• 0

    posted a message on New Paladin Weapon - Val'anyr

    I don't know if it's viable or not, but surely is cool and interesting looping mechanic

    Posted in: Card Discussion
  • 1

    posted a message on New Paladin Spell - Lesser Pearl Spellstone
    Quote from ShivaCheff >>

    What we need now is a decently stated 1 or 2 drop that permanently increase the maximum life by 5 (without healing) so that we can get value from truesilver and the genie right away. Otherwise it will feel weird to take damage even if we can avoid it just to make use of these cards.

    So you are telling me you need a perma 5 life cap to compensate for a weapon that heals 4 hp and does 8 damage?!? I dont think the it should work like that at all. - If you are on the losing side you already have something to heal with both of those cards. Taking 5 damage by turn 4 is not an uncommon case. A new 1 drop for paladins would be cool but just look at all the divine shield minions in each set and expansions - they are pretty consistent 

     Truesilver is a great weapon, full stop. I'm only talking about how healing works in Hearthstone (in many other card games you can heal above your starting value). The way it works here however make it useful only if you are on the losing side. Against rogue this may work to use an healing strategy to stabilize an uneven fight (but counting on comebacks is very risky in this game) but against Priest and Druid (pretty common on the ladder I daresay) they may as well do 0 damage to you  and contain the board until they can crush you with no chances for comeback. Meanwhile you have tried to put pressure on them with minions that are not exactly fit for this task.
    Posted in: Card Discussion
  • 1

    posted a message on New Paladin Spell - Level Up!

    Today Psychic Scream has been revealed...

    I find kind of hilarious that in the same expansion where Team 5 seems to be pushing the dudes archetype with some questionable cards they also give to the priest class a card that annihilates the archetype. Have fun spending your turns drawing 1 cost 1/1...

    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Spell - Lesser Pearl Spellstone
    Quote from Jonesy978 >>
    Quote from arsartis >>

    What we need now is a decently stated 1 or 2 drop that permanently increase the maximum life by 5 (without healing) so that we can get value from truesilver and the genie right away. Otherwise it will feel weird to take damage even if we can avoid it just to make use of these cards.

     We absolutley need a better 1 and 2 drop option. We have nothing like the other classes. So, so depressing.
     
    Quote from Jonesy978 >>
    Quote from arsartis >>

    What we need now is a decently stated 1 or 2 drop that permanently increase the maximum life by 5 (without healing) so that we can get value from truesilver and the genie right away. Otherwise it will feel weird to take damage even if we can avoid it just to make use of these cards.

     We absolutley need a better 1 and 2 drop option. We have nothing like the other classes. So, so depressing.
     I think it's even sadder that there is a quite good 1 drop and it's a murloc and good only for murloc decks...
    Posted in: Card Discussion
  • 1

    posted a message on New Paladin Spell - Lesser Pearl Spellstone

    What we need now is a decently stated 1 or 2 drop that permanently increase the maximum life by 5 (without healing) so that we can get value from truesilver and the genie right away. Otherwise it will feel weird to take damage even if we can avoid it just to make use of these cards.

    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Spell - Lesser Pearl Spellstone

     Well, after seeing the real tokens my opinion is completely different.

    As a late game card can allow some intersting swing by playing a 4/4 or a 6/6 with taunt for 2 and play something else in the same turn. It really depends on the rest of the deck, but the card is not bad IMO

    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Spell - Lesser Pearl Spellstone

    If they were 3/3 they would at least been immune to potion of madness and a bit more resistant to aoe...

    I was really hoping that the upgrade was a 4/4 and then a 6/6. It would have been a sort of Thing From Below (a bit more clunky probably). Well even staying as a single 2/2 and gaining divine shield and lifesteal would have been more interesting

    Posted in: Card Discussion
  • 0

    posted a message on Expansion Card Reveals
    Quote from Velrun >>

    No info would be awesome. Not only for the individual person who gets a more fun release week but also for the game ans the meta in general.

    It would probably take a few weeks for the meta to settle in instead of a few days.

    It would be bad for Blizard’s bottom line though because a lot fewer people would pre-order.

    Wouldn’t say it hurts though.

    I prefer to have some time to do some tinkering on the decks I'm going to play at the release. It will be full of people with Jade Druid, High Priest and Kele Rogue waiting to farm people that tries new decks like me. At least I will hopefully have the time to devise some deck that is not utter trash and can give me some fun. Losing while experimenting is ok, getting continuously completely crashed not so much.
    Blizzard should have done a balance patch on the days of the release of K&C, not just for the balance of the game (which would be good anyway), but to allow people to experiment without the knowledge that as usual it will be plenty of current T1 decks looking for easy victories.
    Posted in: General Discussion
  • 0

    posted a message on The Naga Giants deck is at the point where if my opponent sees I'm playing either Warlock, Druid or Hunter, they just concede
    Quote from ArgentumEmperio >>
    Quote from arsartis >>
    Quote from ArgentumEmperio >>

    ...

    I started playing with beta, and that's was not what I signed for when I spent money on that game. I expected instead they will try to keep some kind of balance that rewarded skills and that my cards didn't end up being only usable in a joke-modality. These "best combinations" you talk about often involve RNG and close-to-zero skills and make me really wonder why I haven't yet dusted my non-standard cards...

