• 32

    posted a message on Weekly Card Design Competition #23: Submission Topic - New rule and new qualifying system!

    • 3 mana because this effect could be very powerful with many 8 mana minions, placing Ragnaros as a 6/10 and out of BGH. 
    • Lots of interesting plays with Taunt minions, more HP but pairing this with ex. Deathlord gives him 0 Attack.
    • Make weak body minions like BGH more useful vs aggro, making it a 2/4 instead of 4/2.
    • VS. aggro 4 attack is often enough on a minion, make Piloted Sky Golem or Lord of the Arena bodies stronger!
    • Lore-wise it should probably be druid only, but the effect is too flexible and broad to be druid only. I see this card with many class and neutral cards.
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #23: Discussion Topic - Check out the poll!

    Please help me decide :) 

    • Elusive: Can't be targeted by spells or hero powers.
    • How can I reduce the amount of text on Seer of the West? If you play him without any adjacent minions, nothing happens. He puts 1-2 minions directly from the deck based on how many minions he shuffled back in.
    • Max the Mad summon Boom Bots on a random side of him, to prevent 4 Imps summoning 4 Boom Bots.
    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition #22: Submission Topic

    Posted in: Fan Creations
  • 0

    posted a message on ANNOUNCEMENT: New Fan Creation Mods, Weekly Card Design Competition Season 2, and more...
    Quote from jazzfan27 »

    My suggestion:  Do the voting American Idol style.  You Mods pick your top 20 cards and let the rest of us vote on the finalists.

    Why? 

    1 - OP cards get weeded out before the finals.  In the current system OP cards are often favored for being OP instead of penalized for being OP.  Voters think more about how much they'd like to have the card than play against it.

    2 - Cards that don't meet the criteria don't make the finals, nor do they soak up votes in the open competition.

    3 - Reduces some potential of ballot box stuffing.  I've often suspected that being part of a guild of some sort was extremely helpful in making the finals in here.  You get 10-12 guildmates to vote for your entry and you have a nice step up on the competition.  Doing it American Idol style would at least move that advantage to worthy cards.

    4 - Clears up all the voting issues.  No longer will it matter what page you are on or how high on the page or if all teh best entries are on one page. 

    I'm all for this, let's just do this and see how it works in reality. If it doesn't work then we simply go back to the old formula in the next season.. How long does a season last btw?

    Posted in: Fan Creations
  • 0

    posted a message on EU Legend #1 (S15) Malygos Lock

    You don't need Alexstrasza like in Freeze mage, this deck got many minions that now and then get in some face damage. Deal at least 13 face damage (which isnt hard) and your opponent die to Malygos+Dark Bomb+Soulfire.

    Posted in: EU Legend #1 (S15) Malygos Lock
  • 0

    posted a message on Just beat Applejacked to get legend :)

    Congratulations! 

    Just one question, how important do you feel Harrison Jones is? Never owned him, but wonder if there are some games you felt he turned things around. Because if there are a few of these game-changing moments it means he is an important card to climb r5+ with

    Posted in: Warrior
  • 0

    posted a message on Chance to acquire card when playing.

    This is not supposed to be an alternate way of getting cards, it's a nice surprise that create the illusion that every game you play gets you closer to a free card. Games are mostly illusions of accomplishments and luck for things that in the end doesn't matter.

    And wtf are you discussing the % chance for a card to be given out, this is brainstorming for a new idea, not a topic for what the % chance should be. I just put it at 0.01 to be subtle. Make it 1% for all I care.

    Posted in: General Discussion
  • 0

    posted a message on Chance to acquire card when playing.

    Wouldn't it be cool if there was a tiny tiny chance to get a random card every time you play a game, or only if you win.

    • 0.01% chance to acquire a non-golden card after playing/winning in Arena or Constructed.
    • 0.001% chance to acquire a golden card after playing/winning in Arena or Constructed.
    • Reaching Legend gives you a random golden card, so this can only happen once a season.

    The chance of getting a card that you don't already have is extremely low, but chances like this is put in the back of our tiny human brains and because of that, can still motivate us to play. And when you forget all about this, but suddenly it pops up it's a nice little surprise.

    Another fix: Make right-clicking a class' tab in the card library open up deck-building for the class you right-clicked.

    Posted in: General Discussion
  • 0

    posted a message on High Legend Bloodlust Shaman

    Since the deck is built around Bloodlust, I guess you have tried earlier with 2xBloodlust instead of 1. What happend? Usually when something is built around a card, it's 2x of that card

    Posted in: High Legend Bloodlust Shaman
  • 0

    posted a message on New Minion Type: Towers

    If you want this to be a new thing and a new Type like Dragon, Mech etc. and you don't want it to ever attack, you should drop the "Can't attack.", because Can't attack can be silenced but Types cannot. And make the type Towers coded to never be able to attack
    Now it just looks like normal minions with the Can't attack mechanic

    Posted in: Fan Creations
  • 26

    posted a message on Weekly Design Competition #19 - [Ended]

    A majestic and powerful being of the Naaru, source of all holy magic and what we call "The Light".

    • Removes Paladin's thematically bad Hero Power (Swarm Leader instead of quality soldier of the Light).
    • Paladin Hero Power can now give massive value, but it can only target Dragons and removes the ability to Reinforce, these downsides buffs the hero power. If it buffed ALL types it would be another story. When this minion dies, you get Paladin's normal Hero Power back; "Reinforce".
    • Body for 6 mana is a Sunwalker without Taunt. Hero Power change makes up for the lacking Taunt.
    • You can buff enemy dragons like Chromaggus to make it 7 Attack, and then BGH it.
    • 6 mana because all classes need more 6 mana spells. (Hunter, Mage, Paladin and Shaman have only 1 class card that's 6 mana!)
    • T5 Dragon Consort. T6 Dragon of the Naaru+Hero Power on Dragon Consort into Emperor Thaurissan :>
    Posted in: Fan Creations
  • 0

    posted a message on The Winds of Northrend

    Nice cards, they actually makes sense when thinking about Northrend, others would maybe just think cold+undead and make cards based on  that.

    What is the "timewalk entry" that Pint-Sized Timewinder sets?

    Posted in: Fan Creations
  • 1

    posted a message on Legendary Class Dragons

    Chronormu+Holy Wrath deck xD

    I like all of them, only Brightwing seems less interesting and maybe swap Health and Attack? Since it's druid maybe spice it up with the Choose One mechanic?

    Posted in: Fan Creations
  • 7

    posted a message on [Top 25 EU] Steef Midrange Shaman

    I don't have Earth Shock, Crackle, Feral Spirit, Lightning Storm, Mana Tide Totem, Doomhammer, Al'akir the Windlord, Zombie Chow, Haunted Creeper, Big Game Hunter, Defender of Argus, Piloted Shredder, Antique Healbot, Azure Drake, Loatheb or Dr.Boom. What replacements do you suggest?

    Posted in: [Top 25 EU] Steef Midrange Shaman
  • 4

    posted a message on MissAggy's Legendary Mech Druid!
    Quote from gumtreee »

    haha funny how you didnt realize you had lethal. Additionally you missed 1 dmg when you swiped the annoyotron and went face with the spidertank. Doesnt sound much but you were 3 dmg away from lethal in turn 6 and it would have been only 2 if you had played it correctly. Always calculate and think a few turns ahead, this divides good players from legendary ones. GG

    ? Swipe hits face for 4 damage, Spider Tank lose 1 Health OR Swipe hits face for 1 damage and Spider Tank hits face for 3 damage and stay healthy. So 4-4=1 according to you?

    Posted in: MissAggy's Legendary Mech Druid!
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