• 4

    posted a message on You ever let people win at rank 5?

    Depends on their deck.  Tempo rogue or control warrior?  Hell no, you're getting memed on and I will play the game out for 40 minutes if I have to to keep your ass out.

    Posted in: General Discussion
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Give me 80% tempo rogue.  I don't give a shit.  At least those games end quickly.  Stop queuing me into control warrior every time i win more than 2 games in a row.  It's mindnumbing.  Everyone who thinks control warrior is a good thing is what is wrong with this game.  Every game plays the same.  Yeet out some big threats on turn 5?  Guess what, the asshole has supercollider.  Establish tempo and have the board?  Brawl into dr boom into infinite value.  Have them on the ropes?  Too bad, they have omega assembly that will again infinitely outvalue you.  It's such a dumb deck and isn't even fun to play.  At least play rush warrior you cowards.

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Must be nice to be a warrior.  Literally NEVER draw boom after turn 7.  Always have him on curve.  EVERY FUCKING TIME.  Control warrior is the cancer we will talk about for years.

    Posted in: General Discussion
  • 1

    posted a message on the hunter fiasco

    This game will never be balanced.  You can either become the cancer, beat it (and probably lose to anything else), or just lose to it.  That's the way it has always been.  That's the way it will always be.

    Posted in: Hunter
  • 1

    posted a message on Streamer RoS Preview - Is this a good thing?

    The problem is not the pre-release streams.  The problem is the pre-release card reveals in their entirety.  The meta would be set already whether the streamers got to test things or not.  Most of the top tier stuff is very obvious and doesn't need testing.  

    It is beyond stupid to me that they release every single card prior to the launch.  It kills every bit of suspense.  They have to announce some key legendaries and epics just to hype it up, but every single card?  Why?  Why do we need to know about pack filler?  Let there be SOME surprise like "oh hey what is this thing I just opened" instead of "aw man that's the shitty one I saw online" over and over.  

    Posted in: General Discussion
  • 1

    posted a message on Losing rank is no fun, what else?

    Thaulopi, with all due respect, put down whatever it is you've been smoking.  Nature is full of competition.  Do you think deer ram their antlers into each other for fun?  No, they are competing. 

    To bring it back to hearthstone - you have a strange attitude about it.  It is a game whose core lies in competition.  A game like you are talking about where there is no competitive aspect is not hearthstone.  People have this weird attitude with games in general where they find a game they don't enjoy and whine that it should be something totally different.  Just find a different game that has what you are looking for.  And remember, you DO get a form of reward when you lose even now - experience.  It may be irrelevant to you and a lot of people who are already at the maximum level, but it's still something.  Maybe they could/should introduce a "prestige" system like in call of duty where you can reset to level 1 and level up all over again in exchange for some cosmetic stuff.  I don't know.  

     

    Posted in: General Discussion
  • 1

    posted a message on Problems with Whizbang decks.

    show me the part of the whizbang card that says it is supposed to compensate for nerfs/buffs of cards in its decks and remain as good as it was at launch.  I'll wait.

    Posted in: General Discussion
  • 1

    posted a message on Problems with Whizbang decks.

    The card is still good even after the saronite nerf.  You aren't making a viable argument.  Getting a 4/5 and a 2/3 for 4 mana is still very good.

    Posted in: General Discussion
  • 2

    posted a message on Problems with Whizbang decks.

    Yes, it is, but nothing in the whizbang card implied that it would keep up with the buffs/nerfs.  If it is worse because of them, that's just how it goes.  It was a card that gave you some viable decks in the metagame that existed when it was released.  That is still true.  The fact that it is worse now isn't a problem, it's just like any other card that becomes bad because of balance changes.

    Posted in: General Discussion
  • 1

    posted a message on Problems with Whizbang decks.

    I get where you're coming from, but the card doesn't say "gives you a random viable deck in the current meta".  It just gives you one of a sample of pre-determined decks.  Just because parts of them have been nerfed doesn't mean the card should be changed. It was never meant to be a competitive card that keeps up with the meta and nerfs.  What you saw at launch is what you get, that's it.  

    Posted in: General Discussion
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