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    posted a message on Introducing the FMLock - Take Failure Into Your Own Hands!

    I was watching the Kripp play arena, when I got the idea for this deck.  His opponent played an Unlicensed Apothecary on turn 3, and Kripp was able to abuse this card's mechanic into dealing 10 damage, on top of the damage he had on his board ( it is worth mentioning that the opponent put himself in a situation for this to happen).  So if your luck is down, why let your opponent have the joy of beating you?  Take it into your own hands with the FMLock!

    On a side note, I think if Blizzard introduced a card which transferred self-dealt damage to the opponent, this deck could actually be a new Archetype worth looking into.  For now, however, use it to give yourself the last laugh!

    FMLock
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    Posted in: Warlock
  • 2

    posted a message on Need help with Standard Fatigue Warrior

    I remember playing against a fatigue warrior who ran a frost giant  (costs 1 less for each hero power used).  I was playing fatigue warrior myself, and it totally caught me off guard; he also played the charge spell along with a faceless. So that is something to consider including as a late game win condition.  You will be armoring up a lot so the mana cost is sure to go down.

    Posted in: Warrior
  • 1

    posted a message on A way to have infinite turns in a single game?

    I was pondering about how one might achieve this, and I think I have found a way.  If this has been done already could someone link me a youtube video?

    The easiest set up is as follows:  Rogue vs Druid

    The Rogue needs to have an assassinate and a faceless manipulator.

    The Druid needs to have Malorne and at least one innervate.

    At least one person needs to have  Lorewalker Cho.

    The goal is to play the game out until you are in the following position:  Both players have completely drawn their deck.  The druid has Malorne in play, and an innervate in hand.  The rogue has assassinate and faceless manipulator in hand.  Somebody has a lore walker cho in play.  The rogue first plays faceless manipulator to copy the druid's malorne.  Then the rogue plays assassinate on the druid's malorne.  This gives the druid a copy of assassinate (because of the cho), and also Malorne is shuffled back into the druid's once empty deck (now consisting only of Malorne).  The rogue ends turn, and now the druid draws Malorne, hence does not take any fatigue damage.  Now the druid plays his Malorne, and then plays innervate and assassinates the rogue's Malorne.  This will give the rogue an innervate and an assassinate, and shuffle Malorne into the rogue's once empty deck.  The druid ends turn, and now the Rogue draws Malorne, and does not take any fatigue damage.

    By this point I hope its clear that this process can be repeated indefinitely (at least until the game is stopped by some other means).  Basically each player takes turns cycling the malorne's back into their deck, and giving each other an innervate and assassinate.  Has anybody tried this?  Does it work?  I would love to try it, but I don't have Malorne or Cho, and I do not plan on spending enough money to craft them.  Thoughts?

    Anybody willing to set the world record for longest hearthstone game ever?

     

    Posted in: General Discussion
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