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    posted a message on Ranked Rewards January 2016

    Got Lay on Hands, Brave Archer and Argent Squire. Not too bad. 

    Posted in: General Discussion
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    posted a message on Miniature Warfare - Brawl #33

    Does mistcaller buff everything like normally? It could be so good in this. 

    Posted in: Tavern Brawl
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    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase II Submission]

    Jedi Knight

    The Jedi Knight is a class based on board control, minion placement and moving minions. It is themed after Star Wars, and the hero of the class is Anakin Skywalker.

    The hero power summons one of four possible Force Power secrets, which are weak secrets based on things jedi do with the force. You can see them at the spoiler below

    Jedi Reflexes reflects a spell cast to you, which then bounces to a friendly minion.  If you have no minions on the board, it doesn't trigger.

    Jedi Mind Trick convinces the enemy minion that this is not the face you are looking for.

    Precognition lets you see the future. The closest comparision to it is probably Mind Vision, which also gives you a card.

    Force Push throws your enemy across the board, damaging it a bit.

    Example Cards:

    Force Throw: An AoE clear for the class. Doesn't deal damage to all the minions though, at most to everything but the one moved.

    Execute Order 66: Clone Protocol 66 (or Order 66) is a secret command Palpatine had inserted to the Clonetroopers, which when activated made them attack the Jedi, whom they fought for earlier. This card makes the rest of the opponent's characters betray one of them. At best, it's a 3 mana Fireball.

    Clonetrooper Infantry: A fairly simple and possibly powerful minion. Easy to play around, though, so the effect probably isn't too strong. If used with Force Toss, It's a SI:7 Agent that does 1 more damage but only if used with that one card. Can also be comboed with other cards that move minions to the left.

     Now, onto the rest of my basic cards.

    Force Toss: A more gentle Force Throw, or one of the hero power secrets as a card. At 0 mana, it can be comboed with cards that have synergy with movement or do something to the leftmost minion, but it requires you to use a card slot for this card.

    Center of Being: A stance the Jedi used in lightsaber combat. Can be used offensively as a slightly bigger Rockbiter Weapon, or can be used on a taunt minion to make it deal more damage when the enemies attack it. Compare to Mark of Nature, which is 1 more mana for a permament buff and a choice between a health+taunt buff.

    Force Stasis: Kind of like freezing a minion for 2 turns. Can help you get some more time to deal with a big threat.

    Force Lightning: A less random Cleaveor a Shadowbolt split in two targets. If used on the leftmost minion, it does 2 damage to it twice.

    Force Crush: Corruption + a freeze. A delayed Assassinate.

    Clonetrooper Guard: If a minion moves, he shoots it. Minions being moved by other minions moving or being played does not count. Comboable with cards that move minions, like Force Toss.

    Blaster Pistol: A weapon with a partial Foe Reaper 4000/Magnataur Alpha effect. When you attack with this, the minion to the left takes some damage from the explosion of the blaster shot.

     Thanks for reading, and may the Force be with you!

    Posted in: Fan Creations
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    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase II Discussion]

    Yay, I made it! Good luck to all of the others who are still in. 

    Posted in: Fan Creations
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    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Discussion]

    I think the correct wording for Charm is "Taunt. Can't attack." The cards seem pretty cool. I'm not sure on medusa's balance, though. 

    Posted in: Fan Creations
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    posted a message on CTRL Priest 85% Win

    Seems like a cool deck. I don't have Chromaggus though, so would Voljin work as a replacement? Opened a golden one a while ago.

    Posted in: CTRL Priest 85% Win
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    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Submission]

    Note: I know that there's like 7 other star wars themed classes, and atleast 1 other Anakin (and that's with not counting the Vaders), but I've been working on this and planning it since the very beginning of this contest, so don't dismiss this as a clone (pun intended) or something like that. Please, go on and read.

    Jedi Knight

    The Jedi Knight is a class based on controlling the board, minion placement and messing with the opponent. The class will be based on Star Wars, and the hero is Anakin Skywalker.

