No rewards? Not even gold?
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Oct 15, 2018avatarx0 posted a message on Upcoming Hearthstone Balance Changes - Giggling Inventor, Mana Wyrm, AvianaPosted in: News
Will we get full dust back?
Jun 17, 2018avatarx0 posted a message on Reminder - The "Get In Here" Bundle Leaves the Shop This Tuesday!Posted in: News
Same here. I never spent a dime on this game but I have most of competitive legendaries.
Jun 12, 2018Posted in: General Discussion
I never spent a dime on this game but have most of competitive legendaries since I played this game just after beta. Highest I got was rank 1 just two stars left for legendary.
What I found out is that at rank 20, some people lurk around at that level for easy farming and never level up. Once you hit like rank 17, it's actually easier to climb up.
May 22, 2018avatarx0 posted a message on Hearthstone Patch 11.1.1 - Naga, Spiteful, and More Card Nerfs!Posted in: News
I agree. Also, you earn gold faster.
May 20, 2018avatarx0 posted a message on Hearthstone's Next Balance Update Goes Live on May 22Posted in: News
so are you going to get full dust back if you dust the cards that are affected by the nerf?
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Nov 4, 2019Posted in: News
"No rewards, except prestige and fun." - Quoted from above.
This means I will not be playing this game mode unless I am forced to through some other means. Without any rewards this is purely a waste of time. Without a reward of some kind, even if it is slight, I have absolutely no motivation to play this. "For fun" is not adequate motivation. There are tons of things that are fun I could be doing, playing Hearthstone, let alone this game mode, are not at the top of the list, and especially is there is no reward.
Aug 15, 2019Xsorzist posted a message on Top 50 Pocket Reno Mage (Full Guide & Replacements)Posted in: Top 50 Pocket Reno Mage (Full Guide & Replacements)
Why is dat deck so expensive :(
Jul 26, 2019Posted in: News
Someone at Blizz looked at Rogue Quest and said "Everyone loved Rogue Quest, so let's make it again, but this time with a spin, you don't need to waste your time playing the quest, just highroll into the minion and win the game"
Who the fuck thought this was a good designing of a card? 0/10 card. Not because it's bad. Probably the brokest shit in the set, but... WHY THOUGH?
Feb 11, 2016Posted in: General Discussion
I used to follow heartharena computer picks and I used to get 5-3, 4-3 records. I started not use heartharena because it took a lot more time using it and just picked my own recently and I got three 7-3 games in a row.
I don't pick Spellslinger either.Yeah - I'd advise anyone who feels they're ready, to move away from these drafting websites. It always pushes you down the midrange route for decks, then claims at the end you've made an aggro/control/midrange deck. They're bad at spotting synergies that occur over more than one turn because the system just isn't complex enough to see them. My average went up significantly once I stopped, if you have plenty of arena experience, trust yourself.
Oct 23, 2018Posted in: RenoJackson's Fatigue Benedictus Quest Priest
Updated: peaked #7 LG with this deck.
Crap deck? I think not.
Sorry lads, caught up with some IRL stuffs but here's the guide as promised :)
Tech choices: -2 Dirty Rat (remove if you don't see many combo decks), +2 Doomsayer (for aggro) or +2 Museum Curator (to pump out quest earlier) or Skulking Geist (against Jades) and Sylvanas (great vs Big Priest).
So as the name suggested, this deck main win condition is fatigue. Against different decks, our playstyle varies a bit differently.
Against AGGRO, you want to pump out your quest as soon as you can. The Quest can be finished as soon as turn 6 with this deck. Mulligan for early deathrattles (and Doomsayer if you play him in deck) and in the early game, pick Twilight's Call from Shadow Visions. Bloodmage Thalnos is the best early deathrattle against aggro, him + Spirit Lash is backbreaking. If you have Thalnos, you can grab Lash from Vision. Lash is better against certain aggro classes than others (Rogue, Paladin) so you can keep it in mulligan against these classes to shut down their early game. Against Rogues, feel free to use Lash on only two Pirates so they can't buff up with Southsea Captain, but against Paladin, you would want to play it around turn 4 to deny their turn 5 board. Against Shamans though, Shadow Word: Death is one of our main priorities to dig for, since it could be devastating if we don't have an answer to his big threats from turn 4 onwards. If Shamans only play small stuffs, oftentimes they are not fast enough to race us before quest completion. Make sure to play Deathrattles strategically to maximize your Deathrattle counts (ideally, keep a 1 drop on hand for turn 6 so you can finish the quest and play Amara in the same turn). You need to focus on finishing your quest early, not reacting to the board. The more turns you spend trying to remove their stuffs and not contributing towards your quest, the more time you give them to just chip away your health total.
