• 0

    posted a message on Recurring Villain

    summon as many recurring villains until you are out of space

    Posted in: Recurring Villain
  • 4

    posted a message on Catrina Muerte

    minions, servants, bootlegs of the cold dark

    Posted in: Catrina Muerte
  • 3

    posted a message on Commander Rhyssa

    they trigger twice, exactly as the card says

    Posted in: Commander Rhyssa
  • 0

    posted a message on MSoG Pirate Rogue

     Thanks and I'm really glad you like it! The sprint is just a joke card to see how many people read the guide, you really should play backstab as it's a great board control card and enables combo effects which is especially important for SI:7 Agent in the pirate warrior matchup because of their efficient 1/3 rusty hook allowing them to develop strong 3 cost 4 health minions against clear boards

    Unfortunately I don't really think this is the deck for Shaku, Shaku is a valuable card for slower games but the goal behind this deck is to never surpass turn 8 and you have a lot of your sustain to those turns sorted with big drops like luckydo buccaneer and Assasin's blade, and swashburglar fills a lot of in betweens. If you really wanted to try out Shaku I would suggest replacing A Southsea Squidface or a Shady Dealer, as they generally fill similar turn spaces in the deck. Don't be afraid to experiment with different cards as it's important to do that in order to refine decks!

    In my experience so long as you have a pirate for turn 1 you will be in a very good position as they all bring out patches(except for patches!) to immediately give you board presence and set you in a good spot, generally the rest of the game is decided by draw luck and your ability to control the board whilst pressing damage

    Some notes; Warlocks generally love to keep hellfires or draw into them for turn 4 so make sure you don't develop too many little minions who die to it, generally you want to lose only 2 small minions to hellfire. It's recommended you have shady dealer for this matchup if you already have a 1-cost pirate as warlocks have trouble removing both patches and your 1-cost, so you can reliably have the 5/4 body survive the hellfire and still be able to push 5 and redevelop the next turn. Pirate decks you generally want to keep backstab as the biggest danger you can face on a pirate warrior is to have a frothing berserker grow out of control, and backstab can help remove it ASAP. The worst part about this deck IMO is that it heavily relies on drawing correctly so the best strategy is to pray you draw into the right cards for the matchup!

    Don't be sorry about asking questions as everyone should be doing it as much as possible; it's a very valuable thing to do!

    Posted in: MSoG Pirate Rogue
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