- aReSJ
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Member for 5 years and 9 months
Last active Mon, Jun, 17 2019 09:00:11 -
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RandomScribbles posted a message on Weekly Card Design Competition 9.17 - Submission TopicPosted in: Fan Creations -
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ilnosferatu posted a message on What's your current meme deck?Posted in: General DiscussionThis
Mad Hatter Villain Deathrattle Hunter Deck by aReSJ - Apr 27, 2019Minion (20) - 2x Carnivorous Cube
- 1x Necromechanic
- 2x Defender of Argus
- 2x Recurring Villain
- 2x Spider Bomb
- 2x Stonehill Defender
- 2x Terrorscale Stalker
- 2x Loot Hoarder
- 1x Lost Spirit
- 2x Mukla's Champion
- 2x Stitched Tracker
Ability (10) - 2x Nine Lives
- 2x Explorer's Hat
- 2x Deadly Shot
- 2x Explosive Trap
- 2x Play Dead
Loading Collection Removed a cube and a champion for two Forlorn Stalker ..
it only wins because people don't expect the army of villains late game lol.
Edit: I badly want N'Zoth, the Corruptor
Have you tried Sneaky Devil, so that your Recurring Villains will always have 4 attack?
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TigOldBiddy posted a message on Tired of HearthStone.Posted in: General Discussionits always after the release of an expansion when you only face those top decks. For most people the game consists of Day one checking what the pros use and copy everything = then pwn other players..like a shooter.
I sometime wish there would be no pro site like the one we're on right now. Imagine everyone had to figure out a deck themselves OMG! that would be so much fun and take skill and would last long..
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sunday213 posted a message on Tired of HearthStone.Posted in: General DiscussionI hear you.
I started playing MTG arena when it got out. I havent spend any money on it and I intend to be a F2P.
its a much better card game, vast of strategies, cool mechanics.
you might like it, or not... -
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CoKrokToPrd posted a message on Tips to all those crying about token druid OPPosted in: General DiscussionQuote from Kwakdizzle >>Now with regards to your tips: Token druid summons well over 4 waves of minions if you don't estalbish enough tempo to stop them from being that. Putting in 6+ drops that deal with a single wave is not going to do it. Best way to prevent those waves is to be ahead on the board, in my experience.
This is very true. Thats why i lose all my games as mage to token druids. Even when i discover cheap aoe clears like arcane explosion n stuff from Firewitch Treedoctor, or Magic Trick and i tech in blast wave as example i still lose. While removing i can barely build a board and then at some point comes the turn where he summons all those wisps or trees and gives them soul of the forest. From this point on its basicly pointelss to play, i just straight away concede...the cheap clears cant remove it and the bigger threats or clears just leave a full board from the deathrattle while i cant build any board.
I guess as mage i would need to go freeze mage, but i dont like freeze mage...
With my Dragonbomb warrior on the other hand i have 100% against token druids.
Sadly as it usually is, i meet way more token druids with my mage :)
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Almaniarra posted a message on [RoS] Malygos HunterPosted in: HunterHello Hearthpwners !
I've always wanted to try Malygos in hunter. I thought that it is the time with new twinspell, Jepetto Joybuzz and Vereesa Windrunner
I decided to use Master's Call in this deck because we need to find Jepetto Joybuzz before Malygos.
2nd copy could be used to find Vereesa Windrunner before playing Jepetto Joybuzz.
It is just a fun deck. I don't think it could be competitive but I will try it in ladder anyways. Want to see how effective it will be against meta decks.
[RoS] Malygos Hunter Spell Hunter Deck by Almaniarra - Apr 3, 2019Minion (4) - 1x Alexstrasza
- 1x Jepetto Joybuzz
- 1x Malygos
- 1x Vereesa Windrunner
Ability (25) - 1x Master's Call
- 2x Arcane Shot
- 2x Unleash the Beast
- 1x Wing Blast
- 2x Unleash the Hounds
- 2x Animal Companion
- 2x Deadly Shot
- 2x Explosive Trap
- 2x Marked Shot
- 2x Rapid Fire
- 2x Secret Plan
- 2x Hunter's Mark
- 2x Kill Command
- 1x Multi-Shot
Playable Hero (1) - 1x Zul'jin
Loading Collection
Please let me know if you find something to replace. I always appreciate suggestions :)
Edit:
I could test the deck finally. I have played 10 games in rank 5 and it ended up 7/3 so far and i found the deck so funny.
I have tinkered something and updated the deck.
Well, I thought firstly that it won't be a competitive deck but it ended up as a competitive deck and can beat Bomb Warriors, Tempo Rogues, warlocks and more. I will try to add video, replays and a guide to the deck's page.
Most of the time I didn't need Malygos himself. In some games I drawn it before playing Jepetto Joybuzz but I could win the game it is just a nice addition if you can draw him as 1-cost 1/1. Alexstrasza, Zul'jin and Vereesa Windrunner can do the job most of the time. Ah well things can always change and will change probably so time will tell if this deck can stay in meta or not. :)
ah, and thanks for suggestions and thanks who supports and likes the idea since some others claims the deck as theirs. i know what happened at least. :) -
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Almaniarra posted a message on [RoS] Malygos HunterPosted in: HunterQuote from DittoLander >>What about adding Alexstrasza? If you draw maly early, alex + weapon + lots of spells may be enough to do the job.
well, it sounds cool. we can think about that. Thanks for suggestion !
I will keep it in my mind. After I test this version, I will test with Alexstrasza too.
