You don't need to kill 60 minions in only one run. I played the brawl 4 times and now i have fireworks level 3 :D
thats lame
-5
You don't need to kill 60 minions in only one run. I played the brawl 4 times and now i have fireworks level 3 :D
thats lame
5
Finally! I hate this fucking card. So damn broken. Innervate got nerfed because of this piece of shit.
Don't believe me?
27
This card is in an interested spot because of Prismatic Lens existing. Can't really say anything yet, but it should be pretty fun. Not to mention it works well with Corpsetakers
6
Why take thread seriously when it's just a troll for the 50 response cup? Windfury and Windspeaker are some of the worst cards in the game. Not even a good try FFS.
7
great more card designs with a random effect...3 out of 4 even. Such lazy uninspired design.
2
Quote from Strongpoint >>This isn't meant to be an insane card. It's meant to be a fair card. "1-mana add a card to your hand" is reasonable in Handlock. Handlock usually doesn't do anything on T1 anyways.
But since other 1-drops exist, I'm sure this will be an auto DE for everyone. Blizzard sucks, upvote if you agree.
No. It is not reasonable at all. How is this better than not spending mana at all? Explain me, please.
It wouldn't see any play even in vanilla (basic+classic). Hell, even in vanilla + remove all other 1 mana cards from the game, this is still unplayable.
doing something > doing nothing
It is doing nothing
Situation a) you play a deck without this, you skip you first turn. You have 5(6) good cards on your turn 2.
Situation b) You play a deck with this. You play it on turn 1 and don't impact board in any way. You have 4(5) good card and 1 random demon (ranging from good to awful) on turn 2.
Explain me, HOW situation b is better?
3
This isn't meant to be an insane card. It's meant to be a fair card. "1-mana add a card to your hand" is reasonable in Handlock. Handlock usually doesn't do anything on T1 anyways.
But since other 1-drops exist, I'm sure this will be an auto DE for everyone. Blizzard sucks, upvote if you agree.
No. It is not reasonable at all. How is this better than not spending mana at all? Explain me, please.
It wouldn't see any play even in vanilla (basic+classic). Hell, even in vanilla + remove all other 1 mana cards from the game, this is still unplayable.
5
Why run Stonehill Defender when you can just run the actual taunt you want?
Why run Primordial Glyph when you can just run the actual spell you want?
Why run Blink Fox when 3-drops with way better stats exist?
Why in gods name would you run Omega Assembly when you could just run those mechs in the first place?
Why would you run Hydrologist, don't be dumb. Just put the secret you want in your deck to begin with.
edit:
And correct me if I'm wrong but putting 2x of a 1-drop in your deck doesn't forbid you from putting other 1-drops in your deck too.
Are you trolling? Do you really fail to understand that discover is not the same as random? Do you really fail to understand that having reasonable body + getting a card is very different to getting a card? Do you really don't understand that omega assembly is played for 3 mechs and not for 1?
1) 3 mana 1\4 taunt discover a demon > good card
2) 2 mana discover a demon it costs 2 less > Very good card
3) 3\3 body + random demon in hand > good card
4) Discover a demon, get three if you have 10 mana > good card
5) Call of the void > absolute trash.
They could, at the very least, make it zero mana, warlocks aren't rogues, they have no class synergies to use that in a broken way.
2
It’s easy. If you have a winning streak that’s too good, you get matched against a hard counter. If you are in a losing streak, yoynhardncohnter the next opponent. It’s really that simple. No linking to accounts, no conspiracies.
But, even if someone did stats on 10,000 occurrences, those people who claim “tin foil” bullshit will still make idiot comments.
2
Who cares dude pro players are just pro because they spend 8 hours a day farming wins. There‘s literally just a small amount of skill compared to the total. But yes it is him
4
Depends on their deck. Tempo rogue or control warrior? Hell no, you're getting memed on and I will play the game out for 40 minutes if I have to to keep your ass out.
2
Give me 80% tempo rogue. I don't give a shit. At least those games end quickly. Stop queuing me into control warrior every time i win more than 2 games in a row. It's mindnumbing. Everyone who thinks control warrior is a good thing is what is wrong with this game. Every game plays the same. Yeet out some big threats on turn 5? Guess what, the asshole has supercollider. Establish tempo and have the board? Brawl into dr boom into infinite value. Have them on the ropes? Too bad, they have omega assembly that will again infinitely outvalue you. It's such a dumb deck and isn't even fun to play. At least play rush warrior you cowards.
1
Must be nice to be a warrior. Literally NEVER draw boom after turn 7. Always have him on curve. EVERY FUCKING TIME. Control warrior is the cancer we will talk about for years.
1
This game will never be balanced. You can either become the cancer, beat it (and probably lose to anything else), or just lose to it. That's the way it has always been. That's the way it will always be.
1
The problem is not the pre-release streams. The problem is the pre-release card reveals in their entirety. The meta would be set already whether the streamers got to test things or not. Most of the top tier stuff is very obvious and doesn't need testing.
It is beyond stupid to me that they release every single card prior to the launch. It kills every bit of suspense. They have to announce some key legendaries and epics just to hype it up, but every single card? Why? Why do we need to know about pack filler? Let there be SOME surprise like "oh hey what is this thing I just opened" instead of "aw man that's the shitty one I saw online" over and over.
1
Thaulopi, with all due respect, put down whatever it is you've been smoking. Nature is full of competition. Do you think deer ram their antlers into each other for fun? No, they are competing.
To bring it back to hearthstone - you have a strange attitude about it. It is a game whose core lies in competition. A game like you are talking about where there is no competitive aspect is not hearthstone. People have this weird attitude with games in general where they find a game they don't enjoy and whine that it should be something totally different. Just find a different game that has what you are looking for. And remember, you DO get a form of reward when you lose even now - experience. It may be irrelevant to you and a lot of people who are already at the maximum level, but it's still something. Maybe they could/should introduce a "prestige" system like in call of duty where you can reset to level 1 and level up all over again in exchange for some cosmetic stuff. I don't know.
1
show me the part of the whizbang card that says it is supposed to compensate for nerfs/buffs of cards in its decks and remain as good as it was at launch. I'll wait.
1
The card is still good even after the saronite nerf. You aren't making a viable argument. Getting a 4/5 and a 2/3 for 4 mana is still very good.
2
Yes, it is, but nothing in the whizbang card implied that it would keep up with the buffs/nerfs. If it is worse because of them, that's just how it goes. It was a card that gave you some viable decks in the metagame that existed when it was released. That is still true. The fact that it is worse now isn't a problem, it's just like any other card that becomes bad because of balance changes.
1
I get where you're coming from, but the card doesn't say "gives you a random viable deck in the current meta". It just gives you one of a sample of pre-determined decks. Just because parts of them have been nerfed doesn't mean the card should be changed. It was never meant to be a competitive card that keeps up with the meta and nerfs. What you saw at launch is what you get, that's it.