I have been playing Dragon priest for last 2 season only get to rank 4 last season and decided to give a serious push this season. I started from last 10 days of this season from rank 5 and made it today, took me around 100 games with around 65% win rate.
It's strange if you compare it to Execute. A mage theme is freezing everything, a warrior theme is damaging everything.. So both effects are very similar in that mather but at the same time damaging something is way easier and more consistent than freezing something. This means it's kind of strange that they made this hard removal 2 and not 1 mana. Well this would make Ice Lance a pure face card.. So upping Excecute to 2 mana might have been the more appropriate way. Well whatever, I like playing warrior way more than playing mage + it seems like Blizzard wants Execute to be a trump card of warrior like Fireball is for mage.. So I guess it is fine.
This is why I think it's much worse than Execute.
As a Warrior (any kind of Warriror deck), for you to hurt a minion and use Execute, is extremely easy.
As a Mage, for you to freeze a minion and use Shatter, it's not always easy. It will depend on what kind of deck you're using.
Considering that, it's not necessary to increase the mana cost of the card, IMO.
If it were just 1 mana cost, it would still be balanced.
For a class without Innervate or similar spells, paying one extra mana can make a big difference in the usefulness of the card.
As a lot of people said before me this is a bit overpriced. It could have:
cost 1
or maybe be a tad bit more versatile : "Destroy a Frozen Minion or Weapon".
or even: "Freeze a character. If it is an already frozen minion, destroy it."
It would be great and I would definitely use it if it had the third effect you suggested.
Right now, it's just a overpriced and worse Execute for mages.
At least most of the mages deck use Frostbolt, so I can't say this card doesn't have its uses.
I still don't like the fact that it's so much worse then Execute.
There is no rule saying a card can't be equaly useful to another, and they're class cards, so it's okay for them to be more powerful than usual. Bloody hell, just take a look at Hex and Polymorph, they're both fantastic cards to get rid of huge minions.
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Hello.
Thanks to this deck (http://www.hearthpwn.com/decks/508881-twobiers-floodmurloc-paladin) I went from 17 to rank 6.
The problem is that I've tried multiple times, but it doesn't seem it is good enough to get Legend with this.
I'm much more frequently facing decks prepared to deal with the small minions.
What deck you guys used to climb from rank 6 to Legend? Or what are you currently using to climb?
I feel it's time to change deck, but I'm not sure what would be a good replacement.
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Yay, nice deck ^^
A tip to other players using this deck, keep Alextrasza in your hand VS control warrior, to reduce his HP.
Otherwise it will be so hard to win, with the amount of shield he gains during the game.
Thanks for posting the video, it helped me decide if I would craft the deck or not.
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I was thinking I was going to regret creating Vilefin, but as Kripp says: "Turns out... it's pretty good!".
Great deck +1!
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Good guide.
I usually just copy the tier 1 decks, but this is starting to get boring!!
So today this will change. I'll probably die a hundred times, but it'll be fun testing new ideas.
I'm watching many WoG card reviews from the pros, I guess that's the least I can do to not create decks which are a complete fiasco!
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Good job!
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Pretty good!
Kinda hard enduring the damage until turn 10, to drop N'zoth and finish the opponent, though.
Maybe I'll add a Cyclopian Horror to the deck, since we don't have Healbot anymore, and I can't think about a similar card.
If you have any idea, any of you, I'd appreciate it.
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I love your deck!
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Ugly, in a good way. I like it!
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