your list just got me legend dude! 76% winrate, 21 games played!
- a3b2c1
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Member for 6 years, 9 months, and 28 days
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ZBOZZ posted a message on [LEGEND] Malygos Druid list that actually works - Full guide includedPosted in: [LEGEND] Malygos Druid list that actually works - Full guide included -
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Peetzy posted a message on [LEGEND] Malygos Druid list that actually works - Full guide includedPosted in: [LEGEND] Malygos Druid list that actually works - Full guide includedNice Deck, i like it! Just played 3 times yesterday. Taldaram was my MVP, because all matches (2 Jade Druids, 1 Evolve sham) were won by Ixlid+Taldaram+ 1=4 Giants...Once with an extra Twig-Temposwing.
Usually i play somewhere inbetween rank 5 to legend (depending on how motivated i am), and though those games were unranked, i gonna practice and most likely will practice this deck on Ladder though. For unfavored Matchups (Plus : i lack of one Branching Paths) i replaced it with Doomsayer, so this is maybe some percent extra for the unfavoured matchups. -
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ZBOZZ posted a message on [LEGEND] Malygos Druid list that actually works - Full guide includedPosted in: [LEGEND] Malygos Druid list that actually works - Full guide includedI've been trying to get this kind of maly druid to work, and I got to say, yours is the best build i've seen yet!
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Fluffhead99 posted a message on [LEGEND] Malygos Druid list that actually works - Full guide includedPosted in: [LEGEND] Malygos Druid list that actually works - Full guide includedonly at rank 8, but first 3 games were 3 wins - thx for the deck!
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alanjames82 posted a message on [LEGEND] Malygos Druid list that actually works - Full guide includedPosted in: [LEGEND] Malygos Druid list that actually works - Full guide includedwell written guide
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Hurior posted a message on [LEGEND] Malygos Druid list that actually works - Full guide includedPosted in: [LEGEND] Malygos Druid list that actually works - Full guide includedJust started playing the deck. Super fun when you can get the maly combo off, unfortunately out of the 5 games ive played so far, the twig was in the last 5 cards 3 times so it was really upsetting. Also got stomped by a kingsbane rogue. Did get off the full 42 point maly combo once though so super satisfying. Any suggestions vs kingsbane rogue besides the full 42?
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robpcom3 posted a message on [LEGEND] Malygos Druid list that actually works - Full guide includedPosted in: [LEGEND] Malygos Druid list that actually works - Full guide includedI was really hesitant about crafting the twig, because I have heard it's a bad card, never goes off, doesn't work in the meta etc. But I'm missing Aviana and Kun so I can't really make the combo work in wild, and this is only one missing legendary for me rather than two that are Wild only.
I did, however, and my first game with the deck was versus a dragon priest. I played the full OTK combo and had such a rush of excitement that the craft was 100% worth it just for that feeling.
Great deck! Super fun!
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Ferrafox posted a message on [LEGEND] Malygos Druid list that actually works - Full guide includedPosted in: [LEGEND] Malygos Druid list that actually works - Full guide includedI replaced Taldaram with Fatespinner just because I always wanted to use her and she has been surprisingly good against aggro! This is definitely a fun deck to play if you're like me and you're bored of the current meta, good job creating it!
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silvo0 posted a message on [LEGEND] Malygos Druid list that actually works - Full guide includedPosted in: [LEGEND] Malygos Druid list that actually works - Full guide includedWE WANT YOG!
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XMrMeeseeks posted a message on [LEGEND] Malygos Druid list that actually works - Full guide includedPosted in: [LEGEND] Malygos Druid list that actually works - Full guide includedGlad there is another Maly Druid fan here trying to make this deck work! Made my own version back before the expansion dropped that hit front page for a bit (http://www.hearthpwn.com/decks/968784-maly-barnes-miracle) and haven't really messed with the deck too much since. I am very curious about this list and will probably play it later today. Few questions for you:
-How often do you find yourself with a bulky hand?
-Mire Keeper over Jade Blossom for the option to make a second minion against aggro/doesn't prevent Prince 3?
