i think a 30/30 each turn is better than random legendarys
- ambuscade
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Member for 8 years, 5 months, and 21 days
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Nightghost posted a message on Heroic Tavern Brawl Potentially Delayed Until After BlizzConPosted in: Newspersonaly i think they have no idea how to code the 3 deck thingie since it would require you to connect to oponent before connecting to the game in some seperate lobby. once again a early bad decision comes back to haunt them later (like reconenct to replay from sc2 made a mess in reconnect to heroes of the storm)
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K_Zaytsev posted a message on Mr yagut Burgle tempo roguePosted in: Mr yagut Burgle tempo rogueQuesting Adventurer
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bonebreak2000 posted a message on Priest, a new tempo archetype?Posted in: Priest, a new tempo archetype?Did you guys ever stop and think that maybe he was full of it and that there is no "hidden" Priest deck? Some classes just are weak at certain times, and Priest is the worst in the game right now. Zero professional Hearthstone players are bringing Priest to tournaments for a reason. There isn't an unknown archetype, we can see all of the cards and they suck.
He didn't even say there was a hidden priest deck out there. Thats the funny thing. I watched the twitch feed and he said it very casually saying people discover new things all the time. He said it basically like "People discovered mech warrior and we hadn't really thought about it much before that, maybe there is a deck for priest people will figure out, we'll see".its pretty funny to see people run with this idea after it was mis-reported what he actually said. - To post a comment, please login or register a new account.
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I definitely agree with all the salt, this is by far the worst expansion yet. But, I'm just trying to have fun with it and see if I can get to legend with miracle rogue. Gotta try to find a way to have fun with it, otherwise just go play something else until it gets better.
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How did they not see how crazy it could get? I actually think it's a really cool card, but it shouldn't have been released at the same time with these insane enabler cards.
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Can't wait for Razakus Priest to get that nerf hammer. A card game feels dumb when you can be at full health with ten cards left in your deck, and your opponent is in fatigue with 8 health and 5 cards in their hand, and they win the game the next turn.
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Great, great card. Really fun and better than expected. Everyone talks about how slow it is, but in a control matchup even if you burn only 2-3 cards at the end of the game, you win. Against aggro, you have the tools to win anyways, and it's just an additional taunt. No biggie, if you were going to lose to aggro, you would lose anyways.
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If you're losing 5,6,7 times in a row to aggro, there's something wrong with your deck.
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Aggro murloc paladin (also using deathwing???), I survive as Mage, eventually getting him card dead, clearing the board, Alexing myself and throw out 2 giants.
He has no cards, no board, and I have 3 8/8s on the board.
He top decks Stonehill Defender -> into The Curator on the same turn (the only possible game saving top-deck)
This draws deathwing for him, plays next turn and goes on to win.
I hate this game.
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I don't see what secrets are so crazy that you need a crazy good counter card to them. Most of them can be played around pretty easily. The only super sticky secret is ice block, in which case eater of secrets is fine because you wouldn't use it until late game anyways (when you can kill your opponent on the same turn)
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Not op at all. It's really bad actually in many situations. Vs Pirate warrior, for example, you lose if you draw this card in your opening hand.
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Us server legend rank 6000, so playing a lot of rank 1s. Maybe thinking it's the easiest way to get in? I dunno, glad to hear it's not as prevalent as I'm seeing though.
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It's not a big deal, I have no problem keeping them out of legend with taunt warrior. It would just be nice to be able to play something else once in a while.