• 1

    posted a message on Aggro Paladins

    That's the Divine Favor Paladin from the Asian servers. If the construction of Patron deck is careless, such aggro pally can go fast enough to win. Typically it came in because handlock is an easy counter for Patron Warrior, and Divine Favor deck is hard counter for handlock. Players on Asian servers aren't smart enough to pick the right counter for Patron Warrior, that's how things happened.

    Posted in: General Discussion
  • 3

    posted a message on Force-Tank MAX

    Quite effective in some encounters of the adventure mode that require heavy minions.

    Posted in: Force-Tank MAX
  • 1

    posted a message on Best professional Hearthstone player?

    On EU it has to be Kolento. This guy has maximum luck and always topdecks, which is the only thing that matters in pro games. Remember that Hearthstone is ultimately a game of chance and gamble on the highest level.

    I don't know who is the best NA. I mean obviously those architects all have relatively low luck that severely hinders their performance in tournaments. Being a good gambler is much more important, and no one so far is focusing on pure RNG. Well, back when Amaz is the top 1 player, it is his Ragnaros that defines him. Reynad and Strifecro are doomed to be forgotten because they're but architects and not RNG guys.

    Posted in: General Discussion
  • 2

    posted a message on Avenge/Deathrattle Interaction

    I already experienced Avenge on the Harvest Golem. If the minion were played first, the Avenge should apply. Also, weirder things happen when a lot of minions get wiped while one Mad Scientist pulls out Avenge. It's all about the order of the card coming into play.

    Posted in: General Discussion
  • 2

    posted a message on Chromaggus

    Although its effect seems slow and nonaggressive, this card is good when your game is about to stalemate and neither sides are scoring a killing blow very soon. You opponent can't BGH it, and are very prone to leave it be for a couple of turns, because it's only 6 attack for 8 mana, presenting slightly less combat threat than most other heavy legendary minions.

    Besides, this might be the cheapest legendary Dragon card a player can get, and an 8-drop Dragon. That makes everybody like it.

    Posted in: Chromaggus
  • 1

    posted a message on Flame or Shade?

    Druid of the Flame is similar to Harvest Golem, which nobody runs now. If not for all the cancer aggro, the shade is always better.

    Posted in: Druid
  • 1

    posted a message on Harrison Jones or The Black Knight: which one to craft first

    Neither of them, unless you are going to play some college tournaments.

    Jones was good when Rogue was popular, which clearly is not the case now. The Black Knight is even a more tournament-specific card, which is statistically useless in the ladder.

    I suggest Sylvanas if you haven't got one. It's a boload of resolve to craft either of those if you're just playing for the meta.

    Posted in: Card Discussion
  • 1

    posted a message on Skill to luck ratio in hearthstone?

    Depends on the deck you use. For decks that have very little random effect, the ratio of luck is doomed very low. This explains the reason everyone plays cancer Mage, face Hunter and combo Druid, as there are only 2 to 4 cards that work heavily on RNG in 30 cards, and playing such decks maximize the skill ratio.

    For other decks there's little skill, even 5% is an overstatement. When it comes to the whole picture, hearthstone is all about the gift of luck. Some players are born with more luck, and their ingame benefit from this gifted luck cannot be prevailed over by any form of skill.

    Posted in: General Discussion
  • 1

    posted a message on Senfglas Arcane Giant Patron OTK

    Inner Rage is viable as long as you employ proper minions rather than corsairs. Usual version runs Azure Drake, so this version is a lil weak in drawing, especially what was rightfully drawn is reduced by Battle Rage.

    Posted in: Senfglas Arcane Giant Patron OTK
  • 0

    posted a message on Firebat's Warlock - Gfinity Spring Masters II

    Double Sea Giant is bad. Ridiculous or stupid even so. It's the worst case possible if you mulligan away one Sea Giant and get another in. Sea Giant is a card that has been largely misunderstood. In a perfect world, at least one of the copies should be replaced by Loatheb.

    Posted in: Firebat's Warlock - Gfinity Spring Masters II
  • To post a comment, please login or register a new account.