Okay. You're selling me on secret paladin a little more.
- asteroidm
- Registered User
-
Member for 9 years, 1 month, and 6 days
Last active Thu, Mar, 26 2020 12:10:36 -
- 2
- 21
- 39
- 0 Followers
- 2,592 Total Posts
- 1208 Thanks
-
1
Kaladin posted a message on New Priest Legendary - Catrina MuertePosted in: Card DiscussionPsychic Scream, Shadow Visions, Eternal Servitude, Shadow Essence, Lesser Diamond Spellstone, Shadowreaper Anduin, Spirit Lash, Radiant Elemental, Lyra the Sunshard, Tar Creeper, The Lich King, and Master Oakheart are all rotating out but somehow, this buffs big priest.
ok.
-
21
Jakorindo posted a message on Three New Cards - Improve Morale, Rafaam's Scheme, Omega DevastatorPosted in: NewsYou might be offensive, but certainly not funny.
-
1
B0n3d4ddy posted a message on New Neutral Legendary - Chef NomiPosted in: Card DiscussionExpectation: turn 5 Myras, turn 6 coin+Nomi, win
Result: turn 5 do nothing, turn 6 fill the board with vanilla 6/6 which don't affect the board at all while your opponent gets to SMOrc you for free
Especially with all the low-cost Taunts such as Tar Creeper or Saronite Chain Gang leaving I fail to see an actual use.
-
1
Zkaletus posted a message on New Priest Spell - Forbidden WordsPosted in: Card DiscussionYou people aren't seeing the big picture! This may not be as value oriented as pain or death, but it's SO FUCKING FLEXIBLE. No matter what stage of the game, if you draw this, you can use it. It's SO FUCKING GOOD.
-
1
hydrafrog posted a message on New Rogue Spell - Walk the PlankPosted in: Card DiscussionSolid... just plain solid. NOT extraordinary, but will find it's way into decks
-
2
Spiderwilliam13 posted a message on New Rogue Spell - Cannon BarragePosted in: Card DiscussionSo a potential 24 damage with 7 pirates and 6 mana. A little unlikely but with 2 or more pirates this is already better than Avenging Wrath. I love it
-
8
neonangel posted a message on Appreciation for team Hearthpwn.Posted in: Site Feedback & SupportThanks for the support! There's a LOT that goes on behind the scenes and there's an entire team of people that make it work. We always appreciate the kudos!
-
85
M3divh posted a message on Appreciation for team Hearthpwn.Posted in: Site Feedback & SupportI just wanted to show FluxFlashor, Zence, and the entire Hearthpwn appreciation for making this reveal season truly amazing! You uploaded high quality images of each card as soon as they were revealed (way better than reddit), you provided amazing countdowns so I always new when I needed to get on hastily to see the latest cards, and you continued to provide a place for all users to discuss how overpowered the new druid cards are. You make my experience of Hearthstone better and I am sure many others.
On the behalf of myself and I am sure many others: Thank You!
-
22
Garlicnerd posted a message on New Warlock Minion - Void AnalystPosted in: Card DiscussionThe only deck that wants this effect is Zoo and if Vulgar Homunculus isn't good enough to convince you not to play Prince Keleseth then neither is this. This might even be a good card but unfortunately, because of Keleseth, it won't see play.
- To post a comment, please login or register a new account.
1
Correlation =/= causation. At least not in totality. I mean I am not sure why you go out of your way to mention Galakrond decks to be the issue but ignore the even MORE populace aggro and Tempo decks. Pirate Warrior, Facehunter, Token Druid, Deathrattle Rogue.
Like I said, MY point was I don't know why you were arguing with the guy telling him he was wrong. So YOU missed what I was saying. You are BOTH right. Galakrond, Tempo, AND aggro are THE most populace decks and ALL of them are good against Dragons.
I'll reiterate, you were both right but you seem so hellbent on being right at the cost of others you didn't stop to realize that neither of you are wrong.
4
Some would argue that video games are for kids. I also don't give their opinions any real value either. That being said, I am VERY interested int he Legends of Runeterra game.
4
I have returned to HS proper after spending the last two expansions in only the solo adventure or the new battleground modes. It simply hasn't been fun. However I was excited for the xpac. I pre-purchased and everything. This may be an unpopular opinion but I am having a blast. the meta isn't perfect, it's also, at least to my limited recollection, not nearly half as worse as others.
