I wouldn't call dr boom tier 1. I have played a lot of wild and you almost never see it except maybe at really low ranks by players who think it's as good as it was in the past. it's just not a tier 1 card anymore, maybe tier 3.
i don't know why king krush is never seen played because its 9 Cost ? sometimes i get to mana 10 and im still defending u know because of midrange i should hunt the enemy down early game but sometimes 9 Drop and charge will won the game if my hand is empty or i dont have cards to win , maybe leeroy is the best choice here because its works in Pirate and midrange hunter deck too .
he's bad because hunter is a class built around curving out. missing your 1-drop drastically reduces your win rate, unless you're playing some kinda strange control hunter. Hunter cant afford to take games long because of their hero power, no access to healing, lack of taunts.
king krush is way too much mana to put in your deck for what he does, people dont even play swamp king dred (which is arguably better than king krush) and he's 7 mana. That said, if the game goes long and you get king krush or swamp king dred from some kind of random beast effect, they are great.
dust, only good if the board is empty and your opponent plays a big minion, meanwhile you get smacked in the face.
this card is also anti-tempo, it doesnt do anything the turn you play it. If you're playing an expensive card, you really want it to do something immediately. think ragnaros (firelord and lightlord), spikeridged steed, dinosize, nzoth, etc. you might likely be dead the turn you play this or have it countered by a silence or favorable trade.
1
if you got the dust, craft it. still a few more months of jade before rotation and it's a card that can win you the game.
I crafted it a few weeks ago and i don't regret it.
3
I wouldn't call dr boom tier 1. I have played a lot of wild and you almost never see it except maybe at really low ranks by players who think it's as good as it was in the past. it's just not a tier 1 card anymore, maybe tier 3.
2
3-0
good deck
1
2
pretty horrible, you'll only see this from some rng effect (glyph, tome) and it'll still be awful
1
no, sanquine reveler is a terrible card, it might be okay if imp gang boss was around
4
make sure you craft all the princes first so you don't have the disappointment of opening them in packs >.>
2
it's just bad, people just think it's good cause the art is cute
1
use all caps, it'll make your argument better, and it's a shit matchup if the priest plays/draws correctly
1
dust, only good if the board is empty and your opponent plays a big minion, meanwhile you get smacked in the face.
this card is also anti-tempo, it doesnt do anything the turn you play it. If you're playing an expensive card, you really want it to do something immediately. think ragnaros (firelord and lightlord), spikeridged steed, dinosize, nzoth, etc. you might likely be dead the turn you play this or have it countered by a silence or favorable trade.