Play Amara immediately after you finish the quest, then you can look to relieve pressure with Psychic Scream. When you feel comfortable enough (or really need to), you can find Psychic Scream from Shadow Visions. We will generally outvalue them since we are able to keep cycling through our deck for gas. Prioritize Entombs on value cards like The Lich King.
PLAY SHADOWREAPER ANDUIN AS SOON AS YOU CAN! He helps a lot in outvaluing your opponents late game, since he can just chip down whatever your opponent puts down. Play him as soon as you have the liberty to, don't wait to get value from him.
Try to hold Benedictus until you almost run out of stuffs in deck, then take their deck to keep the resource flow going and avoid fatigue damage. Playing Benny early might mess up your draws so badly since you won't be able to draw into answers.
Against CONTROL in general, don't play the useless Mistress of Mixture until you want to throw them into a Psychic Scream. They add nothing meaningful and will mess up your cycle if come back from Twilight's Call.
Against JADE DRUID, keep and play Benedictus as soon as you can. You want their deck and you want to be toe-to-toe with them on Jade counts. If you play Benny any later than turn 10, it might be very hard to keep up with them. Otherwise just tech in Skulking Geist and you won't ever lose this matchup. Against COMBO DRUID, hard mulligan for Rat (THROW AWAY THE QUEST, USELESS STUFF). Play Rat only if you are sure you can remove whatever it pulls out and preferably when you have a good idea of the combo pieces he's holding on hand. Throw down Doomsayer and useless Deathrattles like Mistress of Mixture, and Psychic Scream them (preferably with a Scarab board) to screw up multiple of their draws.
Against CONTROL/RENO WARLOCK, you should win most of the time. Discover as many Entombs as you can (if not offered, go for Psychic Scream), and just take all their good stuffs (Mal'ganis, Voidlord, N'zoth...) so he gets nothing meaningful from his Gul'dan and N'zoth. Play Benedictus AS SOON AS YOU CAN, you want his deck and you don't want Benny to get Ratted. You can still win without Benedictus however, as Entombs will get you ahead on fatigue if they can't do a Gnomeferatu combo. If your opponent refuses to play their big stuffs into Entombs, just Rat them out then Entomb them. They have many great Rat targets besides: Kazakus, Reno, Brann, Zola, Gnomeferatu...
IF you know your opponent plays Rin, then you can hold Benedictus for until after your opponent plays Azari, hold Entomb for Rin, OR the most surefire way: hold Entomb for Azari. He can't do anything at 10 mana, and both decks will get destroyed with you probably ahead on tempo.
Against BIG PRIEST, it's not unwinnable. DO NOT let anything die (besides Barnes). Entomb everything he plays, Psychic Scream back if you can't deal with them, but if you can keep his graveyard clean then he won't be able to do anything for 10+ turns while you fish for answers. The main targets to Entomb are Ragnaros and Lich King, you can SW: Death Y'Shaarj if absolutely need to because it pulls stuffs out of the Big Priests deck and doesn't represent recurring threats. The Big Priest is much weaker without Rag and Lich King.
Hold Shadowreaper Anduin for MAXIMUM value, preferably after a Diamond Spellstone. ABSOLUTELY play Doomsayer, Mistress of Mixture and small deathrattle junks before Psychic Screaming them back into their decks to dilute their resurrect pool and mess up their draw (just imagine pulling Doomsayer from Y'Shaarj and Diamond Spellstone). Only play Benny after you gathered enough answers in your own deck. Cards like Resurrect and Diamond Spellstone are much weaker when we use them ourselves. You should win eventually since you're ahead on cards and you take all of his goodies. However, you need to survive until then, so manage your resource carefully.
You don't win against KINGSBANE ROGUE.
If there's any particular matchup you want a guide on just tell me and I'll write it up :)
Oct 22, 2018Posted in: RenoJackson's Fatigue Benedictus Quest Priest
The main downside of this type of deck is the amount of opponents conceding even before you get to play around with all the fun stuff you get from Benedictus....
Oct 15, 2018_Bull3t_ posted a message on Upcoming Hearthstone Balance Changes - Giggling Inventor, Mana Wyrm, AvianaPosted in: News
Mana Wyrm, Coin, Mana Wyrm always felt like insta-loss. Good nerf.
But is Tempo Mage such a big deal in your opinion?
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