I said about 20 games. but i can c it is not the brain power you have enough of. Especially when you say you shouldn't have board control VS zoo. Because then you just auto lose. But if that is the way you wanna play. typical for Legend players. they think they know everything about the game. but the decks they make, just loose if the player is about rank 5-10. But sure i Lack the skills, and it is not your deck that is flawed, of course. By the way i only have 1 hour to play in each day. Let me guess you play about 5-6 hours. and playing with a winrate about 60%.
No shit. But the problem with anti aggro is they go for board control. And this deck is dead with out it. But nice to know i played it right, and i was right to trash it after about 20 games, with a winrate at 34%
You might be able to win in the rank 4 to legend, But as soon you are around rank 10, the meta is Dragon priest, or anti aggro decks. And that is close to impossible to win over with this deck, you need the best draw possible, and they need the worst draw possible. You loose board you are dead. and Priests are the best to take control over the board in the current meta.
I don't understand bear trap. It is too easy dealt with. Why not Snake trap. That is way harder to deal with. A Lot of 1-2 drop can deal with the bear, but only very few can deal with 3 snakes.
So you would take him out because Warlock Dreadsteed deck build can take him down? It is just a matter of knowing your opponent's deck list. And a dreadsteed deck is easily recognized. So you don't play him before it is him or dead. 90% of the wins i got atm with handlock, i win without jaraxxus, but if you are missing damage, or about to die, he is a must have card. None of the other cards in the warlock arsinal can do that. Malganus in a handlock feels wrong, and often just a target dummy that soaks up 7 damage, or a BGH/SWD/SS. And you have a tons of giants that does that job and cost less.
My point is, jaraxxus is still really good, but it is as all other cards, you need to play it the right time.
TGT was really cruel against Locks. Almost no good cards. and none that fits a handlock. Maybe fizzlebang, But that is also the only one that could be useful. But often you don't need him. Handlock is a slow deck, and 0 cost creatures won't be as big a help as you might think.
-6
Sry cant see the one turn kill. None of the minions have charge, so it can only be a two turn kill.
-2
I like the concept, but when i play i can see one big problem. Lack of draw cards. you only have wrath and drake, that is not enough for a druide.
Deathlord does also feel wrong, when there is a druid of the claw. Mulch is also bad, BGH does a better job, and don't have a drawback.
This deck is not easy ranking, because you are basing most of the win conditions on RNG. And druid is RNG enough as it is.
1
Another ancient of war.
-2
I said about 20 games. but i can c it is not the brain power you have enough of. Especially when you say you shouldn't have board control VS zoo. Because then you just auto lose. But if that is the way you wanna play. typical for Legend players. they think they know everything about the game. but the decks they make, just loose if the player is about rank 5-10. But sure i Lack the skills, and it is not your deck that is flawed, of course. By the way i only have 1 hour to play in each day. Let me guess you play about 5-6 hours. and playing with a winrate about 60%.
Grow up kid.
0
I took out harrison for a BGH. There are more games where a BGH is usefull than games where Jones is.
1
That is just how Druids works. You need experince to be able to get from a bad hand, to a winning condition.
-1
No shit. But the problem with anti aggro is they go for board control. And this deck is dead with out it. But nice to know i played it right, and i was right to trash it after about 20 games, with a winrate at 34%
0
You might be able to win in the rank 4 to legend, But as soon you are around rank 10, the meta is Dragon priest, or anti aggro decks. And that is close to impossible to win over with this deck, you need the best draw possible, and they need the worst draw possible. You loose board you are dead. and Priests are the best to take control over the board in the current meta.
1
The point with a mill, is that you are supposed to make the opponent to burn good cards, not Putting them on the board.
-2
I don't understand bear trap. It is too easy dealt with. Why not Snake trap. That is way harder to deal with. A Lot of 1-2 drop can deal with the bear, but only very few can deal with 3 snakes.
0
Because it really isnt that great at the current ladder. every thing that have a taunt recks this deck.
0
So you would take him out because Warlock Dreadsteed deck build can take him down? It is just a matter of knowing your opponent's deck list. And a dreadsteed deck is easily recognized. So you don't play him before it is him or dead. 90% of the wins i got atm with handlock, i win without jaraxxus, but if you are missing damage, or about to die, he is a must have card. None of the other cards in the warlock arsinal can do that. Malganus in a handlock feels wrong, and often just a target dummy that soaks up 7 damage, or a BGH/SWD/SS. And you have a tons of giants that does that job and cost less.
My point is, jaraxxus is still really good, but it is as all other cards, you need to play it the right time.
0
TGT was really cruel against Locks. Almost no good cards. and none that fits a handlock. Maybe fizzlebang, But that is also the only one that could be useful. But often you don't need him. Handlock is a slow deck, and 0 cost creatures won't be as big a help as you might think.
1
But they are part of the game, so instead of complain learn to deal with them.
-1
It takes care of those pesky Hunters and Pala's :P 80% of the meta rank 10-5