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    posted a message on No love for Malorne?

    I can almost guarantee he isn't

    Posted in: Card Discussion
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    posted a message on [Naxx] Cancer Shaman

    Cool I'll test it out, just haven't seen this archetype with shaman yet.

    Posted in: [Naxx] Cancer Shaman
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    posted a message on [Naxx] Cancer Shaman

    Does this work? If so what rank?

    Posted in: [Naxx] Cancer Shaman
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    posted a message on [Curse of Naxxramas] All in on Kel'Thuzad for Shaman

    this is very smart. You need more reincarnate targets though, so add in 2x argent commanders or maybe a sunwalker.

    edit: cairne and sylvannus are fine too but argent commander is good for board control which seems necessary with the 6/8 dude but obviously I couldn't know because the cards aren't out atm.

    Posted in: Shaman
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    posted a message on TidesofTime CryoGiants

    I'm 4-0 with this deck and i've only played against zoo. This is genius. I tried(and failed) making a deck like this but I told myself that I couldn't take out fireballs, polymorphs, or pyroblast and I was wrong apparently.

    Posted in: TidesofTime CryoGiants
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    posted a message on The Most Used Card in Hearthstone! The Under the Radar OP Card of this Game!

    It's absolutely overpowered in the sense that almost every single deck runs it. Rush, midrange, tempo, and control all run it for the most part. It's shitty because I always want to drop it to be more creative with my decks but it's just too good and that stifles gameplay. There are a lot of "required" cards in the game but they are all class cards with the exception of azure drake which is neutral. It just doesn't make any sense to have a card in the game that you either have to play or become less competitive.

    Posted in: Card Discussion
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    posted a message on Chillbro's Void Terror Handzoo

    By the way this deck was intended to make a deck that makes void terror work because when the next set of cards come out it will be much better because of nerubian egg(or whatever it is).

    Posted in: Chillbro's Void Terror Handzoo
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    posted a message on Chillbro's Void Terror Handzoo

    Thanks I'll try it out. I haven't been playing much lately because of school but I haven't been doing as well as I want to the last few days. I'm assuming it's at least half meta because my turn 3 7/8 void terror got bgh'd the last 2 times i attempted to play...gg :(

    Posted in: Chillbro's Void Terror Handzoo
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    posted a message on Chillbro's Void Terror Handzoo

    is this a good wow or a bad wow?

    Posted in: Chillbro's Void Terror Handzoo
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    posted a message on Legend Paladin

    ty for the deck. can you explain the eleven archer though?

    Posted in: Legend Paladin
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    posted a message on CONTROL HUNTER....NO UNLEASH THE HOUNDS.

    aoe is the downside. consecrate, for example, would wipe the beasts out. it wouldn't with the same with cairne. imo i would say they're about even. put highmane in if you feel like it.

    Posted in: Hunter
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    posted a message on CONTROL HUNTER....NO UNLEASH THE HOUNDS.

    what is your rank?

    Posted in: Hunter
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    posted a message on Analyse my arena runs , shaman | Videos and deck list

    your mana curve is a bit low but it's better than having it too high. you picked direwolf over ooze. I see the justification but ooze is usually better. your picks are really good imo. I would have gone another flametounge over stormpike but i love muh totems lol. Because your curve is so low and you're shaman, if you lose a lead early you pretty much lose, so keep that in mind. I'll watch your video now...

    game 1 you should have hero powered instead of flametongue. you're only getting 2 more damage that turn and giving him information that would be nice to hide. plus the next turn you could have attacked with 2 minions instead of one. unless you're super aggro in arena it's more about board control than getting 2 more damage in the early game. going for face should be something you have to justify if there are minions out. when he played his 3/3 divine shield guy on turn 4 i think it would have been better to attack his face and then recall your flametongue back to your hand with the other guy. that's a ton of damage and then you get a 5/4 on the board that can be buffed the next turn. plus it forces him to lose his divine shield instead of keeping it by attacking the flametongue. you used your rockbiter on his face but it didnt make sense. you're gambling that you wont need it later. what if you need to get past a taunt or clear something on board? plus you hide that you have +3 attack in your hand. he might not account for that but now he will for sure. thats all i feel like analyzing. it goes over concepts so it should be valuable.

    edit: just watched the start of the paladin game. Why not coin out the 2/4 overload guy on turn 2 and not attack with  worgen, then turn 3 play stormforged axe and lightning bolt(assuming he plays a minion, don't waste on reinforce) +clear the board? you get minions out earlier and would have a 4/6 on turn 3 that can attack.

    Posted in: The Arena
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    posted a message on Forbidden Paladin

    I like the idea but this gets hard countered by hunters imo

    Posted in: Forbidden Paladin
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    posted a message on [BRM] Ladder Druid

    one question: how do you play this vs handlock?

    Posted in: [BRM] Ladder Druid
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