It does feel a bit bad to whales. Maybe they could give some cosmetic bonus items to folks with large collections?
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skymarshall78 posted a message on Introducing Catch-Up Packs!Posted in: NewsIt's almost like they're trying to encourage long term players to take a break from the game
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mantis33 posted a message on 27.0.2 Patch Notes - Battlegrounds Adjustments - Many Bug FixesPosted in: NewsCan we nerf hunter and rogue in standard yet? Like holy shit..
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konawolv posted a message on Albatross too strong?Posted in: Card Discussionwell, its a little more than a tech card. It give your opponent two dead draws regardless if they are highlander/pure decks or not.
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Wellingt0n posted a message on Albatross too strong?Posted in: Card DiscussionWhen a Card sees a ton of Play in wild - then it is probably among the strongest of Cards. That is true for Albatross without the shadow of a doubt. The card has a deck winrate and played winrate of 59% in wild and is among the top 20 Cards played there Right now.
In Standard the numbers for this card are not so much different - 58%. And OP is Right: The popularity of this Card makes certain decks Pretty much unplayable.
Now does this mean it should be nerfed? People are Right in calling it a tech-card. My guess is that the Card is WAY too universally strong for a tech Card. I am guessing that it outperformes most other tech Cards in Terms of winrate. A tech Card should be somethign that you put into your deck to counter specific strategys, not to be just a superstar-Card no matter what. I'll go check some other tech Cards now...
Ok lol. The next best tech card in Terms of winrate is sacrificial pact. And that one is WAAAAAAAAAY more narrow. Looking at the numbers for Albatross is actually pretty ridiculous… The guy has a higer deck and even PLAYED winrate than Zephrys the Great.
Albatross should probably just be a 3/3 to make it more of a sacrifice to run the card in your deck. -
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sPacEtiMe19 posted a message on Albatross too strong?Posted in: Card DiscussionQuote from Ilyanthiel >>Quote from sPacEtiMe19 >>People are funny how they define tech cards. And it clearly shows that most people don't know what a tech card should be.
Albatross is not a tech card, because it doesn't really have a downside. 3 4/3 is a fair body, and puts 2 dead draws into the enemy deck. That is it's absolutely worst case scenario. Against spell mage, Reno, etc. it adds those same dead draws while also shutting down more cards in their deck. It is not a tech card.
Hungry crab is a tech card. It's an absolutely abysmal card unless it hits a murloc.
Ooze and Harrison are tech cards. They have 0 upside, unlike albatross, unless their effect goes off. These are tech cards.
Black knight is a tech card. Very strong if it hits a big taunt, absolutely terrible if not.
When a cards worse case scenario is an amazing case scenario, it is not tech.
People salutes you: Tech card
Thank you for YOUR definition of tech cards. I don't see any reason a card should be underwhelming (if not fulfilling its tech effect) to be defined as tech... A tech card is simply a card that has no specific role in your deck but may have an important role on your opponent's deck.
Tech cards, in all of history in most card games, are supposed to be weaker than comparably costed cards when not fulfilling their effects. All tech cards in hearthstone, other than albatross, have followed this rule.
And the "examples" list on that link proves my point by including Kayne on it. A 4 mana 3/5 charge is just good by itself. The taunt bypass is just extra. And when we look at what a tech card really should be, it should be specific. 90% of decks are going to have some taunt or another, so if the 10% absence is enough to define a card as "tech," then yes I do disagree with that definition. There is not one single decent player that would look at kayne and think "that's a tech card I should include because lots of people run taunts." That is ludicrous, and no one thinks "tech" when looking a kayne. He is absolutely not a tech card. If only 10% of played decks ran taunts aggro DH would still play him because his stats with charge for his cost are good. Which can absolutely not be said about ANY card on that list other than albatross, kayne, and loatheb.
Loatheb was also not a tech card, because other than zoo specifically he had an effect on the opponent, regardless of what they are playing.
Every single other card on that list is an example of my point that the body/effect do not warrant the cost unless their effects come to fruition. Albatross' ability literally has an upside against EVERY playable deck if they draw even 1 bird, whereas something like crab or platebreaker would not.
But again, Kayne being on that list discredits it, because he is absolutely not a tech card.
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sPacEtiMe19 posted a message on Albatross too strong?Posted in: Card DiscussionPeople are funny how they define tech cards. And it clearly shows that most people don't know what a tech card should be.
Albatross is not a tech card, because it doesn't really have a downside. 3 4/3 is a fair body, and puts 2 dead draws into the enemy deck. That is it's absolutely worst case scenario. Against spell mage, Reno, etc. it adds those same dead draws while also shutting down more cards in their deck. It is not a tech card.
Hungry crab is a tech card. It's an absolutely abysmal card unless it hits a murloc.
Ooze and Harrison are tech cards. They have 0 upside, unlike albatross, unless their effect goes off. These are tech cards.
Black knight is a tech card. Very strong if it hits a big taunt, absolutely terrible if not.
When a cards worse case scenario is an amazing case scenario, it is not tech.
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Denza posted a message on Theorycrafting Livestreams - Thursday March 26thPosted in: NewsI miss the Day 1 feeling we had back in the day. Nobody knew what could work. Everyone was experimenting. Fun times. Nowadays it's just super competitive from day 1.
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cores posted a message on Conjurer's CallingPosted in: Conjurer's Callingabsolutely broken card. who the hell thought this was a good idea? it's a rare card that has legendary-level effects for 3 mana. and as if that wasn't enough, it's twin-spell too. awful, awful, awful.
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Kedalin posted a message on Should charge be removed?Posted in: General DiscussionIt might be enough to simply change all Charge effects to "Battlecry: Charge."
That would force you to play cards from the hand if you want to benefit from their ability to Charge (so Doomguard would either Charge and Discard, or get cheated out and wait a turn), which I think is an interesting decision. It weakens things like Gelatinous Cube and the Recruit mechanic, but I think those could stand to lose Charge without completely removing the concept of first-turn-attack from the game.
There will still be instances of explosive charge turns, but it will require a comparatively larger chunk of mana and/or setup (Druid Quest completion, mana-reduction effects, etc.), and those sorts of things tend to balance themselves out.
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Woe Cleaver indeed.
I can't wait to pull out an Armorsmith, Ravaging Ghoul, or Acolyte of Pain on turn 8!
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Not sure if I'd include this card in a control/handlock type deck, don't think I'd run it over Mortal Coil. This will definitely be great in Zoo though, since they don't like to lose tempo by hero powering as much.
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If I see that Mage quest icon go off, I'm gone. (I play control decks mainly.)
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As for single player RPGS; Bloodborne, Dark Souls 3, and The Witcher 3 are all must-plays. If you haven't played the earlier Witcher games, it includes a story recap, while Dark Souls is more about gameplay/atmosphere so playing the first two isn't really necessary (although I'd still recommend those if you don't care about graphics.)
Last of Us and the Uncharted series are worth checking out, as well as Until Dawn and Heavy Rain if you're looking for an interactive movie type game to experience with the wife.
Resident Evil 7 is great if you're into horror games, it's a massive improvement over 5 and 6.
Horizon Zero Dawn and Nioh are good, but not on the same level as the aforementioned titles.
Like others have mentioned, Rocket League is probably the best sports game on PS4.
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Who knows, definitely my least favorite art of the expansion.
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A Hugh overhaul?
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