Quote from arneankann >>
Quote from arneankann >>
Quote from Sherman1986 >>Quote from arneankann >>So you want to ruin the game for us wild players, just so you can have a laugh once or twice when you are bored?
LOL, there are much worse things currently in Wild (like Naga Sea Witch) for your kind (super competitive players) than pre-nerf Yogg-Saron.That´s not even a little true. Naga Sea Witch follows a game plan and if the plan dosen´t work or the opponent plays around it, they are screwed. Yogg pre nerf is a card that makes unwinnable games to a victory, just by pure randomness. It has no business at all in a card game. It´s just bad card design.You can be in exactly as bad a position in terms of health and board state when you play N'Zoth, and win because you played N'Zoth. The prep for both is similar, only in one you play minions and in the other you play spells. Same with DK Gul'dan.If you play a 10-mana card that you built your entire deck around, it should win you the game most of the time.N´Zoth dosent win you unwinnable games, he can win you close games. It´s a far and powerful card, Yogg is just a ******** card that people played when they were otherwise screwed.And no, a 10 mana card shouödn´t win you the game most of the time. It should be powerful, but not a card that wins you a game from nothing.
2
The meta is as diverse as a rotating format ever will be, but that dosen't mean that Demon Hunter is balanced. For me, the problem is only the sick swing turns Altruis can get, though. Demon Hunter Should be good at card draw so Skull is fine in it's current state and I guess The class are supposed to have a lot of damage even IF you koll every single ninion the turn they play them. But Altruis going face is just to much. He can turn around a match faar to easy. He should only be a removal tool.
That is the only card I would nerf though.
1
Altruis got better with the "nerf". What the hell were they thinking? Her 4 attack makes it harder for priest to kill.....
1
Holy shit, people in this community....
1
He is supposed to only offer classic and basic cards, so that's not the problem. The problem is that he is stupid.
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The problem with Altruis is not the mana cost... The problem is that it is a far superior Wild Pyromancer that also hit's face and not his own minions. It's the reason DH is a problem, combined with Skull of Gul'Dan. Change it so it can't hurt face (and 3 mana cost 3/2) and Skull of Gul'dan 7-8 mana.
1
What I think they should so is add a third format. Stop the nerfs and start banning in both Standard and Wild to balance the formats. This is the way it works in MTG and I think banning is superior to nerfing because this way people can play The banned cards in the third format. I would have loved to get to play old Patron or Worgen Warrior again :/
1
Buhuhu, nerf this and that. I hate every single aggro deck (I really think it's a brainless type of deck to play) but I understand that a card game needs different types of decks. Can you please understand that The game needs slower, grindier decks?
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Not a bug. If they are collected at any point they count.
6
They don't need the players to understand that Skull of Guldan is too good. I hope they are playtesting at least. They released it this way to earn money. Nothing else.
-2
You do understand that what makes a deck good is a mix of cards, right? You want both free cards and not free cards in a Demon Hunter deck. And no, it's not benefiting the guys who bought packs because they liked the Demon Hunter cards..