So does anyone knows if it means all minions including your deck and hand, or only on board. Because if it is all minions as the text say's then this is bad it is really bad. if it is just on board it is strong it is actually to strong.
I see potential if you combine it with a control deck, and you are facing a lot of Aggro decks. If you face a lot of midrange or control this will only make the game worse for you. So it really depends on the meta after the next expansion. and we dont know all the cards, so it is hard to make a prediction on the meta.
Just like any other aggro deck this is only good versus other aggressive decks. As soon you match up against a midrange deck or control deck, you are in the hand of RNG, and to be honest that is never a good idea to make a competitive deck around RNG. As soon you run out of minions and the opponent establish a board you are never going to win that is simple. I can fathom how you can get that many likes for something based around, get the mulligen and hope your opponent don't. People must have a tons better RNG than i Do.
I am usually rank 5 player, because i dont have the time to play.
The curve is really draw depended. You draw the heavy late game this deck have, you are dead. And tracking is just soooo bad, draw one card discard the others, that is just the worst. I feel like 1 hunter's mark and deadly shot just is too much. you often end with a hand 2 hunters mark 1 deadly shot 2 tracking.(worst case) Elek also lacking, and have always lacked a lot in midrange hunter because when you need a card, it is not in late game, it is in early game, and elek won't come through for you there, and tracking risk that you discard you late game you really need. Beast Hunter is not in this patch either.
hmm I would not recommend this deck for laddering after rank 10. It is funny to put out all those taunts, but it is missing a win condition. The taunts is not liable way of control, so you cant win by controlling, and swarm board makes it vulnerable against AOE, and the minions are not the best choice for swarm tack's. It works to some extent, but when you begin to meet people that can play, it falls a bit short.
I took it to rank 9 and then they began to destroy it, 10 games in rank 10-9 win rate is 3 win 7 loss. I should add to rank 9 i had a win rate at 63% so it was decent.
No you don't just fill up your board and hope for the best, if you do that, you lose more often than winning. Play smart don't overcommit the board. 3 minions can take out your opponent in 6 turns with ease. You just need to do 5 damage a turn. a board clear will push you back 1 turn. A forced trade a half turn. It is not so complicated to play Aggro, But face is only the place with hunter. All other classes needs to be played smart, keep board control, trade when the risk is too high, don't overcommit to the board. etc.
Then you play it wrong. You have a lot of answers to belcher. 2 kings and 2 mights, not to mention Coghammer and truesilver. And if 1 clear take out your whole hand, then you have played way to many minions. If you are afraid of clear, play around it, and dont play more than 3 minions on board at the same time.
0
So does anyone knows if it means all minions including your deck and hand, or only on board. Because if it is all minions as the text say's then this is bad it is really bad. if it is just on board it is strong it is actually to strong.
0
I see potential if you combine it with a control deck, and you are facing a lot of Aggro decks. If you face a lot of midrange or control this will only make the game worse for you. So it really depends on the meta after the next expansion. and we dont know all the cards, so it is hard to make a prediction on the meta.
-1
Just like any other aggro deck this is only good versus other aggressive decks. As soon you match up against a midrange deck or control deck, you are in the hand of RNG, and to be honest that is never a good idea to make a competitive deck around RNG. As soon you run out of minions and the opponent establish a board you are never going to win that is simple. I can fathom how you can get that many likes for something based around, get the mulligen and hope your opponent don't. People must have a tons better RNG than i Do.
I am usually rank 5 player, because i dont have the time to play.
1
There are way to few spells to activate him to make him matter.
-1
The curve is really draw depended. You draw the heavy late game this deck have, you are dead. And tracking is just soooo bad, draw one card discard the others, that is just the worst. I feel like 1 hunter's mark and deadly shot just is too much. you often end with a hand 2 hunters mark 1 deadly shot 2 tracking.(worst case) Elek also lacking, and have always lacked a lot in midrange hunter because when you need a card, it is not in late game, it is in early game, and elek won't come through for you there, and tracking risk that you discard you late game you really need. Beast Hunter is not in this patch either.
1
hmm I would not recommend this deck for laddering after rank 10. It is funny to put out all those taunts, but it is missing a win condition. The taunts is not liable way of control, so you cant win by controlling, and swarm board makes it vulnerable against AOE, and the minions are not the best choice for swarm tack's. It works to some extent, but when you begin to meet people that can play, it falls a bit short.
I took it to rank 9 and then they began to destroy it, 10 games in rank 10-9 win rate is 3 win 7 loss. I should add to rank 9 i had a win rate at 63% so it was decent.
0
Ysera is too slow in the current meta.
0
You have unleash but yes you need board asap. That is why the secret pala is favored, and 50/50 with zoo.
0
No you don't just fill up your board and hope for the best, if you do that, you lose more often than winning. Play smart don't overcommit the board. 3 minions can take out your opponent in 6 turns with ease. You just need to do 5 damage a turn. a board clear will push you back 1 turn. A forced trade a half turn. It is not so complicated to play Aggro, But face is only the place with hunter. All other classes needs to be played smart, keep board control, trade when the risk is too high, don't overcommit to the board. etc.
5
Current meta EU don't work, too much anti aggro. 80-90% of the meta is Tempo mage priest and Warriors. This deck fare pretty bad against them all.
0
Then you play it wrong. You have a lot of answers to belcher. 2 kings and 2 mights, not to mention Coghammer and truesilver. And if 1 clear take out your whole hand, then you have played way to many minions. If you are afraid of clear, play around it, and dont play more than 3 minions on board at the same time.
-1
Or the deck is just brain dead simple to play.
0
I feel it is lacking against Aggro, it is missing AOE. but else a fine deck.
0
essential to gain tempo.
2
So you are saying you cant win without an advantage? You should be able to win with a secret pala without stream snapping.