MagePosted in: [S14 Top 100 Legend] Majordomo Grinder MageIs it really that hard to believe that a 9 power minion that has a persistent and powerful effect that lasts until the game is over is actually relevant in grindy control matchups?
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A very solid tempo card. 1/4 for 1 mana in a class that have all sorts of tools to buffing and keeping it alive is well, quite scary.
If you mulligan this card along with let's say sethekk veilweaver and inner fire or apotheosis you probably win the game.
It's MUCH harder to get rid of a 4 health minion early in the game compared to a 3 health minion as most spells and abilities normally used to clear early drops don't do more than 3 damage. Add something like Apotheosis on top of that you have a 3/7 on turn 3 with lifesteal which kind of kills off any aggro deck as they would have to start trying to trade with you and you can just heal it up a bit while keep adding minions to the board, buff the freshman even harder or just keeping it alive while clearing the enemy drops with spells.
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Or people have 1k wins with all other classes, at least I do, and want to make the DH shiny as well?
Obviously blizzard will make a new class slightly better so more people in general plays it and they can see what needs to be addressed easier. Also keep in mind that DH dont have any previous sets which kind of forces blizzard to make the basic/classic DH cards very strong, at least for now.
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This card is broken lol.
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Agree, I keep all my cards. You never know when you get bored of standard and want to play around in wild and on occasion you have those taverns which allows you to build a deck from your collection I believe.
Sure, if you are short of dusts you could disenchant something completly useless that you probably never use but then again, cards tend to get different values once they hit wild so cards useless in standard can become extremely powerful in wild with time.
By just doing the daily quests you can pretty much get every card from a set without using any real currency and if you pre-order some deal or go for any of those special offers you can stack up a few k of dust easily on top of getting every card without even have to clear that many daiies which kind of sets you up to easily get everything for free the next exp.
I know both full F2P players that save everything and those who disenchant things they believe is useless and those people who disenchant stuff in order to craft etc. always seems to end up with less card by the end of a rotation lol even with more time put into the game. I'd assume it has to do with the ones who don't disenchant have patience and rather wait until they grab the cards from pack rather then crafting it instantly and if they do craft something it's like very few cards they really want or have an incredible high power level while those who keep on disenchanting just rush to get whatever they want just to get the same stuff in packs later.
TL;DR - Thumb rule, the more dust you have the more you spend on stuff you probably end up regretting later on.
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First off, it's wild... You'll always have less then fun OP combos in that format.
Anyways I don't understand your argument. You always have to assess what type of deck you think the opponent is playing at the very start of the game and mulligan accordingly. Do the correct plays based on what the enemy reveal and you've done all you could.
It's not like you would sit and think "oh, if only i did that instead" if you get matched up versus some aggro deck believing it's an OTK one and therefore not going for super aggressive mulligan in order to pull those few early drops/removals in your deck you need in order not to lose before turn 5. At least OTK decks are slow and if your deck is equipped to deal with it you have a more opportunities to have an impact on how the game progress.