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    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Submission]

    Class: Demon Prince

    Hero: Abaddon the Despoiler, Chosen of Chaos

    Abaddon is a risky hero that adds a lot of randomness with his epic new hero power.  Power comes with a price, and the new demons that come in Abaddon's envoy are thirsty for blood.

    Bloodlust: Costs 1 less for each minion that died this turn.

    Planar Summoning: Upgraded Hero Power, for late game when life is dwindling.

    Bloodletter: Basic Demon with power ramp capabilities, the slaughter needs to be balanced between mana cost and power.

    Blood Thirster: The biggest Demon of Khorne around, devours entire armies to appease it's god.

    Among the many demons at Abaddon's employ the demons of Khorne Preside.  They care only about blood, not whose it is.  They draw power from blood and death, causing suffering wherever they go.  The Demon Prince is for those that love power, but don't care about taking some draw backs.  Demons have never been very extreme in Hearthstone, but in the grim dark of the future, there is only war!

    *Grammar error on Blood Thirster, read take 10 damage, meant deal 10 damage to hero.*

    Posted in: Fan Creations
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    posted a message on Make the Card

    10 mana legendary for (Druid)

    Next: A Legendary minion with a unique ability

    Posted in: Fan Creations
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    posted a message on Make the Card

    Missed: a Shaman minion that can not be normally played (Eg. 11 Mana, no cost reduction) for use with alarm-o-bot esque cards.

    Posted in: Fan Creations
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    posted a message on Make the Card

    Weapon with Unique Effect:

    1 Mana 1/3 (Rogue)

    Next: a Shaman minion that can not be normally played (Eg. 11 Mana, no cost reduction) for use with alarm-o-bot esque cards.

    Posted in: Fan Creations
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    posted a message on Make the Card

    This would slot into a control warrior, not sure if it is very meta changing, but i love it!

    Posted in: Fan Creations
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    posted a message on Make the Card

    A card that interacts with card rarity (Late because school)

     

    Favorite Character from a Video Game (Sorry it's a bit boring)

    Next: A Card that will change the meta.

    Posted in: Fan Creations
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    posted a message on Make the Card

    Non-mage freeze card:

    WC3 Lich Frost Armor, Arthas could use that i'm sure.

    Warhammer 40K for the next card!

    Posted in: Fan Creations
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    posted a message on Make the Card

    A bit late to the starwars, but here!  Sshhh, expanded universe has all the cool stuff!

    Posted in: Fan Creations
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    posted a message on Idea: Character-Specific Subclasses

    Jaina could be deal 1 damage to a character, if it is a minion, freeze it.

    For Kael'thas his totems could have "As long as you control a non-totem minion with taunt, this gains taunt"

    Posted in: Fan Creations
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    posted a message on What is the borderline between a card needing or not needing a nerf?

    Cards should be buffed when they fall way below the playable line.  The playable line is when you can comfortably put a card in a tailored deck and not feel like the card still sucks, a la Warsong Commander for a charge deck and Starving Buzzard for a Beasts deck.

    Cards need to be nerfed if they are outside of their balance bounds or that severely reduce design space.  There can be "good" cards and "bad" cards, but no card should be universally accepted as the best.

     

    Minor nerfs and buffs are needed for quite a few cards.  Here are some that I feel need to be changed: make mysterious challenger cost 8 (or reduce the amount of searchable secrets), Dr. Boom should cost 8, Piloted Shredder should be a 3/3, and warsong commander should give charge to minions below 3-attack (leper gnomes, wisps, but not patrons), Starving Buzzard as a 5/4

    Mysterious challenger ends up being a 1-mana 6/6

    Dr. Boom is a 7-mana 9/9 deathrattle: deal 2-8 random damage

    Piloted Shredder has amazing stats and reduces the design space that blizzard is allowed, before shredder everything was compared to yeti, and in many cases individual decks would forego yeti for specialized cards, but most decks flat out run piloted shredder because it is so far above other 4-drops.  A 4/3 is annoying to deal with, can even be hard depending on the game, however the also spawns a random 2-drop, meaning that it will routinely get a 2-for-1, sometimes even more.

    Warsong Commander had an interesting effect allowing cool combos later in the game, and then it broke with grim patrons, rather than nerfing the card out of play, nerf it just under the bar of OP.

    Starving Buzzard is a 5-mana 3/2, it needs a major stat buff to be played at 5-mana, even if it has a good ability.  By increasing its stats it will start to see some play again.

    Posted in: General Discussion
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