-Potential for Coldlight Oracle to help against the Warlock matchup?
-I'm assuming you hold Ixlid until you can combo him with something?
-How often does the Twig/Medivh option work? - To post a comment, please login or register a new account.
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Kolento's list +1 Fan -1 Sap.
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If you want to use it you also have to remove Taldaram. And i like him a lot in this deck and he is a lot better than Faceless in here. 2xUI are mandatory, since we want to reach fatigue asap in nearly all cases. Even if you only play out one, you want to include 2 for consistency. Also it is one more last stand finisher. The only decks which can afford not running 2xUI are midrangy decks with a combo as finisher like taunt druid. But this deck here is a pure combo deck and definitely needs 2xUI.
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Yea i will update the matchup section later tonight, glad youre having success, mate.
Edit: Maybe i wait some more days, max 2, till i can tell a bit more about the meta situation.
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After the nerfs the deck works even better. A lot of unpleasant matchups were weakened by a lot. I lost only 3 of around 15 games since the nerfs.
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Read the guide.
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First off: Rin is not a problem at all on so many levels and doesn't work at all vs a Togwaggle deck, especially this one. Whenever she is played it helps us. There's several things you can do, depending on the situation:
- Copy her with Talda and burn his deck at least equally fast as he burns yours. Make sure to draw your Naturalizes within the next couple turns to finish him off. Also apply as much burn to his face as u can in the process. Use mana optimally.
- Don't bother about her at all and cherish the fact that you wont have to draw the rest of your deck to kill him with Tog. Make sure that you 1.) draw Tog and Naturalizes till he burns your deck and 2.) Deal enough chip dmg to his face so he is at max 15 dmg and you can kill him with Tog. The latter will be pretty easy if he vigorously is pushin for seals and therefore is not playin taunts in that time.
- Use the fact, that, when Naturalized she adds the Seal to the hand after the card draw from Naturalize, to burn the Seal and swap the deck right after. This is only the way to go, if 1.) you are unlikely to kill him with the 2 aforementioned methods or any other of your combos (Malygos, Twig, board buff + silence taunt), so you have to go for the long run and 2.) you dont have too many value cards on their own left in your deck.
Here's what i replied to someone below about Azaleena:
The problem i see with Azaleena is that Togwaggle is a combo, so IF you cannot combo her and Tog with Twig, you cannot play her, cause you might destroy combo pieces in hand. Also, a Togwaggle deck always should opt for drawing his deck as fast as possible, so the rare situation where your hand is empty and opponent's is full is not only as said rare, but also detrimental and the only situation where i can see it being useful is if youre absolutely out of draw in your hand, which is a terrible situation anyway. IF you have draw, then it is almost always better to draw into your combo instead.
I haven't delved into the subject too deep tho, since i had identified said problems on first and second glance already, but if you are deeper in the subject, please let me know, always lookin to improve. Thanks for your feedback! Cheers."
Hope this helps.
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Totally the deck's fault. ;)
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Whoo, thanks for your feedback, mate. :D Glad people are enjoying the deck as you do.
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Clogged hands i free from the cards i wont need as win condition/for buying time necessarily and do so by wasting them in a way that deals maximum damage to opp. face or buys maximum time, depending on several factors like, amount of combo cards in hand, amount of cards in deck, pressure on board and so on. Then i proceed to draw my deck asap. The only exception is when i get Geist'ed. Cause this leaves me without a possibility to cheat fatigue, so in this case i often draw a bit more carefully towards the end of my deck. But hard to give a general answer to this, cause it depends on loads of factors (for example if you are only missing 1 key combo card, which hides in bottom 3, then ofc it is sometimes right to use UI, and so on.)
Early game ramping is king. BUT there are 2 mistakes you can make. 1. Ramping into nothing on the following turn, instead of doing the tempo play (removal/develop) and ramping later. 2. Excessive ramping without any other means to draw in hand AND no other power play card in hand like DK or Lich King or Plague (vs Paladin). The most terrible thing is having a dry hand, but full mana crystals. Works vs some decks, vs others this will make you lose.
Hope this helps.