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    posted a message on How will Blizzard inevitably nerf rogue?

    Let's count for win condition of Rouge shall we?
    1. Turn 2 coin-prep-raiding party-edwin, easy turn 2 8/8 draws THREE specific cards.
    2. Or turn 3 backstep-prep-raiding party-edwin, turn 3 8/8 clearing one minion from token decks and draws THREE specific cards, following a turn 4 4/2 weapon with shadow step effect, casually throw two 0 mana 3/3 taunts out.
    3. maybe you don't get the combo, how about coin/backstep EVIL, 1/5 getting two lackeys for NO downside effects? (Warlock 2 mana 2/2 crying)
    4. losing on board? how about casually turn 8 deals 12 damage face with Leeroy shadowstep?
    5. Taunt minions blocking? Oh we have sap AND 2 mana deals 4 face which you can't block with taunt Kappa.
    6. Your opponent stablize with a lot of early clears? No problem we have Togwaggle 6 mana 5/5 get a TREASURE, casually prep it out and get two 12/12 on board maybe?

    We still have more -> how about blink fox/hench-clan into 0 mana deals 4 damage to a minion in turn 4?

    The problem of Rouge decks are, we can't specify them. They contains both super aggro, control, miracle, potiential late game, in a deck of 30 cards only.

    Posted in: General Discussion
  • 0

    posted a message on IRL Fatigue, Stuck at Rank 15

    play BrokeBack Rouge and get some easy rank to Legend, it works easily.

    Posted in: General Discussion
  • 1

    posted a message on Tired of HearthStone.

    Talking about "core" of HS, we had some basic concepts years before, like "card advantage" "board pressure" "tempo swing". None of these work in this expansion.

    Posted in: General Discussion
  • 1

    posted a message on Tired of HearthStone.

    Let's not talking about win rate, is it actually fun to play a card game when 90% of your card played are not what you put in your deck? 

    Posted in: General Discussion
  • 0

    posted a message on Tired of HearthStone.

    The only thing that hold you back is time. Streamer play game as his work, they play >8 hours per day. (Thijs even more) And we are casual players. You actually can get legend easily if you play 3-5 hours per day, cause every deck in HS holds ~50% win rate.

    Posted in: General Discussion
  • 1

    posted a message on Tired of HearthStone.

    Cause I just came to here today LOL

    Posted in: General Discussion
  • 0

    posted a message on Tired of HearthStone.

    RNG is at a pretty high level right now, which is the bane of control decks; aggro/midrange with unpredictable cards - yes, especially discover - is impossible to react to, which is the whole thing about control. 
    You say what I think, thanks. It's not something about win rate, win or lose, but if I play a control deck that can't predict my opponent, that's not fun at all.

    Posted in: General Discussion
  • 1

    posted a message on Tired of HearthStone.

    For your reference, I have a good job, have a girlfriend, playing some other games, going out for soccer and basketball. Just saying some words to a game I loved before, doesn't mean that I spend my whole life onto it. 

    Posted in: General Discussion
  • 1

    posted a message on Tired of HearthStone.

    I made an elemental control shaman deck, actually keeping a okay win rate these days. But the thing is, I auto-win when I queue into Rouge and Hunter, auto-lose when I queue into Priest and Mage. I don't like this even I win a lot, cause playing rock paper scissors in 2019 is not fun at all.

    Posted in: General Discussion
  • 2

    posted a message on Tired of HearthStone.

    Don't agree. I understand the point of "giving some random" into the game, but Discover is just too obvious, too easy and too strong. Discover itself means "give player three class options to pick one" AND "class card offered more often than netural card", combining with keywords on the card like "discover a taunt minion", makes it way too strong than just a random card draw. 

    In my opinion, discover should not be printed on minions. You should use your mana (that means tempo) to find an answer if you need. Playing a minion on board AND still discover an answer make no sense.

    And those "if xxx then keep all three cards"  are absoulte broken. If you nerf Ancient of Lore because 7 mana draws two is too OP, why would you print a card that say "2 mana draw three random Druid minions".

    Posted in: General Discussion
  • 9

    posted a message on Tired of HearthStone.

    I played some MtG also. As a game HS is better, simplier, more attractive, better gameplay. But as a "card game", MtG is 100% better than HS.

    Posted in: General Discussion
  • 11

    posted a message on Tired of HearthStone.

    Yeah I know what you gonna say "Quit if you hate the game". Just let me say some words about it please, as a 4-year player.

    This game is gone way too far from a skilled card game. The only thing left is "card", you don't need brain or skill to play now. Expansion came out few weeks now, let's have a look of the top tier decks: Trent Druid, Control/Bomb Warrior, Discover Mage, BrokeBack Rouge (I mean Lackey), Big Priest. All these decks have some similarity: you have no way to interact with them. They just play their cards, you either clear it or you dead. Okay you clear it, and then he play another ONE card that put multiple threads on board at the same time.
    Here's some examples:
    Priest Mass Resurrection with Catrina Murete,
    Druid Forest's Aid, Crystalsong Portal
    Warrior Two Doctor sevens
    Mage Khadgar Power of Creation/ Khadgar-Giant-Calling
    Rouge infinite Lackeyssssss

    I have a solution of all these: play aggro, hit their face hard to zero before turn 6. But what if I don't like aggro decks?

    Maybe it's the life of a game, 5 years is too much for a card game? 

    Last word, "Discover" actually kills HearthStone. I wish Discover was never been released, maybe HS will still be a good card game.

    Posted in: General Discussion
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