• 6

    posted a message on Legend of Runeterra is the the giganuts

    Hey. guys. o/

    Even tho i really loved HS for a long time, it got very stale for me the last 1-2 years. The whole terrible in-game economy situation combined with the fact that i had to start a new account was the finishing move. 

    The reason why i sticked to the game for all the years was, that i assumed that it is just the best of the field gameplay-wise and cause i was a Blizz fanboy for the last decade or so. But boy, was i wrong...

    About 2 weeks ago i reluctantly installed LoR, cause i was frustrated with HS. I was already biased towards LoR being way worse, cause i just didn't like what i saw from LoL.

    So, i got into LoR with a really bias towards wanting to dislike it. I was so darn surprised that it blows HS out of the water in pretty much every aspect. And that EASILY..

    In LoR there is almost no powercreep or pack filler cards. Almost every single card has its eligibility and can be implemented into some kind of strategy. There is no narrow meta game. Due to the fact that so many different decks are viable its super fresh. There are OTK decks, heavy control decks, midrange, aggro, attrition, mill, bomb warrior (haha) exactly like in HS. LoR is easier to balance, cause it is interactive: To every action of the opponent, you are allowed a reaction and vice versa. There is almost no RNG fiesta in LoR. It has secondary game modes with actual rewards! It has something like HS arena, which gives the most rewards and also another mode where you can build a highlander deck from own collection. It looks a lot nicer than HS, it's not weeby at all (which was one of my concerns beforehand). There is so much more calculation needed to play LoR optimally = high skillcap, which i love. HS on the other hand i can play to Legend while tabbing out to watch Youtube or similar. LoR is a PARADISE for deckbuilders! So many viable combos that one can explore and memes actually work. It is basically completely for free. The game gives tons of rewards, you dont have to buy anything. From my calculations i think i will have a full collection in the next month or so. The time needed to invest to reach the reward milestones is very little compared to HS. LoR resets the main reward once a week and i'm maxed out in terms of rewards already after 3 days of yes, intense, but compared to the time i spent in HS, moderate amount time. 

    There is really only one area, where HS has an edge in my oppinion: The social system. In LoR so far you couldn't add opponents, but they will implement it within the next weeks i heard. Also i didn't find active communities for it like this here on hearthpwn so far. But that is really the only drawback for me. On anything else i'm not missing HS at all. 

    So, my offer here is, if i sparked your interest i can answer your questions from the perspective of someone who is talented for card games but is still at the beginning/intermediate phase of learning LoR.

    My request is, if anyone knows community sites like hearthpwn, but for LoR. Also, if you already play LoR, slide me your Riot tag and i will gladly add you. 

    Cheers mates, looking forward to your answers. 

     

    Posted in: Other Games
  • 0

    posted a message on Looking for Hearthstone friends? Post your BattleTag Here 2.0

    Battletag: freeman#23981     (my new account)

    Region: EU (Germany)
    Usual Play Times: Mostly in the morning and evening.
    Level of Experience: Advanced. Legend every season. Was in top 700 HCT point leader boards for half a year straight on EU back when i was more active, while playing exclusively non-meta decks. Regular 12 win arena runs (12 wins with 8/10 classes. Missing classes: Hunter, Demon Hunter). I only play Standard Constructed and Arena now, no Wild, no BGs.
    Preferred Heroes: I only play combo decks. Instead of joining the meta i try to counter it. Constructed win count: Druid (3357), Rogue (3054), Mage (1731), Warrior (1555), Priest (1234), Warlock (1129), Paladin (960), Hunter (698), Shaman (534), Demon Hunter (1 - haha).
    I’m Looking For: Standard and Arena players only. In best case regular Legend players and innovative deckbuilders. Please only people which are fluent in english or german.

    Posted in: Players and Teams Discussion
  • 0

    posted a message on Walk the Plank

    ..and a Coin. Edit: Ah, galvanizer, right.. nvm

    Posted in: Walk the Plank
  • 0

    posted a message on Drakkari Trickster

    Anti Kingsbane tech for non Warlocks should it ever be necessary. ;)

    Posted in: Drakkari Trickster
  • 2

    posted a message on Spellzerker

    2 Mana 2 Spell dmg with 1 more card to be activated is potentially nuts. the highest of feelings in terms of spell dmg/cost ratio is Maly with 0,55, followed by Evolved Kobold with  0,5. However in practical use Kobolds cheaper cost made it a lot better to use than Maly in a lot of my spell dmg decks in the past. This card here doubles those other 2 cards ratio. I foresee an effective niche deck abusing this within the next few sets.

