Aggro decks always countered by early AOE clear, but magnetic makes it strong against it and still do tones of damage to your face early. For example replicating Menace- it's simply 4 mana +3+1 AND deathrattle summon three 1/1 mechs. The fact that all your magnetic cards dealing face damage at the turn you play, but still counter AOE clear, is way too strong.
As a card game fan I hate Discover and Magnetic the most.
oneof the autoincludes in most decks and a reason to play mech decks ... sigh ... Play shaman or mage and put in polymorphs if you don´t play mechs ...
you can't waste hex on it normally. Imagine you face mech hunter with control shaman, your main hex target is 100% the mechanic dragon, cause this ruin their nine lives. Now if I hex Sn1p, and they play two mechanic dragon after, I auto loss because of the Nine lives.
Build a deck that may beat control warrior now, cause you will face tones of it after the Sn1p release and the buffs. Maybe rabbit rogue is an out for you.
SN1P was a great way to get more people trying out mechs. Of course this is just a theory and just my opinion though, not at all stating this as fact.
I agree this theory but control warrior is the problem. They don't even need to put Sn1p in their deck but still ruin your game with Sn1p. That's why I always say "discover is the game killing mechanic".
For your reference if you don't know why this card is broken: Magnetic give potiental burst and good trade; echo give value; Deathrattle effect give it protection to most of the board clear cards; and if you play warrior you can get it for free and multiple times. Imagine your opponent play a 9 mana 6/9 deathrattle into SIX 1/1 mechs.
I lose a control game just because my opponent play Sn1p (from OmegaLUL) in turn 10, I hardly remove it by 2 cards, and then he play another one discovered from his stupid hero power next turn.
This patch update just make everyone play control warrior (not even bomb warrior). Two good warrior mechs buff AND the Sn1p just kill the game with warrior. I queue in 8 games and 6 of them are control warriors. It's not only about the card itself, it's the stupid discover system that can give warrior multiple Sn1p in one game. He just played a card that's not putting in his deck and win the game. A 2/3 mech with echo magnetic AND rush AND it's from the stupid hero power or omegaLUL Assembly. God Blizzard can you restart your brain before printing cards.
This game is full of dumpaxe RNG and combos now. After trying tones of control decks (not warrior haHAA) and got rekted by those calling mage, ninefive hunters, miracle Rogues and of course warriors, I started to play self-maded, slightly off meta (which means not Rogue) aggro decks, and it feels so great to beat those net-decking players before turn 6, which they can't pull out their stupid combos yet. I used to be a control deck players all these years, but maybe that's the reason why people love aggro decks.
HS is simplistic and repetitive. It’s also twice the RNG. That being said, it’s OK. Not everyone wants to play a game that’s more complex and involved. It’s nice to turn your brain off every once in a while.
If you want your brain off, stop playing card game but play some others.
This game is literally broken now. Every deck do things that's broken and out of curve. Two ways left to play - either play aggro and beat their axe before turn 6, or play rock paper scissors (Warrior Rogue Mage) with them. You have no way to play something like control priest or paladin or shaman thing if you actually want some wins.
First impression, bad deck. You should focus on what your goal is with your deck building. You want to SMOrc opponent down, don't play ooze. It is useless. Two Militia Commander please, it is so core. and the Darius Crowley. Not a fan of the Elite (4 mana 4/3 charge), just run Grommash. Play some bomb cards and run the 7 mana doctor bomb (summon 2 x bombbots with bombs in enemy deck). This card is awesome in SMOrcing.
Sul'raze is useless. Cut it down with the new bomb weapon please.
Put one warpath in this deck, for the potential Berserker burst.
2
Aggro decks always countered by early AOE clear, but magnetic makes it strong against it and still do tones of damage to your face early. For example replicating Menace- it's simply 4 mana +3+1 AND deathrattle summon three 1/1 mechs.
The fact that all your magnetic cards dealing face damage at the turn you play, but still counter AOE clear, is way too strong.
As a card game fan I hate Discover and Magnetic the most.
0
You can cap these screens and send it to Blizzard. At least he/she will get perma-banned for sure. (Maybe even IP ban/ hardware ban)
0
you can't waste hex on it normally. Imagine you face mech hunter with control shaman, your main hex target is 100% the mechanic dragon, cause this ruin their nine lives. Now if I hex Sn1p, and they play two mechanic dragon after, I auto loss because of the Nine lives.
0
Build a deck that may beat control warrior now, cause you will face tones of it after the Sn1p release and the buffs. Maybe rabbit rogue is an out for you.
0
I agree this theory but control warrior is the problem. They don't even need to put Sn1p in their deck but still ruin your game with Sn1p. That's why I always say "discover is the game killing mechanic".
0
For your reference if you don't know why this card is broken:
Magnetic give potiental burst and good trade; echo give value; Deathrattle effect give it protection to most of the board clear cards; and if you play warrior you can get it for free and multiple times. Imagine your opponent play a 9 mana 6/9 deathrattle into SIX 1/1 mechs.
I lose a control game just because my opponent play Sn1p (from OmegaLUL) in turn 10, I hardly remove it by 2 cards, and then he play another one discovered from his stupid hero power next turn.
2
This patch update just make everyone play control warrior (not even bomb warrior). Two good warrior mechs buff AND the Sn1p just kill the game with warrior. I queue in 8 games and 6 of them are control warriors. It's not only about the card itself, it's the stupid discover system that can give warrior multiple Sn1p in one game. He just played a card that's not putting in his deck and win the game. A 2/3 mech with echo magnetic AND rush AND it's from the stupid hero power or omegaLUL Assembly. God Blizzard can you restart your brain before printing cards.
0
rank 2 here, playing 26 games these days, 12 warriors (control or bomb), 6 cyclone mage, 5 mech hunters, 1 Rogue 1 Priest and 1 Shaman.
0
This game is full of dumpaxe RNG and combos now. After trying tones of control decks (not warrior haHAA) and got rekted by those calling mage, ninefive hunters, miracle Rogues and of course warriors, I started to play self-maded, slightly off meta (which means not Rogue) aggro decks, and it feels so great to beat those net-decking players before turn 6, which they can't pull out their stupid combos yet.
I used to be a control deck players all these years, but maybe that's the reason why people love aggro decks.
0
If you want your brain off, stop playing card game but play some others.
0
Best way to balance this game now is to remove all the Giants from Ladder ( or make it at least 5 mana to play)
0
This game is literally broken now. Every deck do things that's broken and out of curve. Two ways left to play - either play aggro and beat their axe before turn 6, or play rock paper scissors (Warrior Rogue Mage) with them. You have no way to play something like control priest or paladin or shaman thing if you actually want some wins.
0
Magnetic with echo is generally stupid idea. Thanks Blizzard now warrior can discover this thing and then win the board for free.
0
First impression, bad deck. You should focus on what your goal is with your deck building. You want to SMOrc opponent down, don't play ooze. It is useless.
Two Militia Commander please, it is so core. and the Darius Crowley. Not a fan of the Elite (4 mana 4/3 charge), just run Grommash. Play some bomb cards and run the 7 mana doctor bomb (summon 2 x bombbots with bombs in enemy deck). This card is awesome in SMOrcing.
Sul'raze is useless. Cut it down with the new bomb weapon please.
Put one warpath in this deck, for the potential Berserker burst.
And, 1-2 battle rage for card resources please.
0
This game is becoming boring mainly because of the heavy reliance of luck, or we called RNG.