Looses to random reno mage deck on bronze 4, with like 3 oozes, 4 polymorphs, counterspells, mirror entities, constant freezes etc. Bronze 4, so much for bomb warrior.
Super slow deck, even in best case scenario of early quest completion followed by multidraw. Gets completely crushed by pretty much every deck out there. Any demon hunter, deathrattle hunter, tempo mech hunter,, resurrect priest, turn 7/8 OTK warlock, secret mage, freeze mage, bomb warrior, mill rogue, mill druid, etc etc. just wins.
This deck needs more upvotes. While it doesn't always work (what deck does?), it's hilarious for sure. It's especially fun with the Christmas cardback, which pairs well with Griftah's tune when you play him. Having learned how to play the deck, it's easy enough to win casual games for the daily 100 gold.
Gets rekt by pretty much any deck that is even half viable. From warlock with 4/4 lackeys, to combo lock, discolock, to mill rogue, steal priest, res priest, deathrattle hunter, demon hunters, control paladin, bomb warrior etc etc etc...
EDIT: not to mention freeze mage with Timewarp and Antonidas mage.
It will be 'free'. The entire point of battlegrounds is to give players an extra incent to buy more packs -thus spend more money or be more active playing ranked to get the gold- to unlock battleground bonuses. I'm not sure whether it's a healthy sign per se.
How come there's never any duplicate heroes in a battleground?
You queue and then you get matched with 7 other players. Each of the 8 players choose a hero from a limited amount of available heroes. Never have I seen a hero appear more than once in the same battleground. How is that possible if not matching players AFTER the queue & choice?
3
This expansion is the final killer of Wild. Many cards completely break it.
-1
Looses to random reno mage deck on bronze 4, with like 3 oozes, 4 polymorphs, counterspells, mirror entities, constant freezes etc. Bronze 4, so much for bomb warrior.
2
Super slow deck, even in best case scenario of early quest completion followed by multidraw. Gets completely crushed by pretty much every deck out there. Any demon hunter, deathrattle hunter, tempo mech hunter,, resurrect priest, turn 7/8 OTK warlock, secret mage, freeze mage, bomb warrior, mill rogue, mill druid, etc etc. just wins.
0
This deck needs more upvotes. While it doesn't always work (what deck does?), it's hilarious for sure.
It's especially fun with the Christmas cardback, which pairs well with Griftah's tune when you play him.
Having learned how to play the deck, it's easy enough to win casual games for the daily 100 gold.
Thanks for sharing the deck :)
4
Gets rekt by pretty much any deck that is even half viable. From warlock with 4/4 lackeys, to combo lock, discolock, to mill rogue, steal priest, res priest, deathrattle hunter, demon hunters, control paladin, bomb warrior etc etc etc...
EDIT: not to mention freeze mage with Timewarp and Antonidas mage.
2
Excellent, Easy on first try.
1
Excellent. First try, easy, without replacing any cards. Just fatigue her, like a real man.
0
Second try, easy. I replaced Soul Mirror with Holy Nova.
0
stopped trying after 20 attempts
1
First game, already dead @ turn 4. Minions just die to side-effects while hero gets rekt.
Same for game 2 and 3.
0
^
0
Gets completely rekt before turn 6 by Demon Hunter, Rogue, Mage, Hunter, Murloc Paladin, Pirate Warrior, Zoolock.
Probably by the rest just as well, didn't care to try.
0
It will be 'free'. The entire point of battlegrounds is to give players an extra incent to buy more packs -thus spend more money or be more active playing ranked to get the gold- to unlock battleground bonuses. I'm not sure whether it's a healthy sign per se.
0
Doh... good morning
0
How come there's never any duplicate heroes in a battleground?
You queue and then you get matched with 7 other players. Each of the 8 players choose a hero from a limited amount of available heroes. Never have I seen a hero appear more than once in the same battleground. How is that possible if not matching players AFTER the queue & choice?