People are too focused on "you need to draw it and it only affects ur deck so its not so good"...
Priest already uses most minions that have much higher health than attack, so alot of priest decks already are like this... now you simply add this card in ur deck, and if you don't draw it great, ur deck is still good, if you draw it your deck becomes MUCH better. The only situation where this card is mediocre is if its like at the top 3 bottom of the deck with 1 or no other minions left in your deck.
It would also seem some decks do better than others, with Warrior I went all 8 bosses twice and won the last encounter once, while with Priest I got to boss 3 and boss 5 in my 2 runs, interesting.
Did anyone notice if the starter deck and choices after 1st wins are drastically different many times or similar always?
And I feel people missunderstood me, I never said dungeon run sucked, I said it has a ton of potential and is very fun, the problem I see is you get no rewards, if they at least made a weekly reward for beating 5 bosses for example, the mode would be played alot, now I just am afraid it will be forgoten quickly and never played much, unless you get a quest for it.
''I suck at dungeon runs, it is all RNG, Blizzard messed up, not me''
Of course its RNG, you start with like 7 cards in ur deck, ur results heavily depend on what you get, you can defeat 1 boss with 1 deck easily, but have no chance with another deck. I have nothing against the higher difficulty bosses since by then u have some deck already drafted and built, but the 2nd and 3rd round are quite heavily rng dependant on ur deck and opponent, not saying its all bad but maybe they could have made it a bit easier till you actually build some deck together and not just the pre built few cards.
1.Building up ur deck as you go is a great idea, but then make the dungeon bosses difficulty aproprate aswell then for god sakes... its all about rng, if you get decent bosses u can get past the first few rounds, but if you get the super armor up golem who armors up like crazy soon you have no chance, since ur gonna use up your 9 card or whatever deck in few turns and its not possible to kill him at all, unless u got like 5 fireballs lol then u simply go fatigue and lose
Wait, what? You mean the guy who's hero power is just "Add 3 armour" (A slightly better warriro power)? How did you lose to him?! You just hit his face repeatedly until he stops moving. :-P
(Or is this one of the endgame level 8 bosses ( that maybe I haven't come across yet)
One thing I've discovered with Dungeon runs is to never, I mean NEVER stick with just one game plan (like only burn spells, or big minions, or whatever). You will find at least one boss that will scrub the floor with you. My biggest disappointment was having an amazing assortment of hard-hitting demons, only to finally face King HaxWaggle with an army of 3/15 Walls that wouldn't go away!
Heh - and that's the beauty of Dungeon Runs. It's an amazing addition to the game!
He added armor, used cards that add like 10 armor, and armored up like crazy, and taunt minions and I had a priest deck just starting to play dungeon run, with 10 cards and no real offensive ones, it was actually completely impossible to win no matter what.
And to the others saying u don't need reward, well why not? You get 10 gold by winning some games otherwise, whats wrong if you got 10 gold winning 3 or 4 games here? You would at least get SOMETHING, and would make alot more players play alot more.
Very well thought up mode, actually has so much potential, but again another thing blizzard does is much much worse than it could have been with some very questionable decisions.
1.Building up ur deck as you go is a great idea, but then make the dungeon bosses difficulty aproprate aswell then for god sakes... its all about rng, if you get decent bosses u can get past the first few rounds, but if you get the super armor up golem who armors up like crazy soon you have no chance, since ur gonna use up your 9 card or whatever deck in few turns and its not possible to kill him at all, unless u got like 5 fireballs lol then u simply go fatigue and lose
2.No rewards at all, seriously? Its a fun mode but whats my incentive to even play it, if I beat like 6 out of 8 bosses and get absolutely NOTHING for my effort?
Am I missing something? Why do people say its only good against highlander decks? Its a 4 mana 20/20, 4 mana is NOTHING, you can play it anytime when you are ahead or control the board, its only not so good when ur losing and behind.. and after you play it, it can become dormant anytime your opponent draws 3 candles, so he will have to also save 1 hard removal, for a 4 mana monster, so he is 1 hard removal down for your other win condition monsters, and if he has no choice than to use it then he doesn't have any for darkness which is a 20/20. This card is pretty solid quite overall, not just against specific decks!
8
Honestly the cards have been disappointing so far, this expansion seems the weakest in recent months.
0
People are too focused on "you need to draw it and it only affects ur deck so its not so good"...
Priest already uses most minions that have much higher health than attack, so alot of priest decks already are like this... now you simply add this card in ur deck, and if you don't draw it great, ur deck is still good, if you draw it your deck becomes MUCH better. The only situation where this card is mediocre is if its like at the top 3 bottom of the deck with 1 or no other minions left in your deck.
0
Battle Tag : AceOfSpades#21533
Region: US
Trade only: Yes, you go first.
0
Done
0
It would also seem some decks do better than others, with Warrior I went all 8 bosses twice and won the last encounter once, while with Priest I got to boss 3 and boss 5 in my 2 runs, interesting.
Did anyone notice if the starter deck and choices after 1st wins are drastically different many times or similar always?
0
And I feel people missunderstood me, I never said dungeon run sucked, I said it has a ton of potential and is very fun, the problem I see is you get no rewards, if they at least made a weekly reward for beating 5 bosses for example, the mode would be played alot, now I just am afraid it will be forgoten quickly and never played much, unless you get a quest for it.
0
0
1
Very well thought up mode, actually has so much potential, but again another thing blizzard does is much much worse than it could have been with some very questionable decisions.
1.Building up ur deck as you go is a great idea, but then make the dungeon bosses difficulty aproprate aswell then for god sakes... its all about rng, if you get decent bosses u can get past the first few rounds, but if you get the super armor up golem who armors up like crazy soon you have no chance, since ur gonna use up your 9 card or whatever deck in few turns and its not possible to kill him at all, unless u got like 5 fireballs lol then u simply go fatigue and lose
2.No rewards at all, seriously? Its a fun mode but whats my incentive to even play it, if I beat like 6 out of 8 bosses and get absolutely NOTHING for my effort?
1
Am I missing something? Why do people say its only good against highlander decks?
Its a 4 mana 20/20, 4 mana is NOTHING, you can play it anytime when you are ahead or control the board, its only not so good when ur losing and behind.. and after you play it, it can become dormant anytime your opponent draws 3 candles, so he will have to also save 1 hard removal, for a 4 mana monster, so he is 1 hard removal down for your other win condition monsters, and if he has no choice than to use it then he doesn't have any for darkness which is a 20/20. This card is pretty solid quite overall, not just against specific decks!
2
The deck looks very interesting, I will try it out, Ysera looks very interesting, Spiritsinger Umbra might also be very nice in this deck.