At any rate I play a lot of different decks but my personal favorites Tree Druid, Big Dragon Druid, and pretty much any mage deck. This is relevant only in that maybe someone can tell me if it's the specific deck type that is causing this? I have been friended and at least 10 times and told "fuck you" or some variation of. Now I am not salty about this, I played league for years so this is baby land frolics. Just concerned. The community was always one of my favorite things about HS. In previous days I might get 10 fried request all season long and at least 50% were pleasant people who wanted to either trade deck ideas or just to say GG.
Has anyone else experienced this or is this just some real life variance?
1
You have got to stop constantly asking for nerfs man. Okay technically you don't "have to". I can't make you do shit. But 1-2 decks will ALWAYS rise to the top, ALWAYS. There will never be a perfect meta, it's fucking pipe dream. MTG has been doing this shit for decades and I have been around for all of it and never once in it's long long history did they have a perfectly balanced meta.
And lastly it's super hard to take ANY suggestion you make seriously considering you suggested that Galakrond Shaman was DOA, then turned around and yelled that it needed nerfs right away, only then then to suggest the nerfs WEREN'T ENOUGH just to be dead wrong again! Faceless corrupter is very good, but it's not broke AF like it used to be and that is fine.
2
I don' t know how they can call combo priest "aggro" when it's deck type is right in the name. Evolve shaman also VERY much not aggro.
For anyone who is confused. Aggro just plays quick, low cost minions without thought forcing you to have the answer, and if you don't, you die. Tempo on the other hand, like a number of the decks mentioned above, looks for cards that can create big tempo shifts, where your turn to turn plays eventually overwhelm the opponent over the course of a game. aggro decks don't look for tempo swings, they want to grab tempo early and kill you before they can loose it.
An example of a good "Tempo" card is Vilespine Slayer. This card removes tempo from your opponents board and places tempo on your board with a 3/4. Aggro doesn't care if you have played a higher "tempo" card than them. For example aggro plays a 2/1. The opponent plays a 1/3 with rush in response and trades. Technically the 1/3 rush is higher tempo, but aggro gives no shits. They will just play more minions into that 1/3 trying to eek out as much damage as they can and hopefully kill the opponent before they can stabilize through their higher tempo or defensive plays.
2
Yep, precisely. I felt I should lay it out somewhat as people obviously don't seem to understand what aggro means.
1
Very probably not. The more I think about it this nerf is rough against everything but decks that flood the board. It's more than just "getting" it out a little later as trades happen constantly. This card was super easy to get out on 3-4 regularly. Now at those same points it'll be 5-6 mana instead of 3-4 and if any trades happen, as they very regularly do, then it makes it even harder to develop a board state for it. Making the idea that you just need a "few more turns" potentially wrong most of the time.
5
lol people wanted shaman put in the ground. I think the issue here is unreal expectations.
2
This this this. 1 less attack makes a pretty big difference. It can no longer cleanly trade into what is likely the most commonly played taunt card right now is pretty big.
Anything with five health will now require both hits which is a pretty big damn deal. Here is a list of other stuff with 5 health that are seeing some amount of play that that this card can no longer cleanly trade with forcing the attack with both copies and in some cases is essentially a 2 for 1.
Cobalt Spellkin,
Crazed Netherwing
Rotten Applebaum
Necrium Apothecary
Dragonbane
Chenvaala
Skybarge
Waxadred
Anubisath Defender
Big Ol' Whelp
Cumulo-Maximus
Chronobreaker
Bandersmosh
and obviously anything with more than five health.
1
I am having a good time myself. Don't get me wrong Shaman is real good right now, I can't deny that but I don't feel any deck is so damn oppressive that I am not having fun. To my mind nothing has been as bad as Undertaker Hunter back in the day. Big priest felt more disgusting to play against even.
Just me though.
Oh and I have been playing tempo type warrior deck with that looks to control the board in zoo like way then burst after the galakrond turn with chargers. Been playing an aggresive mid range hero power hunter. A tempo rogue, tree druid and swarm lock. I won't deny I lose to shaman about 60% of the time and I play a lot of shamans but I never feel it's unwinable.
I do get annoyed a bit with shamans but not because the deck is too OP (though it is OP just not criminally so) but because I loathe net decking personally. One of my favorite things growing up was playing MTG at different comic book shops which all had their own little metas. Experimentation was encouraged and fun. Not so much with HS unfortunately. That being said I am still seeing some experimentation so I enjoy playing at the start of a new xpac.