    Considering what you just said this is close enough to a response I posted in another thread namely "How do I get better at RNG". Click on that if you want to go straight to it but that's essentially my response to you.
    But also add that you didn't buy into the future of the game when you spent money during the beta, you spent money on the game because you liked the direction it was going at that point. If you don't like where Hearthstone is going, then don't play Hearthstone...
    Oh and furthermore on the balance concerns about Wild... its impossible to balance a format that will have access to every single card ever made in Hearthstone's history and that's inherently what Wild is supposed to be so... unless you are willing to tell Blizzard "You know these cards that I want to play with and enjoy playing with? Yah', could you remove these entirely from the game and give me back 1/4th of their dust value?"...
    That's also probably why you haven't dusted those cards. If not... why play something you aren't enjoying?
    Thanks, but I think you misunderstood. I am not against RNG. I am against RNG that creates huge swing that decide the game without leaving space for skill. As an extreme example, a card that cost 10 mana and reads something  like "33% you win the game, 66% you lose the game", which in fact it would be like a simplified and straightforward version of Yogg.

    Also, I know very well that it's impossible to balance a mode where cards keeps coming in, but what pisses me off is that they are not even trying.

    Why I keep the cards? Well, probably is a collecting thing and a small hope that someday they make some fixes. And no, I don't enjoy much that mode at the moment and I don't play it. I play standard instead.
    Posted in: Wild Format
  • 1

    posted a message on The Naga Giants deck is at the point where if my opponent sees I'm playing either Warlock, Druid or Hunter, they just concede
    Quote from ArgentumEmperio >>

    Secondly... this is wild we are talking about. This is kinda what you signed up for where people figure out the absolute best combinations of cards from all of Hearthstone... and that's awesome!

    I started playing with beta, and that's was not what I signed for when I spent money on that game. I expected instead they will try to keep some kind of balance that rewarded skills and that my cards didn't end up being only usable in a joke-modality. These "best combinations" you talk about often involve RNG and close-to-zero skills and make me really wonder why I haven't yet dusted my non-standard cards...

    Posted in: Wild Format
  • 0

    posted a message on Discuss the Nerf - Fiery War Axe
    Quote from Laenor >>

    6 damage for 3 mana. That's quite enough.

    FWA was an overpowered card which warrior was too reliant upon.  The nerf will sting, but you'll adapt.

     I would agree with that if it wasn't for the timing. Pirate Warrior has been annoying for longer than I want remember and they nerf it now that everybody complains about druid (and starts worrying about priest)?
    If it was a nerf they had in mind for long time why the f**k they didn't give in the last expansion (not even a month old) some decent early drop for control warrior that would have compensate the loss of an invaluable tool for an already weak archetype? I can "adapt" because I have cards to do whatever deck I want from whatever class, but this is a spit in the face of the casual or FTP players they are so worried to "confuse" (and the ones that just like to play their preferred class).
    The nerf is right (some text in the card like some extra armor wouldn't have been bad, thought), its timing and expansion's cards planning sucks and, in my opinion, shows there has been shortsightedness and carelessness in the long-term planning of the game.
    Posted in: Card Discussion
  • 0

    posted a message on What Are The Most Difficult Competitive Decks?
    Quote from Matrix801 >>

    The notion of 'decks' being difficult to play is not accurate in any sense.  To win the game requires knowledge of what the opponent may play and what may be encountered in the meta. 

     That's very true. Some of the easiest match are the ones were the opponent plays a deck I also play regularly while the opponent clearly don't know mine very well.
    Posted in: General Discussion
  • 1

    posted a message on New Paladin Minion Revealed! - Blackguard

    Where is the LifeSteal buff for this and the Paladin quest?

    Two cards still to reveal, let's hope we don't have to wait the next expansion :D

     

    Posted in: Card Discussion
  • 0

    posted a message on New Warlock Card Revealed - Gnomeferatu
     
     Top decking a river croc can loose you the game. If you noticed, most 1-2 drops are value based now and not tempo based. Look at all the 1-3 drops that let you discover a card, or add a card to your hand. You can top deck those and find something you need and not be so far behind. But if you topdeck a 2/3 in constructed, when you needed more stats/board-impact, you did just lose the game. Although, warlock does have the ability to draw cards with his hero power so value/discover isn't needed. However, that's a tempo and HP loss as they need to spend 2 mana AND 2 HP to draw a card beyond the shitty 2/3 that they top decked.
    Most 1-2 are value based and not tempo based? I instead see a balance  between those, and it all depends on the kind of deck. If not, Golakka Crawler would be unused as if you topdeck it in constructed against a non-pirate, "when you needed more stats/board-impact, you did just lose the game". Also, relaying in a topdeck for the result of a match means that deck has already problems before drawing the 2/3. When playing a non-aggro deck the hand often includes cards that can't be used efficiently until later (or even ever) because they are counter for a situation that may not happen.
    For this card, it's all a matter of:
    1- If Warlock will have so much trouble against combo decks and will need a combo-destroy focused card to even the odds
    2- If the new types of Warlock decks can afford having a 2/3 vanilla like Golakka and Gnomeferatu when non facing that kind of decks
    3- If more milling cards are among the unrevealed ones to create a new Warlock archetype

    Without this knowledge I don't think it makes sense to put a tombstone on this card.
    Posted in: Card Discussion
  • 1

    posted a message on New Warlock Card Revealed - Gnomeferatu

    Independently from the real power of the battlecry, what I don't understand is why a lot of people says that playing a 2/3 on turn 2 will cost the player the game. It's not a Totem Golem, but if it's a fairly stated minion. If you play this in turn 2 and you lose, it's probably because of the rest of the deck (of course Warlock is not at his best atm) and not for having played a 2/3 on curve.

    From the comments it seems like it's a 0/1 that damages the owner every turn!

    Posted in: Card Discussion
  • To post a comment, please login or register a new account.