    Posted in: Spellzerker
  • 2

    posted a message on Ornery Tortoise

    This curving into Houndmaster could be terrifying.

    Posted in: Ornery Tortoise
  • 0

    posted a message on Serrated Tooth

    Very stronk.

    Posted in: Serrated Tooth
  • 0

    posted a message on Auchenai Phantasm

    Embrace is a lot superior though, since it's no minion. This card here is very good tho, but restricted to certain deck types.

    Posted in: Auchenai Phantasm
  • 0

    posted a message on Looking for Hearthstone friends? Post your BattleTag Here 2.0

    Battletag: freeman#23981     (my new account)

    Region: EU (Germany)
    Usual Play Times: Mostly in the morning and evening.
    Level of Experience: Advanced. Legend every season. Top 700 HCT point ranking on EU back when i played Standard. Numerous 12 win arena runs (7/10 classes done 12 wins with: Paladin, Priest, Warlock, Mage, Druid, Rogue, Warrior). I only play Wild Constructed and Arena now, no Standard, no BGs.
    Preferred Heroes: I only play combo decks. Instead of joining the meta i try to counter it. Right now i only play Druid (any combo, still tinkering for some innovation) and DMH Warrior (90% of my games right now). Constructed win count: Druid (3357), Rogue (3054), Mage (1731), Warrior (1555), Priest (1234), Warlock (1129), Paladin (960), Hunter (698), Shaman (534), Demon Hunter (1 - haha).
    I’m Looking For: Wild and Arena players only. In best case regular Legend players and innovative deckbuilders. DMH Warrior and Combo Druid aficionados. I can also explain some stuff to less experienced players if there is interest. You can observe my games anytime. Please only people which are fluent in english or german!

    Posted in: Players and Teams Discussion
  • 0

    posted a message on [Wild] Miracle Rogue - Why is it not being played?

    Hey.

    Out of boredom i might give wild a try. Checked the meta and saw that on no site there is data of miracle rogue. When i look at the decks being played i don't see a reason for that - miracle should do very well in such metas.

    So, to the Wild experts out there: Is there a particular reason why miracle rogue isn't played or is it just the other options being more convenient?

    Posted in: Rogue
  • 6

    posted a message on Kingsbane Rogue

    Budget Kingsbane rogue (real men) = hero power       o7

    Posted in: Kingsbane Rogue
  • 1

    posted a message on Golden Azalina Soulthief - does it affect the cards you receive?

    She gives it in all golden.

    Posted in: Card Discussion
  • -3

    posted a message on Wild legend Deadmans warrior (71%WR)

    Nice deck! Concerning the new pieces: I like Brann+Dr.Boom as a pseudo-Reno in hard times.

    Posted in: Wild legend Deadmans warrior (71%WR)
  • 1

    posted a message on Control players are not superior to any other

    @OP: Why is this even a question? People, please don't be butthurt if someone fronts your deck preferences.

    In general, decks are a bit more complicated if they have a win condition or solution for problems concerning the board, which requires more than one / a few cards AND if they implement a lot of card draw. Low card draw means more strong on-curve-plays, means less considering what is left in the deck, means less decision making.

    So in general, Control decks dont fall under this category. The only type which slightly stands out in terms of difficulty is combo decks, cause they likely implement all of the above listed factors.

    Also: Note that the Freeze Mage you mentioned is a combo deck, not control. It uses controlling tools to survive till combo, yes, but all combo decks do that. A deck that is pure control on the other hand wins through attrition/value mostly. They rarely implement the comboing of more than 2 cards a turn.

    Posted in: General Discussion
  • 1

    posted a message on Is this guy the real pro player?
    Quote from KnivesOut >>

    SilentStorm is one of the default Blizzard names, so probably not.

     Ofc it's him. The amount of people with that cardback is tiny.

    Posted in: General Discussion
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