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    posted a message on Kingsbane is back! [80% WR to LEGEND]

    Kolento's list +1 Fan -1 Sap.

    Posted in: Kingsbane is back! [80% WR to LEGEND]
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    posted a message on [LEGEND] MalyTog Druid (that actually still works) - Full guide included

    If you want to use it you also have to remove Taldaram. And i like him a lot in this deck and he is a lot better than Faceless in here. 2xUI are mandatory, since we want to reach fatigue asap in nearly all cases. Even if you only play out one, you want to include 2 for consistency. Also it is one more last stand finisher. The only decks which can afford not running 2xUI are midrangy decks with a combo as finisher like taunt druid. But this deck here is a pure combo deck and definitely needs 2xUI.

     

     

    Posted in: [LEGEND] MalyTog Druid (that actually still works) - Full guide included
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    posted a message on [LEGEND] MalyTog Druid (that actually still works) - Full guide included

    Yea i will update the matchup section later tonight, glad youre having success, mate.

    Edit: Maybe i wait some more days, max 2, till i can tell a bit more about the meta situation.

    Posted in: [LEGEND] MalyTog Druid (that actually still works) - Full guide included
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    posted a message on [LEGEND] MalyTog Druid (that actually still works) - Full guide included

    After the nerfs the deck works even better. A lot of unpleasant matchups were weakened by a lot. I lost only 3 of around 15 games since the nerfs.

    Posted in: [LEGEND] MalyTog Druid (that actually still works) - Full guide included
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    posted a message on [LEGEND] MalyTog Druid (that actually still works) - Full guide included

    First off: Rin is not a problem at all on so many levels and doesn't work at all vs a Togwaggle deck, especially this one. Whenever she is played it helps us. There's several things you can do, depending on the situation:

    - Copy her with Talda and burn his deck at least equally fast as he burns yours. Make sure to draw your Naturalizes within the next couple turns to finish him off. Also apply as much burn to his face as u can in the process. Use mana optimally.

    - Don't bother about her at all and cherish the fact that you wont have to draw the rest of your deck to kill him with Tog. Make sure that you 1.) draw Tog and Naturalizes till he burns your deck and 2.) Deal enough chip dmg to his face so he is at max 15 dmg and you can kill him with Tog. The latter will be pretty easy if he vigorously is pushin for seals and therefore is not playin taunts in that time.

    - Use the fact, that, when Naturalized she adds the Seal to the hand after the card draw from Naturalize, to burn the Seal and swap the deck right after. This is only the way to go, if 1.) you are unlikely to kill him with the 2 aforementioned methods or any other of your combos (Malygos, Twig, board buff + silence taunt), so you have to go for the long run and 2.) you dont have too many value cards on their own left in your deck.

     

    Here's what i replied to someone below about Azaleena:

    "Yea, i have seen her in a pure Togwaggle list, but dont get the point exactly. I mean, if you dont pull the combo with Tog and her in the same turn via Twig, then she is rather useless, right? And weapon removal is too common, to build a combo, that only works, if your Twig doesnt get removed. Malygos is different to that, cause in the worst case he still can remove several big boys in the turn played, finish your opponent off or bring him in lethal range and at least has a threatening body.

    The problem i see with Azaleena is that Togwaggle is a combo, so IF you cannot combo her and Tog with Twig, you cannot play her, cause you might destroy combo pieces in hand. Also, a Togwaggle deck always should opt for drawing his deck as fast as possible, so the rare situation where your hand is empty and opponent's is full is not only as said rare, but also detrimental and the only situation where i can see it being useful is if youre absolutely out of draw in your hand, which is a terrible situation anyway. IF you have draw, then it is almost always better to draw into your combo instead.

    I haven't delved into the subject too deep tho, since i had identified said problems on first and second glance already, but if you are deeper in the subject, please let me know, always lookin to improve. Thanks for your feedback! Cheers."

     

    Hope this helps.

    Posted in: [LEGEND] MalyTog Druid (that actually still works) - Full guide included
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    posted a message on Shudderwock no dust back?

     

    Quote from Kaladin >>

    The card itself wasn't nerfed.  The limit on battlecries doesn't affect the card in any way.  If your win condition is "Shudderwock must cast more than 20 battlecries" you have a bad deck. 

     
     To be fair, Yoggs text didn't change either, just the mechanic behind. In a similar way to what happened to Jabberwocky. And Yogg gave full dust refund, iirc.
    Posted in: General Discussion
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    posted a message on [LEGEND] MalyTog Druid (that actually still works) - Full guide included

    Whoo, thanks for your feedback, mate. :D Glad people are enjoying the deck as you do.

    Posted in: [LEGEND] MalyTog Druid (that actually still works) - Full guide included
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    posted a message on [LEGEND] MalyTog Druid (that actually still works) - Full guide included

    Clogged hands i free from the cards i wont need as win condition/for buying time necessarily and do so by wasting them in a way that deals maximum damage to opp. face or buys maximum time, depending on several factors like, amount of combo cards in hand, amount of cards in deck, pressure on board and so on. Then i proceed to draw my deck asap. The only exception is when i get Geist'ed. Cause this leaves me without a possibility to cheat fatigue, so in this case i often draw a bit more carefully towards the end of my deck. But hard to give a general answer to this, cause it depends on loads of factors (for example if you are only missing 1 key combo card, which hides in bottom 3, then ofc it is sometimes right to use UI, and so on.)

    Early game ramping is king. BUT there are 2 mistakes you can make. 1. Ramping into nothing on the following turn, instead of doing the tempo play (removal/develop) and ramping later. 2. Excessive ramping without any other means to draw in hand AND no other power play card in hand like DK or Lich King or Plague (vs Paladin). The most terrible thing is having a dry hand, but full mana crystals. Works vs some decks, vs others this will make you lose.

    Hope this helps.

    Posted in: [LEGEND] MalyTog Druid (that actually still works) - Full guide included
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