• 1

    posted a message on Arena - 16 cards to buff C'thun and no C'thun.

    The ones revealed so far have pretty good vanilla stats, so they won't be horrible in arena. Of course, there might be ones with worse stats. 

    Posted in: General Discussion
  • 1

    posted a message on New Card - C'thun
    Quote from Nicholasjh >>

    From the video they showed it looks like there is a card with a deathrattle that draws Chtun for you as well! o.0 so it look like you can essentially get 3 chances to draw him. 

     

     It was just the polluted hoarder (4 mana 4/2 deathrattle draw a card) drawing it. 
    Posted in: Card Discussion
  • 22

    posted a message on lmao all new cards from old gods are garbage as of now

    We've seen like 5 cards now. Wait to see more cards before you say the whole expansion sucks. 

    Posted in: Card Discussion
  • 28

    posted a message on New Card - C'thun

    Free C'Thun and 3 packs for everyone! 

    Posted in: Card Discussion
  • 1

    posted a message on Trying to save gold for the next expasion.. And failing?
    Quote from Tahladnas >>

    I'm saving up, in the form of GvG packs. Have 230 now and counting.

    Just waiting for the full dust value refund.

     You don't get full dust value from GvG or Naxx cards
    Posted in: General Discussion
  • 4

    posted a message on Trying to save gold for the next expasion.. And failing?

    I went from 900 gold to 100 gold because arenas. I'm addicted :c

    Posted in: General Discussion
  • 3

    posted a message on Rogue in the new format.
    Quote from drfelip>>
    Quote from nosebleed7>>
    Quote from ShadowDragonHS>>

    i dont agree but understant they nerfing prep. but why in the name of the devil are they going to nerf master of disguise? 

     because it is a classic card and therefore will forever be in standard mode. so whenever they are making new interesting cards they have to keep in mind that there is a card that can give perma-stealth to another minion,  for a potentially game breaking combo. this can limit their design space. so people argue that it will be changed.
    Please tell me what game-breaking combos you can perform with Master of Disguise, I'm curious.
    Anyway, Blizzard said they are going to adjust between 2 and 20 classic cards. If they nerf a card nobody uses, they are wasting their time.
    Well, for example, animated armor was originally meant to be neutral, but it would have been broken with master of disguise. As long as master of disguise exists in its current form, they literally can't make a minion with a strong aura like animated armor for rogue or neutral as it would be broken and OP. There might be more planned cards that would have been broken with master of disguise and therefore couldn't exist which we don't even know about. 
    Posted in: Rogue
  • 9

    posted a message on Leak on new expansion / Quick

    Dr. Tentacles is just a slightly better war golem. I doubt it'll see much play in constructed. 

    Posted in: General Discussion
  • 1

    posted a message on [Unconfirmed] Next Set: Whisper of the Old Gods
    Quote from Griffin404 >>
    Quote from sentiHS >>

    I don't think they should be cards. It's just too weird lorewise that they can be destroyed ingame. The expansion should only about the Whispers of them. Spells and servants and stuff.

     What if they were permanently Immune?
    They could be summoned like the Golden Monkey e.g. - Twilight Cultist > Summoning Ritual C'thun ( Instead of Elise Starseeker > Map to the Golden Monkey > Golden Monkey )
     
    Yeah, if they plan to make the old gods cards, making them be summoned like this or some other way is the best way to do so and be able to make them balanced. Although, that might be too slow even for control decks, as it might just die to a single removal, so if they do that and want them to see play, they'd have to have huge instant effects or be impossible to kill (which would mean that once you get one down, you win in some turns unless your opponent kills you first, and i'm not sure if blizzard wants to do that.)
    Posted in: General Discussion
  • 2

    posted a message on [Unconfirmed] Next Set: Whisper of the Old Gods

    One way I coudl imagine they can make old god legendaries be of appropiate power level would possibly be an aura card (like some of the tavern brawls have had) that when you have certain minions (mayeb a few of a new minion type called cultist?) on the board at the end/start of your turn/whenever summon X old god who's a crazy strong minion with an insane effect. However, this might be too slow and wouldnt see play. 

    Alternately, instead of old god legendaries, they could have legendary spell auras based on them. 

    Posted in: General Discussion
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