    His hero power summons one of the 4 possible Force Power Secrets, weak 1 mana secrets based on things jedi do with the force. You can only have 1 of the same secret on play at once, like regular secrets.

    Jedi Reflexes is basically you deflecting a damaging spell with a lightsaber. Imagine deflecting a Pyroblast with this card! But it bounces off to a friendly minion, possibly killing it. Not that strong early game, but good when you're at low health and your opponent has burst. Also, this card does not trigger when you dont have any friendly minions.

    Jedi Mind Trick is basically a weaker Noble Sacrifice. This is not the face you are looking for.

    Precognition lets you look to the future and see what card your opponent draws. Revealing a card works like it does in jousting. You see the card for a few seconds and then it goes to your opponent's hand. Possibly great, possibly not that useful.

    Force Push throws your enemy across the field and damages it a bit. For cards that trigger when a minion is moved, every time the minion moves past a minion the effect of the card triggers.

    I'll explain the moving effect now. It's not it's own keyword, but there's some cards that move minions around, som"e cards that synergize with minions that move things and some cards that depend on placement. As you can't target 2 things with a battlecry or a spell, the moving effects have to be like "move to the left until it's the leftmost minion" or "move target minion 2 spaces to the right" and such. A minion being played doesn't trigger anything triggered by moving. A minion needs to move past an other minion to trigger the effect.

    Now, on to the sample cards themselves.

    A 3 mana Stormforged axe with a partial silence attached to it. Looking at cards like Stormforged Axe and Argent Lance, a 2/3 weapon is somewhere around 2,5 mana, and the effect isn't that useful always. If you're going first, it kills a turn 2 Shielded Minibot before it can do anything, though. The theme is that a lightsaber can cut through anything, so it just destroys Divine Shields and Taunts.

    A fairly simple 2-drop with synergy with the hero power secrets. He watches as you use the force and mimics what you do, hence giving you copies of the cards.

    And for the last card of Phase 1, some synergy with moving things around. He's a guard and he's watching the minions. If they move, he'll shoot them. Right now, the only card that moves minions around is one of the hero power secrets, but I plan to have more things. This might seem strong with the secret, but the opponent can just place their strongest minions to the left or attack with ones they dont mind taking damage. It also damages your minions if they move.

    That's it for Phase 1 by me. Thanks for reading!

    Posted in: Fan Creations
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Every secret paladin I face either has an insane secretkeeper opening, an insane lategame curve or both. 

    Posted in: General Discussion
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    posted a message on Hearthstone Amino

    Hearthstone Amino is an app with news, articles, blogs and so on about Hearthstone made by the users. It's available for iOS and Android. Here's noxious' video about it.

    https://www.youtube.com/watch?v=8tAeSrVkyE8

    Posted in: General Chat
  • 1

    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Discussion]
    Quote from YushyBushy >>

    @aaro54

    Like the concept, but might be a bit op with secret keeper, Jedi reflexes could be quite op if you ask me especially in the early game.

    Secretkeeper only triggers when a secret is played, so the summoned secrets wont work with her.
    I tried to balance Jedi Reflexes to be a weaker Snipe. But yeah, it kills quite a few 2-drops. How would you suggest me to nerf it? Maybe to deal damage when an enemy minion attacks? Edit: That's apparently what the seer has, so I'll either keep it as it is or change it in some other way. 
    Finished 2 of the 3 phase 1 cards. 
    Lightsabers cut through almost anything, so I made this to cut through minions Divine Shield and Taunt.
     Force Power Secrets refer to the 4 hero power ones at my earlier post. Is this effect too powerful?
    I will try to make this class different from the seer. I completely forgot of the seer when I thought of the hero power, and any futher similarities are most likely coincidences. 
    Edit: Fixed lightsaber wording. I'll fix the Jedi Youngling's wording now. 
    Both fixed now.
    Posted in: Fan Creations
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