• 4

    posted a message on So, aggro will always be king in Wild and the game itself then?

    Yeah, this game is dead. The developers don't seem to care 'bout anything other than aggro.

    Posted in: Wild Format
  • 2

    posted a message on At last a healthy meta!

    Lol, the meta is just as bad as i has been for severeal years. Aggro is the only viable option. This game is dead. Will never be good again.

    Posted in: General Discussion
  • 2

    posted a message on Wailing Caverns Mini Set - New Cards

    That is not nearly enough for Shaman, but it is a start

    Posted in: News
  • 1

    posted a message on Standard is unplayable because of Priest

    Lol no. The problem is that there is to little of these kind of decks becuase aggro has been WAY to good for years now.

    Posted in: General Discussion
  • 1

    posted a message on Guidance does not trigger Unbound Elemental effect

    Guidance is in fact a card with overload, so by the wording Unbound Elemental should trigger. But that just one of M A N Y bad wordings and oversights from these useless developers :) 

    Posted in: Card Discussion
  • 5

    posted a message on Dissatisfied with the nerfs...
    Quote from etaoinshrldu >>

    Nothing changed. 10 games, 7 Paladins. This game is utterly boring and predictable right now. I'm done till the next expansion hits.

     The next expansion will be the same, with other decks. Team 5 are incapable of making a diverse meta where aggro, control and combo all are viable. Why? Because they keep giving aggro card draw 

    Posted in: General Discussion
  • 1

    posted a message on Less nerfing, more learning people.

    They need to nerf more because they know that the cards they are printing are to strong, and they don't vare because strong cards means more People buying packs.

    The game will never be good again.

    Posted in: Card Discussion
  • 1

    posted a message on How Hearthstone tricked me.
    Quote from Bengalaas >>
    Quote from gravytrainvan >>

    The OP touches ever so lightly on the real culprit in how HS "tricks" players. At its core, HS is basicallt the card game "War". Where if u plsay a 4, then I play a 5 and win that hand. This goes on till one guy has all the cards.

    That would get boring pretty quick wouldnt it? So, Blizzard adds lights, cloors, sound efffects  and familiar characters to the game of "War"

    But thats still not enough to keep people playing and coming back for more. So they purposely built the game to keep winrates as close to 50% as possible, so every player gets the experience of beating down an opponent by turn 5. 

    This game is designed to obfuscate the fact that luck of the draw and powere level of the cards, are what determine who wins. NOT SKILL BUT LUCK AND SHEER POWER LEVEL. 

    Of course there are still basic skills needed to play HS, but nothinnmore than basic addition and subtration, as well as knowing your outs and what % that is.  Afterthat, the skill level dissapears and its really about whats the powere level of the deck your playing.

    This is how they trick us. Watch a GM tourney any weekend and listen to the casters try and present basic addition into some grand level of skill!!  lol I know that their job,I get it. But does anyone else?

    Another "trick" Blizzard uses is golden cars, Legendaries etc...all which give little dopamine hits when played or opened in a pack. All these little ways to trick us into believing our skill is what matters, and tricking our brains into needing that dopamine hit over and over again.

    without these tools, HS would be a lame boring ass game. But throw some real psychologyb into the game design, make it as addicting as possible, and obfuscate the fsct its mostly luck not skill, and voila! you have a money making engine ypu can rely on. 

    If the game is so simple then surely you're getting to top 10 legend every month, right?

    Or is Blizzard rigging matchups against you, so there's no way to get past Gold or lower? Which is it?

     I hate that argument. Top legend is a matter of grind, nothing else. 

    Posted in: General Discussion
  • 5

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    People that pretends this game is not rigged x) You either win every game or lose every game. There is no in between. Yesterday I won 15 matches in a row, today I've lost 10. The deck does not matter, it's all determined when the game starts :) It's embarassing that people actually pretends to compete in this game. 

    Posted in: General Discussion
  • 1

    posted a message on Lunacy experience remains the same

    I mean, it was pretty obvious that the nerf wouldn't do anything. DoL needs to transform into cards that costs like... 1 more and refreshing Spring Water needs to restore only 2 mana or something. 

    Posted in: General Discussion
  • To post a comment, please login or register a new account.