Thanks for the deck lists. I've been stuck in a rut and here are some options I haven't really tried. Been playing Hunter and Mage mostly, time to branch out now that things have stabilized.
- aSSalka
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HighPocketGuy posted a message on Ashes of Outland Meta Decks - Late May Ladder!Posted in: News -
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Randoomguy posted a message on The Golden Classic Bundle - Containing 6 Golden Classic PacksPosted in: NewsAmen to that! long live Geralt the witcher !
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Devartet posted a message on Battlegrounds - Possible Demon Tribe Changes ComingPosted in: NewsI believe poison should only be limited to minion that already have it, like Maexxna or the snake from Alakazarmax(whatever is called) secret, maybe they could add a couple more for no tag or the other tags
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Ace1a posted a message on Battlegrounds - Possible Demon Tribe Changes ComingPosted in: NewsI agree, we need two nerfs to demons and mechs. Do not buff murlocs, there already is too many people going for murlocs and if they highroll, they often end up #1 anyway! I also hope the OP heroes get a nerf as well.
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lostkiwi posted a message on Battlegrounds - Possible Demon Tribe Changes ComingPosted in: News- Floating Watcher to Teir 4 - It means it will be several turns before it starts growing, meaning it will never get as huge as it does currently.
- Also Soul Juggler to Tier 4 - The big thing about Demons is that you have no reason to go past tier 3 until you get a triple, where only then you level to Tier 4 and hope to discover Mal'Ganis or Voidlord from the discover.
- Cobalt Guardian to Tier 4, or arguably even Tier 5 - The cards effects are way to strong for Tier 3.
- Metaltooth Leaper to tier 3. This will also help the power level of Mech's, without nerfing it too hard.
Also, Murlocs need some love. Either you get extremely lucky to make the Brann Bronzebeard + Gentle Megasaur combo and win the game, or almost always die before you get there. Perpaps add another Murloc unit at tier 3? Once change I would make though is that if you get Divine Shield off Gentle Megasaur then the odds of getting Poisonous are reduced, and vice versa. It's just too powerful a combination, and one single drop of Gentle Megasaur shouldn't be enough to outright win you the game.
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TheRedeemed posted a message on Galakrond's Awakening Adventure - Chapter 3 GuidePosted in: NewsI’m very excited for Kragg. He seems like a great fit in every quest and side quest deck. Removal + a taunt? Yes please. I know the stats on him are low but I believe he makes up for it with the tempo gain.
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YoHabloEspanol posted a message on Now leaving Hearthstone: ZetalotPosted in: General DiscussionGetting lackeys here and there is fine. The problem is, classes like rogue have nearly infinite value because lackeys are so easy to generate. Rogues dont have to worry about putting spells or dragons like Alex in thier decks, all they have to do is discover them from infinite lackeys. It takes no skill and it's not fun or interactive to play against. I'm not against lackeys but it's getting out of hand now
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Vanessaira5407 posted a message on Blizzard Adjusts and Explains Decision on Blitzchung Affair - With Blitzchung's ReactionPosted in: NewsSo a few years back. 2016 at Blizzcon to be exact. A certain winner of that tournament, Pavel to be exact. Made comments stating Victory for the C.I.S. In the post match interview. A clear and political statement giving Russia's very recent take over of Crimea at the time. Furthermore his opponent was from Ukraine. Further pushing the politically charged comment.
What did Blizzard do??? Nothing... so what's different? Oh yeah. China. Blizzard is lying and/or a hypocrite with their recent positioning and statements.
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delmartini posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General DiscussionI'm quitting arena until they do something about going first over second advantage. Today I went 5-3 with pretty good paladin deck, 4/5 of my wins as going first, 3/3 of losses as going second. I had some break from Hearthstone and it has always been an issue in arena, but now after couple of runs I feel overwhelmed by aggresive hunters, paladins or rogues with ridiculous answers going first.
I totally undesrtand Kripp's saltiness and crying on this issue, since it can be really frustrating to just win or lose because of a coinflip.
I have no idea how to balance it, but some changes are required. I would like to enjoy Hearthstone once again.
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MARBA posted a message on Friday Fun Decks!Posted in: NewsI'm not playing HearthStone until they fix this control warrior... soo boring and frustrating
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Same thing here. I don’t understand.
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Oh my Harbinger Celestia is not useless anymore. Nice deck! I love it Thanks
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You can’t. Zul’jin is the key card against control decks (warrior, shaman etc). Craft it imo. Very good card atm.
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+1
2hour and done
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