To do list so far;
1-) Test it how it is
2-) Change 2x Marked Shot with 2x Kill Command and test
3-) Change something with 2x Baleful Banker and test
4-) Change something with Alexstrasza and test
Thanks for suggestions guys ! If you find more just comment here ! :) -
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Almaniarra posted a message on [RoS] Malygos HunterPosted in: HunterHoly hell, this might actually work!
P.S. The 2nd Master`s Call is redundant, I believe. Because if you use it like this, the 2 cards you don`t choose will always get discarded. So, basically, you will ALWAYS want to pick Jepeto.
The only way you can play Vereesa here is if you already have her in hand at turn 7 (or so I think...)
P.P.S. I`m actually not sure how this will work. I do know that Masters Call actually DRAWS card from your deck, it is differrent in that regard compared to most other Discover cards. However, I`ve always only used it with full beast decks, so I`m not sure what happens with the cards you don`t choose. I`m guessing they get discarded, but I`m not 100% sure.
I have tested it before, Master's Call works like Stitched Tracker if you have no beasts in your deck; and it doesn't discard the other 2 cards.
Bad thing here is When you Discover Jepetto Joybuzz, You have 2nd Jepetto Joybuzz in your deck so when you play it, it may draw another Jepetto Joybuzz for 1 mana and that may break the combo in some cases. So the best play of Jepetto Joybuzz is when you at least at 9 mana so you can play 2nd jepetto if it draws 1 cost Jepetto Joybuzz and Vereesa Windrunner. because you will decrease your chance to draw Malygos before Jepetto does.Lol the highroll is real. You have to survive long enough to play Zepetto on turn 8 and pray you haven't drawn Malygos. All I have to say is good luck.
You can try Marked Shots instead of Kill Commands if you want. That will decrese the highroll and you may discover your dmg sources by yourself if you can't draw before Jepetto Joybuzz.
Well, You are right about drawing Malygos but it is already a rng-based game. This situation is same with "if your enemy draws better than you, you will lose".
holding Master's Call in starting hand is the best thing you can do with this deck and hope that you won't draw Malygos until t8. That's why i don't put Flare and other draws to deck. It would be risky for Malygos situation. -
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Thezzy posted a message on Best Summon QuotePosted in: Card Discussion"Good neewwwssss everyone! I've perfected the Plague!" - Professor Putricide
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Thezzy posted a message on Weekly Card Design Competition 8.16 - Discussion TopicMaybe it should be 0/1 to make it easier to get rid of, but I felt this fits the whole nature/druid theme pretty well.
When you play this, once your next turn starts, all the saplings become regular Treants.
Any thoughts? - To post a comment, please login or register a new account.
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WARNING: THIS IS A NECRO- NO MORE POSTS UNLESS RELEVANT
Ok sorry for the necro but I found this relevant to the subject so I wanted to add it here.
Gonna try to have as much fun as I can with my beautiful Mecha'Elekks.
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Yess please! I'm fine with slots costing gold but I can't experiment properly with just the few we got. So much ideas.. So little space :(
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"When you try your best but you don't succeed..."
They piloted the deck pretty nicely but Hunter no trade! Hunter SMOrc!! Hunter always go face.
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I crafted two Augmented Elekk , two Seaforium Bomber , two Star Aligner , oneClockwork Automaton , one Angry Chicken (that's where I got my profile pic) and a bunch of other meme cards and I'd do it again. 100% worth it!
Im a free to play too but I disenchanted a lot- even the few epics I got - to craft the specific cards I know I'll use. it's not something I'd recommend though unless you're ready to embrace the meme life.
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How much have you experimented with Dire Frenzy ? Cause there's a lot in just that one card - Frenzy a Jeweled Macaw and you get one fun beast generator, frenzy a Vicious Scalehide or a Swamp Leech and you get lots of heals, Frenzy a Zombeast and Brode knows what you'll get.
Here's a deck I made a few days ago and just posted today. Honestly, Hunter's my favourite class so far.
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When the stars align for one of the most stupid deck you've ever made.. FeelsGoodMan
Frenzied elekk with a touch of Snapjaw, some mechanical Whelps and the lovely star aligner... This deck has no business winning but hey. Holy Brode- Lord of RnG be thanked.
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Problem solved I see. Good luck with your entry to the Groot Making Competition and don't forget to tip the person that helped you above.
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I guess any DK has that feel but Jaina is worse . With the amount of elementals available the life steal is pretty much free.
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A recently introduced mechanic was that minions now keep their buffs when shuffled into the deck..
From what I understand this is why if two instances of Dire Frenzy are played on the same minion, minions in the deck from the second Dire Frenzy now keep the initial +3/+3 and get the second +3/+3. Previously all copies in deck would've been base card +3/+3 no matter what the target minion stats.
My question is what cards are affected by this -will a Lab Recruiter for example result in 3 additional buffed copies in deck? What about Psychic Scream or a buffed up Dr. Morrigan ?
Edit: experiments proved me wrong on the Dire Frenzy theory. However I'd still love some suggestions on what this change allows.
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I had a lot of fun with these fading expansions-from playing Queen Carnassa + elekk and filling my deck to playing Angry Chicken OTK thanks to Dire Frenzy and Grievous Bite.. The cards I'll miss will probably not be the most competitive ones but the meme ones.. Luckily Boomsday added Seaforium bomber and pogo hoppers and hopefully the coming expansions will bring more .
I won't really miss the Dks tbh. Hopefully hunters get more fun beasts since the Beastmaster part of his character is really what makes him interesting IMO.